OpenGL port is done ; ie : the players, their racket, and their shadow are all there and well ; all seems identical to the DirectX version..!

So far, I worked only on Windows, so now, I just have to actually compile the project under Mac OSX, and check for loading problem with the PowerPC CPU, and it'll be all done..!
Hopefully, I won't run into too much small issues, and TE2009 will be released around next Wednesday...
Tom Paulman, about the network, sure it's not impossible to do it for Mac OSX. But the problem is that it'd take me too long time to do it, and as I'd have to change the Windows network code as well (so Mac OSX & Windows users could be with each other), it could lead into several months of problems for all Windows players as well, as it's very tedious to debug any network problem...