StressMinDiff is a the minimal force difference between 2 players, if one is stressed.
Example:
Force P1 = 9000
Force P2 = 7500
Stress for P1 = -1000
Stressed Force P1 = 8000
Difference is only 500, so it's set back to :
Stressed Force P1 = 8500
StressLowering allows to scale the stress. If good players look to have too much close scores with lower players, lower this value ; in the opposite, raise it.
This stress only happens when a player plays a much less good player than him.
SurfaceLowering is used to lower the force of a player on a surface he's not used to play. IE: he plays on clay and has 0% in this surface, with 0.2 in SurfaceLowering, his force will be lowered by 20%.
ConcentrationPow to 0.05 => more players upsets ; to -2 => almost no player upsets
InconstancyMul &
InconstancyAdd are used in conjection with the Player's consistency to determine his Form of the Day. Raise them to have low Forms of Day more often.
why cant you answer my PM or question in the TEM subforum?
PM = only for private stuff
and ur question was pretty hard to answer, I had to look back in the code for most of these params...
