Why is this game such an anti-topspin game ?!

General discussions about the 3rd edition of Tennis Elbow

Re: Why is this game such an anti-topspin game ?!

Postby n 201 » 02 Dec 2013, 14:25

yasinozkan wrote:The problem with topspin is, you're stuck hitting high balls. therefore you can't hit winners, even on soft balls, especially against master levels.

It's not realistic, there should be a feature to flatten out strokes.

What good players do against high topspin players is, they stand behind the baseline and wait for you to make mistakes, because all your balls will drop far, even short strikes. The slice is higher too so easy to counter (The slice in this game is useless anyway).

The game is too arcade. Even in defensive shots all the balls are always just above the net, because the topspin is 0. These kinda shots should be either the net, or higher with slower velocity. You need topspin in tennis. I hope I could clarify myself, because my english is poor.

Agreed. Manutoo, i think why would anyone want to hit topspin shot when the balls drop at u at slow speed. I would play topspin shots when i am in difficult position in rally but when i want to attack i need more power and having topspin when i want to attack is pointless. I would kill my opponents if i get that position in real life tennis ':D
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Re: Why is this game such an anti-topspin game ?!

Postby n 201 » 02 Dec 2013, 14:28

Heinrich von Westphalen wrote:
But there's no problem to hit winners with topspin ... so I don't understand where's the problem. I play with 80% TS on slow (clay) and semislow (NewLine, BG) surfaces and haven't any problem to hit winners from baseline online and offline. And Nadals famous inside in / outs are played with big topspin as well.

Kind regards,
Heinrich.

Nadal reduces his topspin when he is in attacking position. So i think yasino has got a point in her argument :!:
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Re: Why is this game such an anti-topspin game ?!

Postby Yasin Ozkan » 02 Dec 2013, 16:51

Heinrich von Westphalen wrote:But there's no problem to hit winners with topspin ... so I don't understand where's the problem. I play with 80% TS on slow (clay) and semislow (NewLine, BG) surfaces and haven't any problem to hit winners from baseline online and offline. And Nadals famous inside in / outs are played with big topspin as well.

Kind regards,
Heinrich.


You mean the crosscourt short-strike ? Yes that's the only winner I can hit with topspin, but until my opponent gets used to it. After that, im left with no option..

So you're saying Nadal NEVER flattens out his strokes ?

Kind regards,
Yasin.
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Re: Why is this game such an anti-topspin game ?!

Postby Yasin Ozkan » 02 Dec 2013, 16:54

n 201 wrote:Nadal reduces his topspin when he is in attacking position. So i think yasino has got a point in her argument :!:


Im not a "her", my name is Yasin Özkan. I use yasinozkan as username because its easier. Thanks for supporting me :)
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Re: Why is this game such an anti-topspin game ?!

Postby campa100anni » 02 Dec 2013, 17:47

i agree with people who say that slice is almost useless in this game and i've told it a lot of time in other posts as well. It's too easy to hit an acceleration out of a sliced shot, even if the ball bounces really low. In real tennis you play a slice to:
- slower the game if you are in a defence position
- offer to your opponent a difficult ball so that he can't hit an acceleration and he is forced to play slow or hit another slice (not everytime, obviously, but that what happens most of times).
In Tennis Elbow the only reason why you play a slice is having time to return at the center of the court but, after that, your opponent is gonna hit an acceleration 19 times out of 20, no matter how low, deep, short, is your slice defensive shot.
Hitting an acceleration out of a sliced shot should be way harder accordin to me.
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Re: Why is this game such an anti-topspin game ?!

Postby testo » 02 Dec 2013, 22:30

campa100anni wrote:i agree with people who say that slice is almost useless in this game and i've told it a lot of time in other posts as well. It's too easy to hit an acceleration out of a sliced shot, even if the ball bounces really low. In real tennis you play a slice to:
- slower the game if you are in a defence position
- offer to your opponent a difficult ball so that he can't hit an acceleration and he is forced to play slow or hit another slice (not everytime, obviously, but that what happens most of times).
In Tennis Elbow the only reason why you play a slice is having time to return at the center of the court but, after that, your opponent is gonna hit an acceleration 19 times out of 20, no matter how low, deep, short, is your slice defensive shot.
Hitting an acceleration out of a sliced shot should be way harder accordin to me.


true...
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Re: Why is this game such an anti-topspin game ?!

Postby manutoo » 03 Dec 2013, 06:12

About Topspin :
if you want to have big topspin while still have fast acceleration, you can pick a Defender with 20-25% topspin.

About Slice :
yup, it's less effective than in real life, but still a bit effective as it lowers the precisions of your opponent strike (it's especially efficient in Elite mode) ; but as he has time to prepare his strike, he'll also still have at least some decent precision, so it's not very effective... If the bounce is low, it'll also limit a bit the maximum speed of his acceleration.
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Re: Why is this game such an anti-topspin game ?!

Postby testo » 03 Dec 2013, 21:23

Heinrich von Westphalen wrote:Don't take it personally but your movement, court overview and positioning is simply awful. That's why you do this faults ... 100% TS isn't easy but with practise controlable. Try to hit a winner with 100 TS and you will understand the balance. ;).


Positioning awful ?? for some shots for which i have to run and to hit at the limit, ok but for others, i played replay and the position was ok !!

Tell me more, i don't understand your answer....
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Re: Why is this game such an anti-topspin game ?!

Postby n 201 » 04 Dec 2013, 07:54

yasinozkan wrote:
Im not a "her", my name is Yasin Özkan. I use yasinozkan as username because its easier. Thanks for supporting me :)

lol i thought u were a girl XD but i am convinced with ur argument. So i supported u :wink:
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Re: Why is this game such an anti-topspin game ?!

Postby n 201 » 04 Dec 2013, 07:57

manutoo wrote:About Topspin :
if you want to have big topspin while still have fast acceleration, you can pick a Defender with 20-25% topspin.

About Slice :
yup, it's less effective than in real life, but still a bit effective as it lowers the precisions of your opponent strike (it's especially efficient in Elite mode) ; but as he has time to prepare his strike, he'll also still have at least some decent precision, so it's not very effective... If the bounce is low, it'll also limit a bit the maximum speed of his acceleration.

So can u make slice more effective for topspin players in next update. Because the bounce is way too high and opponents kill with winners when i use slice. Atleast make the bounce low. I dont have problem if the ball moves slow but i think the bounce is like a headache for me and all topspin players. We rarely use slice lol. Even if i am in great position to hit best slice,i still hit it with lot of bounce which is really easy to hit back for my opponents :x The best topspin player in real life--Nadal's slice sits very low when he uses it, thats how he beats delpotros and berdychs more often. I'd like to see that :D
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Re: Why is this game such an anti-topspin game ?!

Postby manutoo » 05 Dec 2013, 04:50

n 201,
I'm going to see if I can tune the slice a bit...
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Re: Why is this game such an anti-topspin game ?!

Postby pidzi » 05 Dec 2013, 12:31

My opinion is that slice should be reworked in a following way: Now slice works such as other strikes - the more you charge the more it is deep and precise but i think this exact pattern should not be applied for a slice, it should be like this - the more you charge the more the shorter(means less deep, but even in max charged slice still not as short as short slice (and btw if it work like this short slice should be erased from game)), the lower the bounce of the slice and a sligthly higher speed and if you manage to only "tap" the slice button it will only be a poor shot with high trajectory and very slow speed with varied landing zone to give opponent a real chance of attacking such poor defensive shot.

I think this would be a great approach for a slice shot and we would use much more using it in situations when people have actually plenty of time to charge, while on the other hand it would not be so effective while we defending from back of the court.
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Re: Why is this game such an anti-topspin game ?!

Postby adamdunn » 06 Dec 2013, 05:22

I think there should be separate topspin ratings for FH and BH. I also think that there should be an option to flatten out shots instead of hitting with heavy topspin every time. I also agree re: slice.
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Re: Why is this game such an anti-topspin game ?!

Postby manutoo » 06 Dec 2013, 05:34

pidzi,
current slice charged long enough = decent defense strike + decent net approach strike ; I don't want to remove these from the game...
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Re: Why is this game such an anti-topspin game ?!

Postby Elias » 06 Dec 2013, 09:33

Another option could be, keeping the current slice shot as a standard defense slice, more or less effective trajectory/bounce wise, depending the usual stuff, charge time, positionning, but still a slow/average paced shot. And replacing the short slice by another combo shot wich would be some sort of accel slice, specific offensive approach slice, wich would be faster, depth could be standard, average/deep, again depending positionning, and time for execution. Could be the same combo or a more simple one like accel (b1+b2) + slice, or slice + accel + slice. The shot could be demanding regarding preparation time/charging to be effective enough, a bit like the drop, though charging is probably not much compatible with the key combo concept.

The short slice is nice against backboarders standing far behind their baseline, but can be abused, somewhat. And we still have the drop wich is helpful in such situations and visually a bit more natural shot. Having some more agressive slice of regular depth instead maybe could be even more interesting regarding net approaches, but this shot should be demanding enough to not being an option as a defense shot of course. By the way, you could make this slice more effective effect wise whatever the spin stat of the character, to some degree, wich could help the high spin users to still have some interesting slice available (could be more demanding execution wise for heavy spinners if you think it's necessary balance wise).
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