1st, I assign a play style to the players (for new players, it's done randomly), then I randomly assign the skills, but with a different scheme depending of the style. All of this is done by a tool that I can't publish coz it's totally unusable (ie: no documentation, and I have to re-compile it all the time depending of what I want to do).
Skills won't matter much for the global strength, the RpY is what is important ; but if you make them completely random, you may have strange result, like defender having better volley than rally skills & ending up winning Wimbledon instead of RG, and other stuff like that...
Idem for the 4 special mental skills (see doc), you need to be sure they are high enough for high ranked players, else they might be very inconsistent, or even under-performing.
== Mana Games ==
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