Hey Manu,
Me again...with some more suggestions...
I was noticing, in a match with the CPU, that when I hit a dropshot and the CPU ran forward to get it, he used "steps" to run to the ball, however, when my player got to the CPU's reply and hit a shot down the line, the CPU "shuffled" quickly back to the baseline and got to the ball...(my little nephew watched me playing the game and "cracked-up" when he saw that, saying that it looked a little "silly")... .

(please don't be offended)
I remember that you once said that it'd be too hard to have the anims "turn and run" back to the baseline...however, I was wondering if it would be too difficult to have the anims just take quick "backward steps" instead of "shuffling" backwards ridiculously fast...much like they take steps to "run" forward? I feel that that would at least "look" a little more realistic than it does now...
Maybe this could be implemented much like when the "human" player either "shuffles" sideways or actually "runs" along the baseline if he needs to cover a lot of ground to get to a ball...
Also, you know how the "human" anim automatically '"smashes" instead of "high volleys" a very weak lob attempt?
Maybe an anim could be created to automatically do a "backhand smash" when "short-lobbed" to the backhand side...(thought I had forgotten about this, didn'tcha)

Not so much for deep lobs, but for those times when the opponent hits a shot that is "between" a high volley and a short or miss-hit lob attempt. I take it that there isn't a control in the game now for the "short-smash" that happens when the "human" player is running to the net and has to smash...(this shot seems to happen by itself, rather than me "purposely" trying to hit it)