Bug at the net

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Bug at the net

Postby Raz » 11 Jan 2012, 15:37

So another bug would be:
Lets say I do a drop shot and then i approach the net, the opponent reaches the ball and he drop shots the ball from the net as well. Me being so close to the net, its impossible not to hit that ball back(at least in real life) but in the latest version my character just cant hit that ball back even tho im very close to it. So basically, if you counter the drop shot with another drop shot, you win the point. Pretty annoying, fix it pls
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Re: Bug at the net

Postby manutoo » 12 Jan 2012, 06:33

Does your player miss the ball ? Or hit it in net..? Hitting a drop shop before the bounce is very pretty hard in real life and require a good ball control.

In-game, you just have to either step back and hit after the bounce, or hit before the ball is below the net and you'll be ok.
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Re: Bug at the net

Postby Raz » 12 Jan 2012, 23:06

1- well it just happens that im near the ball and my character wouldnt even hit it,he just stares at it,and only until the ball touched the ground twice and i would lose the point then my character would actually hit the ball into the net. looks like a bug to me.

2- also, i want to ask you something else. i played few guys who had their stamina around 90% or even 85% and i always have it at 100% and during the rallies im the first to get tired and hit the ball unprecicely while they are fresh like their stamina is 100%. how is that possible? :wink:
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Re: Bug at the net

Postby manutoo » 13 Jan 2012, 05:47

1- ok, it's a bit different of what I thought at 1st... In this case, you may have been too far from the ball... Send me a .dmo if you want me to check further...

2- With Tiredness off, energy goes down only when doing acceleration, so my guess is that you don't only accelerations, while these opponents didn't.
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Re: Bug at the net

Postby Raz » 14 Jan 2012, 23:41

2 - No no, I tested this with a friend, he had his stamina at 90% while i have it at 100% and we did only acceleration rallies and if i didn't hit a winner within 5 shots then im the one who gets tired first and end up losing the point. the thing is, having 90% on stamina made it possible for him to put 30% on lob, and that somehow helps him not to get tired. is this a bug? I think it would be better if you could change how that works,into something like: 100% stamina = 5 accelerations( this one is already like that ) but if you have it lower like 90%, then you should be able to do only 4 accelerations, have it on 80% and you can only do 2 or 3. Just my opinion.

3 - also i wanna improve my serve and i want to practice it in offline mode, i know i can play offline/online matches and improve my serve,but i want to be the only one serving so my question is: could you make a training mode just for the serve? only me serving and without any opponents, what do you think ? :o
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Re: Bug at the net

Postby Mohamed » 15 Jan 2012, 00:20

2- That may be cuz of the style you both used. If you use power baseliner with 100 stamina, u will get 8 accelerations. However if u use 100 stamina with a volleyer profile, u will get just 5 accelerations... So check ur profile(style) before playing ;)

And setting ur stamina at 90% has no meaning.. U should set it at 0 or 25 or 50 or 75 or 100.. that means if u put it at 90% u get 75%..
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Re: Bug at the net

Postby Raz » 15 Jan 2012, 01:38

we were both power baseliners
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Re: Bug at the net

Postby manutoo » 15 Jan 2012, 05:05

2- if u were both PowBas, then it's kinda strange... Send me a .dmo so I could check what's going on

3- maybe I'll do it someday

Mohamed,
90% Stamina will make your 1st tired acceleration less unprecise & a bit more powerful than 75% Stamina.
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