Tennis Elbow 2013 v1.0b [Windows]

General discussions about the 3rd edition of Tennis Elbow

Re: Tennis Elbow 2013 v1.0b [Windows]

Postby Raz » 14 Dec 2013, 23:14

good update,everything seems fine now
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Re: Tennis Elbow 2013 v1.0b [Windows]

Postby Elias » 14 Dec 2013, 23:33

Yes everything seems as wrong as before. great. happy dancing. merry christmas arcade noobs.
Last edited by Elias on 15 Dec 2013, 01:25, edited 3 times in total.
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Re: Tennis Elbow 2013 v1.0b [Windows]

Postby ComeonANDY!! » 14 Dec 2013, 23:40

seb wrote:Patch does not work : "Fichier de données manquant, corrompu ou mauvaise version...."

but full install is ok


Has anyone else apart from Seb had any problems with the latest build 104, for the 4.2mb Patch update?
If No-one answers me Manutoo? Can you just Check it? Before i install it. Thanks :jap:
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Re: Tennis Elbow 2013 v1.0b [Windows]

Postby Yasin Ozkan » 15 Dec 2013, 00:29

If I knew there would be a patch this early, i would have posted earlier.

Manuto, the ball is not spinning when hitting the b1 (topspin) strike. By not spinning I mean, it is static, not moving, floating, flying :D. There is no spinmotion in the ball model.
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Re: Tennis Elbow 2013 v1.0b [Windows]

Postby testo » 15 Dec 2013, 01:06

still as much as before net cord : 3/6 a set ... not normal

Volley seems to be harder than before (possible ?)

Don't know why this game is so against volley....
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Re: Tennis Elbow 2013 v1.0b [Windows]

Postby Guest » 15 Dec 2013, 01:13

seb wrote:still as much as before net cord : 3/6 a set ... not normal

Volley seems to be harder than before (possible ?)

Don't know why this game is so against volley....


This game is so against tennis ! Now we can move backward as fast as forward. What's the point to release an update and go back few days after ?
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Re: Tennis Elbow 2013 v1.0b [Windows]

Postby manutoo » 15 Dec 2013, 05:14

Hele.,
yes it's possible, but you'll have to find out how by yourself. (I don't have time to provide detailed help for Modding)

ComeonANDY!!,
I always test the Patch installation before to upload it so Seb's issue was rather strange...

yasinozkan,
I found the problem, it'll be fixed in next update...

Guest,
it's still significantly slower to accelerate totally backward than totally forward.
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Re: Tennis Elbow 2013 v1.0b [Windows]

Postby SPC » 15 Dec 2013, 05:53

Elias wrote:Yes everything seems as wrong as before. great. happy dancing. merry christmas arcade noobs.

:D :dance: :fear: :sweat: :thinking:
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Re: Tennis Elbow 2013 v1.0b [Windows]

Postby linaroger » 15 Dec 2013, 08:42

Is it possible to use different courts depends on different rounds?Like when i am playing round 1 , i use the court1,when playing final , i use the centre court an so on.
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Re: Tennis Elbow 2013 v1.0b [Windows]

Postby n 201 » 15 Dec 2013, 10:24

Algo wrote:
Make top spin more effective then. That would be realistic, if done well. Perhaps boosting counter effect in top spin shots hit late.
You don't move in circles in tennis, unless it's wheelchair one

Unfortunately...more topspin means it increases the level for moon ball players....I think its very unrealistic if the moon ball shotmakers win points just by slow deep shot topspin game then come to net to finish it off with a volley....Its quite funny though....But yup circles are not there in real life motion....although i saw nadal-djokovic defending by moving backward is seen in USO 2013 final may not be by doing circles but they can run faster cross-backward than straight backward....So i think the defensive skills are fine with the game with players can hit only a maximum of 150kmph shots when compared to 160-170kmph which we see sometimes in real tennis lol and if nadal can defend even such ridiculously powerful shots, so why not in a game....? My opinion is on defensive skills not on circles ( I am still against the circles animation and even more against those moonballers)
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Re: Tennis Elbow 2013 v1.0b [Windows]

Postby n 201 » 15 Dec 2013, 10:34

SPC wrote:Circles are ridiculous. Too bad we are back to that mode :thinking: :unsure:

I rather see guessing around than moving in those circles and up back to the wall to reach for shots, that you wont see in real life, but oh well... :sweat: I wont waste more time on this..

I think defense is possible when u stand back and we can move faster cross-backward diagonally than straight-backward in real tennis....Dont need to guess on some shots in real tennis... i think the game developer should keep high cross-backward acceleration like we have in this update, however when we move straight-backward the acceleration should be less compared cross-backward. Just imagine urself running backward straight(Y-axis) and a little cross(X-Y plane)...we can see that we can accelerate more when we run cross-backward and it increases more and more when we move towards X-axis.....LOL i am not sure if i explained it good enough XD
But as both accelerations are almost same in game...so we see circles....But i can take those moonballers (who do more circles) now as those topspin strokes are not so deep like before :D
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Re: Tennis Elbow 2013 v1.0b [Windows]

Postby n 201 » 15 Dec 2013, 10:44

C4iLLL wrote:@N 201 : The problem is not about the deep moon ball shots I think, it's the ability to catch unbelievable shots on lines with counter slice, due to these irrealistic circles moove. I didn't play the two last updates so I cannot talk but partly because of that, TE advantaged way too much defense before these updates.

I am not supporting Circles. Hey, defensive skills are not so effective now than before. And i will say defense is good with the game....Its like in real tennis....Ofcourse dont' expect the game to be all about attack,its quite boring then...That is why ATP slowed down the courts....Its not McEnroe-Borg era where we see not much defense...Modern era players nadal djokovic and almost all good players on top are known for their defense than attack....So i think the defense is fine in the game now more than before....because defensive skills are reduced a bit in this update,in-fact it was way too much advantageous before for defenders who used deep moonballs.
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Re: Tennis Elbow 2013 v1.0b [Windows]

Postby n 201 » 15 Dec 2013, 10:52

manutoo wrote:Hele.,
yes it's possible, but you'll have to find out how by yourself. (I don't have time to provide detailed help for Modding)

ComeonANDY!!,
I always test the Patch installation before to upload it so Seb's issue was rather strange...

yasinozkan,
I found the problem, it'll be fixed in next update...

Guest,
it's still significantly slower to accelerate totally backward than totally forward.

Manutoo, the update is good. Although i want to know if the game has more cross-backward acceleration than straight-backward acceleration. Because then Circles which some guys are complaining may not be possible. I think the player runs with same speed straight and cross-backward which is causing this circle-effect.
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Re: Tennis Elbow 2013 v1.0b [Windows]

Postby Sorana » 15 Dec 2013, 15:29

sorry guys but in my oppinion this is a a worse version. I think now is no difference between fair mode and free mode. :( the last version was better
Between the few players with real doubles skills on this tour..

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Re: Tennis Elbow 2013 v1.0b [Windows]

Postby Yasin Ozkan » 15 Dec 2013, 19:35

Well, like I said, its an anti-topspin game and an approval for those 100% power superflat Hussein Bolt running pingpong players. I guess it will be like this forever.

gg
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