Lack of Documentation for Coach Talents (and other questions

General discussions about the 1st version of Tennis Elbow Manager

Lack of Documentation for Coach Talents (and other questions

Postby Curtis » 08 Apr 2008, 07:06

This is an excellent game, and I'm looking forward to purchasing it in a couple of months when my seasonal job starts. I think some things have been left out of the documentation, and I'm going to suggest that you include them in future versions:

1) A table showing which surfaces have which speeds. This can be found by randomly clicking around the training center and writing down the results, which I didn't discover until my third time through the demo. For those of us who know little about tennis, this information could be very useful. (For example, I had assumed that 'cement' was the fastest surface and 'grass' was average.)

2) A description of what the effects of the Coach talents are, similar to your current explanation of the Player talents.
a) What does it mean to have a +15% 'physiotherapy' rating? Does it reduce injury chance? Does it shorten injury durations? Does it affect rate at which fatigue and form are recovered, or does 'physical' do that?
b) How does the potential detection talent work? I can't figure out how to get a look at the character page for players I might like to contract with. I can only find their tournament results, which means little to me because it doesn't tell me what level of tournament she has been competing in.
c) What is the use of spending more than one star oon charisma? I have never been turned down by a trainer, even when I had no charisma. Do more trainers appear on the list? Do they work less expensively?
d) Has anyone found the luck talent to be of any use? I have never tried it, but if it only affect the first round, it woould seem to be a waste of stars. First round matchups have been the least of my worries.…

3) It costs money to drag trainers, sparring partners and assistant around the world, but the best I can tell, coaches come along for free. Is that right, or am I missing something? Certainly it should cost money to fly the coach and put him up in a room for a week. And while I'm on the subject, if you fly home as soon as you get bounced from a tournament, why do you have to pay for the full week? First round exits should save money.

4) On a related topic, I think that style of travel and quality of lodgings should have an effect on fatigue. Taking business class travel and three star hotels as the norm, I suggest that players who fly coach should incur somewhat greater travel fatigue and those flying luxury somewhat less. Likewise, players staying in five star hotels (with jacuzzi, sauna, in-room massage therapist) should recover fatigue between rounds more quickly, while those in one star flea bags are kept up late listening to the porn film playing in the next room and should recover less. (Including the massage therapist and porn film in the game would need to wait until the next generation of the game — with 3D graphics — is released.) :shock:

5) I have a question: When a player flies with her coach immediately back to the training center after a tournament and has some hours of traing left that week, why does the game engine tell her that the coach isn't with her at the center? They flew together, so if she's there, shouldn't he be also? But he doesn't show up until the beginning of the next week. As a result of that, I have gotten into the habit of remaining at the tournament site until the end of the week so I can get more training in, which seems perverse.

6) Other than that, I am going to add my vote for mixed doubles. A most excellent game.
Curtis
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Postby Curtis » 08 Apr 2008, 11:08

Not having signed up with this forum, I can't edit the above post, but I do have a correction for point 3. In my current game coaches do have to pay to fly, and also have to pay for their hotel (or the player they're flying with does).

A new issue has arisen, however. I'm playing in the Potugal F2 doubles draw, and my doubles team has two entries. Ironically (considering my question about the utility of Coach luck in 2d above), They play both the number one and number two seeds in the first round, which I'm guessing will eliminate the issue of what happens if they have to face themselves.

I assume this is a bug. Since you usually ask players to send you their saved games when a bug arises, please tell me how to do that.
Curtis
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Postby Curtis » 08 Apr 2008, 13:03

7) Okay, apparently they're going to appear twice in every tournament they enter, and eventually they WILL meet (potentially in the second round of Spain F5). This looks pretty ugly. Is this happening only because I coach both players, or is their some other explanation? I would think the game would be set up to allow you to coach a doubles team, not just a player who plays doubles with someone you don't coach.
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Postby manutoo » 09 Apr 2008, 09:14

Hello Curtis,

1) Done :
http://www.managames.com/tennismanager/ ... l#surfaces
;)

2) already there ; when you start a new game, just roll over the different talents to see their description in the box at the bottom of the screen

a) 'physiotherapy' for the coach has the same effect than if you hire a trainer with the 'physiotherapy' skill (a in-game help appears when you hire this kind of trainer for 1st time)

b) click on their name to see their character sheet ; and just added this to the doc : "In the character sheet, each skill potentials is symbolized by the little vertical blue smoke ; if it's thin, it means you know the potential of this skill ; if it's large, it means your potential detection is too low, and thus, the potential of this skill is somewhere inside the smoke."

c) by default, you can have only 3 trainers per coached player (total = 12) ; the charisma can raise this to 3.75 (total = 15) .

3) you don't pay the full week ; you pay only the days spent there ; look the accounting screen for details. The cost per week on the Travel screen is just there to let you know how much it'd cost if you stay the whole week.

4) of course, it does ! ;)
I just added this to the doc : "On trip, forms' recovery is also faster when traveling on higher class of plane, and sleeping in higher class of hotel.".

5) humm, it seems it's a bug... Do you have a recent version ? (at least 1.0b)
Or maybe your coach stays with your 2nd coached player ?

7) Could you send me your email address here : http://www.managames.com/mail_en .?
I'll then give you the email address where to send the saved games... (I prefer to not post it in the forum to avoid spam... :roll: )
ManuTOO
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Postby Curtis » 09 Apr 2008, 10:24

1) Thank you! That's just perfect.

2) I saw those, but didn't think there was enough information provided, hence the later parts of this point which seek clairification.
a) I'll have to try that. So far the only trainers I have hired are assistants and sparring partners.
b) Thank you again. I found the 'click on name' last night after the last time I wrote. The information about the smoke is a very useful addition. This reminds me that the documentation says that for the starting player potentials are always 100% (95% at the highest level of difficulty). This hasn't been true at either the Junior or Pro level. (I can't remember if it was at the Club level, but it may have been.) My default Emily has 100% potentials for all of her mental skills and most of her technical ones (all except topspin and the three having to do with power), but the only physical skill at 100% is reflexes. The others all vary, but range around 65-70%.
c) Again, very useful information. I'll have to write that down somewhere.

3) Thank you for explaining that. I'm having difficulty understanding the accounting screen. Some of the numbers correspond to expenses as they are incurred, but others seem like random single digits (as if an expense was for 562 and only the 5 appears on the sheet, though that may not be exactly what is happening). My degree is in accounting, so not being able to understand the accounting screen distresses me a little.

4) Most excellent!

5) My version updated only two or three days ago; it says 1.0b. In my initial post I didn't explain this properly. What happens is that if Emily makes an early exit from a tournament the game asks if I want her to return immediately to the training center. If I click 'yes' and the coach is flying with her, then he returns on her flight. Upon arriving at the center, I see that Emily has 12 or 18 hours of training left for this week. If I try to do anything other than sparring or physical training (ie. if I try technical or mental training), I get the message that Emily has no one available to train her. I check the screen for the training center, and it informs me that both Emily and the coach are present at the center. Once the week advances she can train normally, as she can also if the coach was already at the center when she arrived.

Thank you for your very rapid response. :D
Curtis
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Postby manutoo » 09 Apr 2008, 10:42

2) b) I just added this to the doc :
"Your main female player has all her potentials to 100%, except for most physical skills which are lowered compared to male players."

3) I did an update to the accounting screen on last month, but I forgot to put the all correct files in the last version, thus the numbers aren't displayed correctly like you noticed... :?
I'm going to update that again...

5) I understood on the 1st time, and I supposed it was coz u went to the tournament with 2 players, and when your 1st one was loosing, she was coming back alone to the coach center...
But if the coach is shown as being in the coach center, then it's a bug... :?
I tried twice on my version, and it was working fine... :roll:
ManuTOO
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Postby Curtis » 09 Apr 2008, 13:11

You're so fast! If you keep fixing all my bugs I'll have no reason to keep posting.

:wink:
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Postby manutoo » 17 Apr 2008, 15:08

7) I got the bug with the double team of 2 coached players being entered twice in a tournament ; then I reloaded the game 2 weeks earlier, and it didn't happen again... I tried almost 10 times, and couldn't reproduce it ..! :shock:
(the draw is done 2 weeks before, so I didn't try to load 1 week earlier as the buggy draw should be already there)
ManuTOO
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Postby Curtis » 17 Apr 2008, 20:42

Thank you for continuing to follow this problem. Are you going to have to add a 'fact checking' step to the draw process? (something like 'Is this player already in this draw? If yes, then…')

If you arrange the draw beginning with the lowest ranking ordinal, then you might only need to check for the second listed member of each team, which would be faster. For example, if a team has players ranked 317 and 359 you would only need to check the player with the 359 ranking, since 317 couldn't possibly be affected yet.

What you wrote about the draw being done two weeks before the tournament started me thinking. At present you have a little box popping up to say that I cannot change doubles partner because I have a doubles tournament either this week or next week. Should this box actually say 'this week or in the next two weeks'?
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Postby manutoo » 19 Apr 2008, 06:08

Actually, I said "2 weeks", coz the automatic game saving is done at the end of the week, just before the start of the following, so it's not really "2 weeks"... :)

And of course, I already have some kind of checking when I add playing in tournament, but there, it's a bug, so it means it skips the checking... ;)
I think it's ever something wrong with the wildcard system, or with the last minute addition of players when there are not enough players in a draw..
ManuTOO
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