World Tour: Distributing skill points on to a new player

General discussions about the 3rd edition of Tennis Elbow

World Tour: Distributing skill points on to a new player

Postby Tyrell Corp. » 26 Nov 2012, 22:59

Hi there,

I understand that Tennis elbow is a game that allows a degree of flexibility in order to depict a sense of control within the mind of consumers. Essentially, this freedom gives individuals the tools and resources to create their own environment without impacting on the necessary linear mechanics of the game. Its quite clever. I would even go as far as to say I personally appreciate the level of manipulation I am afforded in constructing the extent of my own enjoyment.

That being said, I would like to garner more information in respect to distributing points when creating a new player.

Yesterday was the first time I actually attempted to play the game with any sense of conviction. I had only previously played the game to test out it's match engine. So, upon setting up a new world tour I was taken to a screen which gave me the following choices; Pick an existing player OR Create a new player. Naturally I decided to choose "Create a new player", as I am a stickler for designing a virtual version of "myself" to represent my physical form in the Virtual world - an avatar if you will . It was here where the surprise set in. Rather than face a structured, limited points regime, I seemed to have the ability to distribute skill points at will. In fact, I was able to make myself extremely proficient in pretty much every department. As I went on to test the in-game action I was left shocked and bewildered that I was "allowed" to continue in such a fashion...

EDIT: I went back into the game to test this scenario once again. I started a new career and attempted to replicate my previous set-up. This time it appears as I was restricted to a certain number of experience points and therefore was only given a handful of points to distribute with.

With all this in mind, is someone able to explain to me the process behind such a contrivance?

Was it the case that I had acquired experience points from some aspect I was not aware of? Perhaps a training match or two?

Was it just a random bug?

Did I select an option that enabled me to construct such a proficient player?

Any insightful information would be greatly received :).
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Re: World Tour: Distributing skill points on to a new player

Postby manutoo » 27 Nov 2012, 04:59

Hello,

the lower the difficulty, and the higher the start rank, the more points you get when starting a new game.
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Re: World Tour: Distributing skill points on to a new player

Postby Tyrell Corp. » 27 Nov 2012, 05:24

Oh yes, I am aware of the concept. I expected there to be such a system in place and thus went in to play the game expecting a certain ration of points (on a scale, as you described). However, what I did not foresee was being able to produce a new player that was practically perfect. Perfect in that he was almost 100% in every skill department. I was able to thrash players on the tour having never really played the game.

That just struck me as odd. I mean, surely such an assist is giving the player way too much of an advantage, don't you think?

I cannot remember what the settings were exactly, but I assumed that I had selected the club/junior level option. Anyway, as I said previously; I went back and attempted to replicate the options I had chosen before and this time I did get the result I expected: about quarter of the points (270). This struck me as the right balance on to which I could start an engaging and challenging career.

So please tell me; is this normal? To have a series of specific settings that allow a near perfect new player to be created (and if so, what are these settings?)? Or did I just encounter a glitch of some kind?

Regards,

K
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Re: World Tour: Distributing skill points on to a new player

Postby ComeonANDY!! » 28 Nov 2012, 00:57

Tyrell Corp. wrote:Oh yes, I am aware of the concept. I expected there to be such a system in place and thus went in to play the game expecting a certain ration of points (on a scale, as you described). However, what I did not foresee was being able to produce a new player that was practically perfect. Perfect in that he was almost 100% in every skill department.

Could you show us a video of this please?

Tyrell Corp. wrote: I was able to thrash players on the tour having never really played the game.

You might have started on A very low difficulty :wink:



Tyrell Corp. wrote:I cannot remember what the settings were exactly, but I assumed that I had selected the club/junior level option. Anyway, as I said previously; I went back and attempted to replicate the options I had chosen before and this time I did get the result I expected: about quarter of the points (270). This struck me as the right balance on to which I could start an engaging and challenging career.

You're right, that's SPOT ON :dance:

Tyrell Corp. wrote:So please tell me; is this normal? To have a series of specific settings that allow a near perfect new player to be created (and if so, what are these settings?)? Or did I just encounter a glitch of some kind?


There's no glitches, and there's no "specific settings" Like i said before can you show us a video of your 'almost 100% career player' you've just started off with please?? :bounce:
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Re: World Tour: Distributing skill points on to a new player

Postby manutoo » 28 Nov 2012, 05:46

Tyrell Corp.,
start new game in Beginner or Club level + start rank of 30 = 90% in all skills.
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Re: World Tour: Distributing skill points on to a new player

Postby nschulman20 » 28 Nov 2012, 11:04

The scenario you list of being able to "thrash players on the tour when you just started the game" is appropriate when you analyze the context.

There are two factors to consider:
1. Initial skill points provided
2. Freely distributable points in character set-up

1. Initial Skill Points Provided:
You get to choose your career beginning ranking first. Whatever ranking you choose to start your game (30, 100, 300 or 1000) will provide you with a corresponding amount of skill points to allow you to be competitive at your initial ranking assuming you have sufficient skill to play the game.

If you chose to start your career with a ranking of 30 or 100 in the world; it would not be realistic if your player could not compete against players with a similar ranking.

To provide consonance to your situation; you should start a career with a beginning ranking of 300 or 1000. This will give you much lower initial skill points and will force you to play the "Minor leagues" of pro tennis (ITF and Challenger tournaments) until you improve your skill sets by winning matches.

2. Freely distributable points in character set-up
As stated by a previous poster, the higher the difficulty you choose to play the game, the lower the number of additional points you are given to freely distribute to your player beyond the initial points provided based on your starting ranking.

I would advise not to exceed a difficulty beyond your skill level since your CPU opponents become much more intelligent, faster and more difficult to expose their weaknesses the higher you go.

***Since you are new to the game and seem to appreciate the "Realistic" nature the game affords; a goal for you to work towards is practicing until you can compete at the "Pro sub-level 10"difficulty. The creator of the game has expressed in prior posts that this difficulty setting allows the engine mechanics of the game to most accurately mimic the real pro tour as it pertains to shot production of your opponents and their reaction times along with many other factors.

Playing at this difficulty level along with starting your career with a 1000 or 300 ranking will provide you with the most accurate interpretation to life on the ATP or WTA tour.

I hope this helps clarify,

Nick
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