by Aite » 21 Dec 2011, 16:30
===> GameSys Init <=== (core version: 1.1.00; date: Oct 28 2011, 11:28:57; for: Tennis Elbow 2011 1.0c)
CpuName: Intel(R) Pentium(R) CPU P6000 @ 1.87GHz
CPU Id: Intel64 Family 6 Model 37 Stepping 2 (GenuineIntel)
Speed: 1862 mhz; RAM: 3893 MB
OS: Windows 7 Home Premium v6.1 build #7601 (Unknown)
DirectX version: 9.0 (0x00090000)
Connected to Internet : INTERNET_CONNECTION_LAN
Language = English
=====> Devices init <=====
Mouse Type: DI8DEVTYPE_MOUSE / 1 (Mouse / Mouse)
=====> 3D engine init <=====
3dEngine Init; version: 2.00.91; date: Oct 25 2011; time: 21:10:10
DDD - Name: 1-Intel(R) HD Graphics; Device: igdumdx32.dll
Display Device: 1-Intel(R) HD Graphics
GM 0: (320 x 200, 16 bits, 60 hz)
GM 1: (320 x 200, 32 bits, 60 hz)
GM 2: (512 x 384, 16 bits, 60 hz)
GM 3: (512 x 384, 32 bits, 60 hz)
GM 4: (640 x 400, 16 bits, 60 hz)
GM 5: (640 x 400, 32 bits, 60 hz)
GM 6: (640 x 480, 16 bits, 60 hz)
GM 7: (640 x 480, 32 bits, 60 hz)
GM 8: (800 x 600, 16 bits, 60 hz)
GM 9: (800 x 600, 32 bits, 60 hz)
GM 10: (1024 x 768, 16 bits, 60 hz)
GM 11: (1024 x 768, 32 bits, 60 hz)
GM 12: (1360 x 768, 16 bits, 60 hz)
GM 13: (1360 x 768, 32 bits, 60 hz)
GM 14: (1366 x 768, 16 bits, 60 hz)
GM 15: (1366 x 768, 32 bits, 60 hz)
=========> D3D info <==========
Mode set to 1350x700x32 (0hz) (ZBuf: 24; Stencil: 8; Sample: 0; Windowed)
Mem available for Textures: 1689 MB
HW Rasterization: Yes; HW TnL: Yes
Supported patches: NPatches : No; Bezier : No; RT : No
HW Clipping of TL Vertex : No
ColorWriteEnable : Yes
Can render patches efficiently without caching : No
Z compare func:
Never: On
Less: On
Equal: On
LessEqual: On
Greater: On
NotEqual: On
GreaterEqual: On
Always: On
Anti-aliasing => Edge: No
Z Bias: Yes
Fog Range: Yes
Fog PixelTable: Yes
Fog Vertex: Yes
W-Fog: Yes
W-Buffer: No
HSR without ZBuffer: No
Poly Z Test: No
MipMap Bias: Yes
Max PointSize: 256
Max Anisotropy: 16
Max MaxActiveLights: 10
Alpha => Gouraud: Yes; Texture: Yes; Palette: No
SrcBlend: BothInvSrcAlpha BothSrcAlpha DestAlpha DestColor InvDestAlpha InvDestColor InvSrcAlpha InvSrcColor One SrcAlpha SrcAlphaSat SrcColor Zero
DstBlend: DestAlpha DestColor InvDestAlpha InvDestColor InvSrcAlpha InvSrcColor One SrcAlpha SrcAlphaSat SrcColor Zero
ColorOp: Add AddSigned AddSigned2X AddSmooth BlendCurrentAlpha BlendDiffuseAlpha BlendFactorAlpha BlendTextureAlpha BlendTextureAlphaPM BumpEnvMap BumpEnvMapLuminance Disable DotProduct3 Lerp Modulate Modulate2X Modulate4X ModulateAlpha_AddColor ModulateColor_AddAlpha ModulateInvalpha_AddColor ModulateInvColor_AddAlpha MultiplyAdd PreModulate SelectArg1 SelectArg2 Subtract
TexAddress: Border Clamp IndependentUV Mirror MirrorOnce Wrap
Texture must be Power of 2: Yes
Texture must be square: No
Volumetric texture: Yes
Texture size: Min(1, 1); Max(4096, 4096)
Texture projection: PerPixel
Max Blend Stages: 8; Max Simultaneous Textures: 8; Max Tex Coord : 8
Max Texture Repeat: 8192
Max Texture Aspect Ratio: 2048
GuardBand from (-8192, -8192) to (8191, 8191)
Need to strip FVF : No
VertexShader Version : 1.1
PixelShader Version : 1.4
MaxNumber of streams : 16
Max Vertex Blend Matrices : 4; Max Index : 8
=========> end of D3D info <==========
Texture: A8R8G8B8 32 bits ALPHA RGB
Texture: X8R8G8B8 32 bits RGB
Texture: R5G6B5 16 bits RGB
Texture: A1R5G5B5 16 bits ALPHA RGB
Texture: A4R4G4B4 16 bits ALPHA RGB
Texture: A8 08 bits ALPHA
Texture: L8 08 bits
Texture: A8L8 16 bits ALPHA
Texture: A4L4 08 bits ALPHA
Texture: V8U8 16 bits Bump
Texture: L6V5U5 16 bits Bump
Texture: Q8W8V8U8 32 bits Bump
Texture: UYVY -8 bits
Texture: YUY2 -8 bits
Texture: DXT1 -8 bits Compressed
Texture: DXT2 -8 bits Compressed
Texture: DXT3 -8 bits Compressed
Texture: DXT4 -8 bits Compressed
Texture: DXT5 -8 bits Compressed
==> Pal8 Tex: (null) 00 bits
==> RgbX Tex: X8R8G8B8 32 bits RGB
==> RgbA Tex: A8R8G8B8 32 bits ALPHA RGB
Linear Fog On
=====> Shaders init <=====
Validate 0: 1
Validate 1: 1
Validate 2: 1
Validate 3: 1
Validate 4: 1
Validate 6: 1
Load shader file 'SpecialFx\WaterMirror.Shader'
Load shader file 'Scripts\Global.Shader'
Load shader file 'Scripts\Tennis.Shader'
Load shader file 'Scripts\Fx.Shader'
Load shader file 'Scripts\HUD.Shader'
Load shader file 'Scripts\Menu.Shader'
138 Shaders loaded: 174 stages, 141 TcMod, 41 DeformVertex and 0 AnimMaps
Bitmap(128*128*0)->Tex: .\Menu\Art\Circle.Tga (Format: RgbA)
DefaultQuad Radius: 1.41421
Meshes => NbVertex: 4; NbIndex: 780 (Old NbP:4; loss: 0%)
Bitmap(512*512*0)->Tex: .\Menu\Font\HugeChars.Tga (Format: RgbA)
Back to rendering
Bitmap(512*128*0)->Tex: .\Menu\Art\TennisElbow.Tga (Format: RgbA)
=====> Sound init <=====
SoundCaps: Freq min = 100; Freq max = 200000; PrimaryChannel = 2; Prim8b = 1; Prim16b = 1; 2nd8b = 1; 2nd16 = 1
Sound Card => Primary Stereo : yes; Buffer Stereo : yes
Warning : can't load sound 'Sound01' 'Sound\Hit_Low1.wav'
Warning : can't load sound 'Sound01' 'Sound\Hit_Low2.wav'
Warning : can't load sound 'Sound01' 'Sound\Hit_Low3.wav'
Warning : can't load sound 'Sound02' 'Sound\Hit_Med1.wav'
Warning : can't load sound 'Sound02' 'Sound\Hit_Med2.wav'
Warning : can't load sound 'Sound02' 'Sound\Hit_Med3.wav'
Warning : can't load sound 'Sound03' 'Sound\Hit_Str1.wav'
Warning : can't load sound 'Sound03' 'Sound\Hit_Str2.wav'
Warning : can't load sound 'Sound03' 'Sound\Hit_Str3.wav'
Warning : can't load sound 'Sound04' 'Sound\Ground1.wav'
Warning : can't load sound 'Sound04' 'Sound\Ground2.wav'
Warning : can't load sound 'Sound04' 'Sound\Ground3.wav'
Warning : can't load sound 'Sound04' 'Sound\Ground4.wav'
Warning : can't load sound 'Sound04' 'Sound\Ground5.wav'
Warning : can't load sound 'Sound05' 'Sound\Fault.wav'
Warning : can't load sound 'Sound05' 'Sound\Out.wav'
Warning : can't load sound 'Sound06' 'Sound\Service_Low.wav'
Warning : can't load sound 'Sound07' 'Sound\Service_Med.wav'
Warning : can't load sound 'Sound08' 'Sound\Service_Str.wav'
Warning : can't load sound 'Sound09' 'Sound\NET.wav'
Warning : can't load sound 'Sound10' 'Sound\APP0_Quiet.wav'
Warning : can't load sound 'Sound10' 'Sound\App0_QuietB.wav'
Warning : can't load sound 'Sound10' 'Sound\App0_QuietC.wav'
Warning : can't load sound 'Sound11' 'Sound\APP1_Soft.wav'
Warning : can't load sound 'Sound11' 'Sound\App1_SoftB.wav'
Warning : can't load sound 'Sound12' 'Sound\APP2_Medium.wav'
Warning : can't load sound 'Sound12' 'Sound\App2_MediumB.wav'
Warning : can't load sound 'Sound12' 'Sound\App2_MediumC.wav'
Warning : can't load sound 'Sound12' 'Sound\App2_MediumD.wav'
Warning : can't load sound 'Sound13' 'Sound\APP3_Strong.wav'
Warning : can't load sound 'Sound13' 'Sound\App3_StrongB.wav'
Warning : can't load sound 'Sound13' 'Sound\App3_StrongC.wav'
Warning : can't load sound 'Sound13' 'Sound\App3_StrongD.wav'
Warning : can't load sound 'Sound14' 'Sound\SkidClay01.wav'
Warning : can't load sound 'Sound14' 'Sound\SkidClay02.wav'
Warning : can't load sound 'Sound14' 'Sound\SkidClay03.wav'
Warning : can't load sound 'Sound15' 'Sound\SkidSynth01.wav'
Warning : can't load sound 'Sound15' 'Sound\SkidSynth02.wav'
Warning : can't load sound 'Sound15' 'Sound\SkidSynth03.wav'
Warning : can't load sound 'Sound16' 'Sound\SkidHard01.wav'
Warning : can't load sound 'Sound16' 'Sound\SkidHard02.wav'
Warning : can't load sound 'Sound16' 'Sound\SkidHard03.wav'
Warning : can't load sound 'Sound17' 'Sound\SkidInSynth01.wav'
Warning : can't load sound 'Sound17' 'Sound\SkidInSynth02.wav'
Warning : can't load sound 'Sound17' 'Sound\SkidInSynth03.wav'
Warning : can't load sound 'Sound18' 'Sound\SkidInHard01.wav'
Warning : can't load sound 'Sound18' 'Sound\SkidInHard02.wav'
Warning : can't load sound 'Sound18' 'Sound\SkidInHard03.wav'
Warning : can't load sound 'Sound19' 'Sound\SkidGrass01.wav'
Warning : can't load sound 'Sound19' 'Sound\SkidGrass02.wav'
Warning : can't load sound 'Sound19' 'Sound\SkidGrass03.wav'
Warning : can't load sound 'Sound20' 'Sound\Ann_Score_0-15.wav'
Warning : can't load sound 'Sound20' 'Sound\AnnFr_Score_0-15.wav'
Warning : can't load sound 'Sound21' 'Sound\Ann_Score_0-30.wav'
Warning : can't load sound 'Sound21' 'Sound\AnnFr_Score_0-30.wav'
Warning : can't load sound 'Sound22' 'Sound\Ann_Score_0-40.wav'
Warning : can't load sound 'Sound22' 'Sound\AnnFr_Score_0-40.wav'
Warning : can't load sound 'Sound23' 'Sound\Ann_Score_15-0.wav'
Warning : can't load sound 'Sound23' 'Sound\AnnFr_Score_15-0.wav'
Warning : can't load sound 'Sound24' 'Sound\Ann_Score_15-15.wav'
Warning : can't load sound 'Sound24' 'Sound\AnnFr_Score_15-15.wav'
Warning : can't load sound 'Sound25' 'Sound\Ann_Score_15-30.wav'
Warning : can't load sound 'Sound25' 'Sound\AnnFr_Score_15-30.wav'
Warning : can't load sound 'Sound26' 'Sound\Ann_Score_15-40.wav'
Warning : can't load sound 'Sound26' 'Sound\AnnFr_Score_15-40.wav'
Warning : can't load sound 'Sound27' 'Sound\Ann_Score_30-0.wav'
Warning : can't load sound 'Sound27' 'Sound\AnnFr_Score_30-0.wav'
Warning : can't load sound 'Sound28' 'Sound\Ann_Score_30-15.wav'
Warning : can't load sound 'Sound28' 'Sound\AnnFr_Score_30-15.wav'
Warning : can't load sound 'Sound29' 'Sound\Ann_Score_30-30.wav'
Warning : can't load sound 'Sound29' 'Sound\AnnFr_Score_30-30.wav'
Warning : can't load sound 'Sound30' 'Sound\Ann_Score_30-40.wav'
Warning : can't load sound 'Sound30' 'Sound\AnnFr_Score_30-40.wav'
Warning : can't load sound 'Sound31' 'Sound\Ann_Score_40-0.wav'
Warning : can't load sound 'Sound31' 'Sound\AnnFr_Score_40-0.wav'
Warning : can't load sound 'Sound32' 'Sound\Ann_Score_40-15.wav'
Warning : can't load sound 'Sound32' 'Sound\AnnFr_Score_40-15.wav'
Warning : can't load sound 'Sound33' 'Sound\Ann_Score_40-30.wav'
Warning : can't load sound 'Sound33' 'Sound\AnnFr_Score_40-30.wav'
Warning : can't load sound 'Sound34' 'Sound\Ann_Score_40-40.wav'
Warning : can't load sound 'Sound34' 'Sound\AnnFr_Score_40-40.wav'
Warning : can't load sound 'Sound35' 'Sound\Ann_Adv1.wav'
Warning : can't load sound 'Sound35' 'Sound\AnnFr_Adv1.wav'
Warning : can't load sound 'Sound36' 'Sound\Ann_Adv2.wav'
Warning : can't load sound 'Sound36' 'Sound\AnnFr_Adv2.wav'
Warning : can't load sound 'Sound37' 'Sound\Ann_Game1.wav'
Warning : can't load sound 'Sound37' 'Sound\AnnFr_Game1.wav'
Warning : can't load sound 'Sound38' 'Sound\Ann_Game2.wav'
Warning : can't load sound 'Sound38' 'Sound\AnnFr_Game2.wav'
Warning : can't load sound 'Sound39' 'Sound\Ann_Set1.wav'
Warning : can't load sound 'Sound39' 'Sound\AnnFr_Set1.wav'
Warning : can't load sound 'Sound40' 'Sound\Ann_Set2.wav'
Warning : can't load sound 'Sound40' 'Sound\AnnFr_Set2.wav'
Warning : can't load sound 'Sound41' 'Sound\Ann_Match1.wav'
Warning : can't load sound 'Sound41' 'Sound\AnnFr_Match1.wav'
Warning : can't load sound 'Sound42' 'Sound\Ann_Match2.wav'
Warning : can't load sound 'Sound42' 'Sound\AnnFr_Match2.wav'
Warning : can't load sound 'Sound43' 'Sound\Ann_1stService.wav'
Warning : can't load sound 'Sound43' 'Sound\AnnFr_1stService.wav'
Warning : can't load sound 'Sound44' 'Sound\Ann_2ndService.wav'
Warning : can't load sound 'Sound44' 'Sound\AnnFr_2ndService.wav'
Warning : can't load sound 'Sound45' 'Sound\Warning.wav'
Warning : can't load sound 'Sound46' 'Sound\Crowd_Woho01.wav'
Warning : can't load sound 'Sound46' 'Sound\Crowd_Woho02.wav'
Warning : can't load sound 'Sound47' 'Sound\Crowd_Disappointed.wav'
Warning : can't load sound 'Sound48' 'Sound\Crowd_Waha01.wav'
Warning : can't load sound 'Sound48' 'Sound\Crowd_Waha02.wav'
Warning : can't load sound 'Sound49' 'Sound\Grunt-Male01a.wav'
Warning : can't load sound 'Sound49' 'Sound\Grunt-Male01b.wav'
Warning : can't load sound 'Sound49' 'Sound\Grunt-Male01c.wav'
Warning : can't load sound 'Sound50' 'Sound\Grunt-Male02a.wav'
Warning : can't load sound 'Sound50' 'Sound\Grunt-Male02b.wav'
Warning : can't load sound 'Sound50' 'Sound\Grunt-Male02c.wav'
Warning : can't load sound 'Sound51' 'Sound\Grunt-Male03a.wav'
Warning : can't load sound 'Sound51' 'Sound\Grunt-Male03b.wav'
Warning : can't load sound 'Sound51' 'Sound\Grunt-Male03c.wav'
Warning : can't load sound 'Sound52' 'Sound\Grunt-Male04a.wav'
Warning : can't load sound 'Sound52' 'Sound\Grunt-Male04b.wav'
Warning : can't load sound 'Sound52' 'Sound\Grunt-Male04c.wav'
Warning : can't load sound 'Sound53' 'Sound\Grunt-Male05a.wav'
Warning : can't load sound 'Sound53' 'Sound\Grunt-Male05b.wav'
Warning : can't load sound 'Sound53' 'Sound\Grunt-Male05c.wav'
Warning : can't load sound 'Sound54' 'Sound\Grunt-Female01a.wav'
Warning : can't load sound 'Sound54' 'Sound\Grunt-Female01b.wav'
Warning : can't load sound 'Sound54' 'Sound\Grunt-Female01c.wav'
Warning : can't load sound 'Sound55' 'Sound\Grunt-Female02a.wav'
Warning : can't load sound 'Sound55' 'Sound\Grunt-Female02b.wav'
Warning : can't load sound 'Sound55' 'Sound\Grunt-Female02c.wav'
Warning : can't load sound 'Sound56' 'Sound\Grunt-Female03a.wav'
Warning : can't load sound 'Sound56' 'Sound\Grunt-Female03b.wav'
Warning : can't load sound 'Sound56' 'Sound\Grunt-Female03c.wav'
Warning : can't load sound 'Sound57' 'Sound\Grunt-Female04a.wav'
Warning : can't load sound 'Sound57' 'Sound\Grunt-Female04b.wav'
Warning : can't load sound 'Sound57' 'Sound\Grunt-Female04c.wav'
Warning : can't load sound 'Sound58' 'Sound\Grunt-Female05a.wav'
Warning : can't load sound 'Sound58' 'Sound\Grunt-Female05b.wav'
Warning : can't load sound 'Sound58' 'Sound\Grunt-Female05c.wav'
Warning : can't load sound 'Sound01' 'Sound\MenuIn.Wav'
Warning : can't load sound 'Sound02' 'Sound\MenuMove.Wav'
Warning : can't load sound 'Sound03' 'Sound\MenuOut.Wav'
Warning : can't load sound 'Sound04' 'Sound\MenuBuzz.Wav'
===> Tennis Elbow 2011 1.0c Init <=== (version: 1.0c; build: 76; date: Oct 25 2011; time: 21:10:14)
=====> Menu init <=====
sizeof => item: 268 (216 for GI); menu: 264; action: 12; param = 24; Cfg = 52
Bitmap(32*32*0)->Tex: .\Menu\Art\CursorBall.Tga (Format: RgbA)
Bitmap(32*32*0)->Tex: .\Menu\Art\CursorMask.Tga (Format: Rgb)
Bitmap(32*32*0)->Tex: .\Menu\Art\Arrow.Tga (Format: RgbA)
Bitmap(32*32*0)->Tex: .\Menu\Art\Grille02.Tga (Format: Rgb)
Bitmap(512*256*0)->Tex: .\Menu\Art\Bg\Main.Jpg (Format: Rgb)
Bitmap(128*128*0)->Tex: .\Menu\Art\Bar01.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: .\Menu\Art\RoundBg01.Tga (Format: RgbA)
Bitmap(32*32*0)->Tex: .\Menu\Art\Ico\RadioOff.Tga (Format: RgbA)
Bitmap(32*32*0)->Tex: .\Menu\Art\Ico\RadioOn.Tga (Format: RgbA)
Bitmap(128*128*0)->Tex: .\Menu\Art\Ico\Court02.Tga (Format: RgbA)
Bitmap(128*128*0)->Tex: .\Menu\Art\Ico\Court03.Tga (Format: RgbA)
Bitmap(128*128*0)->Tex: .\Menu\Art\Ico\Court04.Tga (Format: RgbA)
Bitmap(128*128*0)->Tex: .\Menu\Art\Ico\Court05.Tga (Format: RgbA)
Bitmap(128*128*0)->Tex: .\Menu\Art\Ico\Court06.Tga (Format: RgbA)
Bitmap(128*128*0)->Tex: .\Menu\Art\Ico\Court07.Tga (Format: RgbA)
Bitmap(128*128*0)->Tex: .\Menu\Art\Ico\Court08.Tga (Format: RgbA)
Bitmap(128*128*0)->Tex: .\Menu\Art\Ico\Court09.Tga (Format: RgbA)
Bitmap(128*128*0)->Tex: .\Menu\Art\Ico\CustomCourt01.Tga (Format: RgbA)
Bitmap(128*128*0)->Tex: .\Menu\Art\Ico\CustomCourt02.Tga (Format: RgbA)
Bitmap(128*128*0)->Tex: .\Menu\Art\Ico\CustomCourt03.Tga (Format: RgbA)
Bitmap(128*128*0)->Tex: .\Menu\Art\Ico\CustomCourt04.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\Court02s.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\Court03s.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\Court04s.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\Court05s.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\Court06s.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\Court07s.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\Court08s.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\Court09s.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\Court10s.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\Court11s.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\Court12s.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\Court13s.Tga (Format: RgbA)
Bitmap(128*128*0)->Tex: .\Menu\Art\Ico\PlayerCfg02.Tga (Format: RgbA)
Bitmap(128*128*0)->Tex: .\Menu\Art\Ico\PlayerCfg03.Tga (Format: RgbA)
Bitmap(128*128*0)->Tex: .\Menu\Art\Ico\PlayerCfg04.Tga (Format: RgbA)
Bitmap(128*128*0)->Tex: .\Menu\Art\Ico\NbSet02.Tga (Format: RgbA)
Bitmap(128*128*0)->Tex: .\Menu\Art\Ico\NbSet03.Tga (Format: RgbA)
Bitmap(128*128*0)->Tex: .\Menu\Art\CircleRainbow.Tga (Format: Rgb)
Bitmap(512*256*0)->Tex: .\Menu\Art\Bg\Tournament.Jpg (Format: Rgb)
Bitmap(16*16*0)->Tex: .\Menu\Art\RoundBg03.Tga (Format: RgbA)
Bitmap(512*256*0)->Tex: .\Menu\Art\Bg\Planning.Jpg (Format: Rgb)
Bitmap(128*128*0)->Tex: .\Menu\Art\Ico\Back.Tga (Format: RgbA)
Bitmap(512*256*0)->Tex: .\Menu\Art\Bg\Sponsor.Jpg (Format: Rgb)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\Board_Single.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\Board_Double.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\Csv.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\ArrowD.Tga (Format: RgbA)
Bitmap(256*64*0)->Tex: .\Menu\Art\Ico\HudInfoBar.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\HudBallYellow.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\HudBallRed.Tga (Format: RgbA)
Bitmap(1*8*0)->Tex: .\Menu\Art\RectBg04.Tga (Format: Rgb)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\Soul_Human.Tga (Format: RgbA)
Bitmap(32*32*0)->Tex: .\Menu\Art\Ico\ClickButton.Tga (Format: RgbA)
Bitmap(8*8*0)->Tex: .\Menu\Art\Ico\GoalStand.Tga (Format: Rgb)
Bitmap(32*32*0)->Tex: .\Menu\Art\Ico\GoalTourney.Tga (Format: RgbA)
Bitmap(8*8*0)->Tex: .\Menu\Art\Ico\GoalUp.Tga (Format: Rgb)
Bitmap(512*256*0)->Tex: .\Menu\Art\Bg\Club01.Jpg (Format: Rgb)
Bitmap(128*128*0)->Tex: .\Menu\Art\Ico\Play.Tga (Format: RgbA)
Bitmap(128*128*0)->Tex: .\Menu\Art\Ico\CharacterSheet.Tga (Format: RgbA)
Bitmap(128*128*0)->Tex: .\Menu\Art\Ico\PlayOptions.Tga (Format: RgbA)
Bitmap(128*128*0)->Tex: .\Menu\Art\Ico\WarmUp.Tga (Format: RgbA)
Bitmap(128*128*0)->Tex: .\Menu\Art\Ico\Match.Tga (Format: RgbA)
Bitmap(512*256*0)->Tex: .\Menu\Art\Bg\Cup3.Jpg (Format: Rgb)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\Arrow.Tga (Format: RgbA)
Bitmap(128*128*0)->Tex: .\Menu\Art\Ico\Done.Tga (Format: RgbA)
Bitmap(16*2*0)->Tex: .\Data\Flags\Wave.Tga (Format: Rgb)
Bitmap(8*8*0)->Tex: .\Menu\Art\Ico\PlayerStar1.Tga (Format: Rgb)
Bitmap(128*128*0)->Tex: .\Menu\Art\RoundBg02.Tga (Format: RgbA)
Bitmap(512*512*0)->Tex: .\Menu\Art\Bg\Victory.Jpg (Format: Rgb)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\ArrowU.Tga (Format: RgbA)
Bitmap(512*256*0)->Tex: .\Menu\Art\Bg\NewGame.Jpg (Format: Rgb)
Bitmap(512*256*0)->Tex: .\Menu\Art\Bg\Abstract01.Jpg (Format: Rgb)
Bitmap(128*256*0)->Tex: .\Data\Models\Textures\DangerZone.Tga (Format: RgbA)
Bitmap(8*8*0)->Tex: .\Menu\Art\Ico\PointerLine.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\PointerCircle.Tga (Format: RgbA)
Bitmap(128*128*0)->Tex: .\Menu\Art\Ico\IGH_SweetSpotBad.Tga (Format: RgbA)
Bitmap(128*128*0)->Tex: .\Menu\Art\Ico\IGH_SweetSpotGood.Tga (Format: RgbA)
Bitmap(256*64*0)->Tex: .\Menu\Art\Ico\HudInfoBoard.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\ScoreBoardGame.Tga (Format: RgbA)
Bitmap(128*64*0)->Tex: .\Menu\Art\Ico\ScoreBoardName.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\NW_Slow.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\NW_Drop.Tga (Format: RgbA)
Bitmap(128*128*0)->Tex: .\Menu\Art\Ico\SweetSpotGreen.Tga (Format: RgbA)
Bitmap(128*128*0)->Tex: .\Menu\Art\Ico\SweetSpotOrange.Tga (Format: RgbA)
Bitmap(128*128*0)->Tex: .\Menu\Art\Ico\SweetSpotRed.Tga (Format: RgbA)
Bitmap(512*256*0)->Tex: .\Menu\Art\Bg\Court01.Jpg (Format: Rgb)
Bitmap(512*256*0)->Tex: .\Menu\Art\Bg\Court02.Jpg (Format: Rgb)
Bitmap(512*256*0)->Tex: .\Menu\Art\Bg\Court03.Jpg (Format: Rgb)
Bitmap(512*256*0)->Tex: .\Menu\Art\Bg\Court04.Jpg (Format: Rgb)
Bitmap(512*256*0)->Tex: .\Menu\Art\Bg\Court05.Jpg (Format: Rgb)
Bitmap(512*256*0)->Tex: .\Menu\Art\Bg\Court06.Jpg (Format: Rgb)
Bitmap(512*256*0)->Tex: .\Menu\Art\Bg\Court07.Jpg (Format: Rgb)
Bitmap(512*256*0)->Tex: .\Menu\Art\Bg\Court08.Jpg (Format: Rgb)
Bitmap(512*256*0)->Tex: .\Menu\Art\Bg\Court09.Jpg (Format: Rgb)
Bitmap(128*128*0)->Tex: .\Menu\Art\Bg\Court10.Jpg (Format: Rgb)
Bitmap(128*128*0)->Tex: .\Menu\Art\Bg\Court11.Jpg (Format: Rgb)
Bitmap(128*128*0)->Tex: .\Menu\Art\Bg\Court12.Jpg (Format: Rgb)
Bitmap(128*128*0)->Tex: .\Menu\Art\Ico\NewGame.Tga (Format: RgbA)
Bitmap(128*128*0)->Tex: .\Menu\Art\Ico\WorldTour.Tga (Format: RgbA)
Bitmap(128*128*0)->Tex: .\Menu\Art\Ico\Load.Tga (Format: RgbA)
Bitmap(128*128*0)->Tex: .\Menu\Art\Ico\Save.Tga (Format: RgbA)
Bitmap(512*512*0)->Tex: .\Menu\Font\HugeCharsAdd_r90.jpg (Format: Rgb)
Bitmap(512*128*0)->Tex: .\Menu\Art\TennisElbow.Tga (Format: RgbA)
Bitmap(256*128*0)->Tex: .\Menu\Art\TeYear.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\Side_Profile.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\Side_Controls.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\Side_Audio.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\Side_Video.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\Side_MiscOption.Tga (Format: RgbA)
Bitmap(128*128*0)->Tex: .\Menu\Art\Ico\Quit.Tga (Format: RgbA)
Bitmap(32*64*0)->Tex: .\Menu\Art\Ico\ScoreBoardSet.Tga (Format: RgbA)
Bitmap(32*32*0)->Tex: .\Menu\Art\Ico\Board_LastYear.Tga (Format: RgbA)
Bitmap(32*32*0)->Tex: .\Menu\Art\Ico\Board_Count.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\Training.Tga (Format: RgbA)
Bitmap(8*8*0)->Tex: .\Menu\Art\Ico\Planning.Tga (Format: Rgb)
Bitmap(8*8*0)->Tex: .\Menu\Art\Ico\Sponsor.Tga (Format: Rgb)
Bitmap(8*8*0)->Tex: .\Menu\Art\Ico\Team.Tga (Format: Rgb)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\CoachContract.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\ControlSimulation.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\ControlArcade.Tga (Format: RgbA)
Bitmap(128*128*0)->Tex: .\Menu\Art\Ico\NetWork.Tga (Format: RgbA)
Bitmap(128*128*0)->Tex: .\Menu\Art\Ico\Court01.Tga (Format: RgbA)
Bitmap(128*128*0)->Tex: .\Menu\Art\Ico\NbSet01.Tga (Format: RgbA)
Bitmap(128*128*0)->Tex: .\Menu\Art\Ico\PlayerCfg01.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\CameraSave.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\CameraLoad.Tga (Format: RgbA)
Bitmap(2*16*0)->Tex: .\Menu\Art\RectBg03.Tga (Format: RgbA)
Bitmap(32*32*0)->Tex: .\Menu\Art\Ico\ViewMatchAll.Tga (Format: RgbA)
Bitmap(32*32*0)->Tex: .\Menu\Art\Ico\ViewMatchNone.Tga (Format: RgbA)
Bitmap(32*32*0)->Tex: .\Menu\Art\Ico\ViewMatchToggle.Tga (Format: RgbA)
Bitmap(256*64*0)->Tex: .\Menu\Art\Ico\CoachStarBg.Tga (Format: RgbA)
Bitmap(256*64*0)->Tex: .\Menu\Art\Ico\CoachStar.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: .\Menu\Art\Bar04.Tga (Format: RgbA)
Bitmap(128*16*0)->Tex: .\Menu\Art\Ico\InjuryBar.Tga (Format: RgbA)
Bitmap(128*16*0)->Tex: .\Menu\Art\Ico\MotivationBar.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\Court01s.Tga (Format: RgbA)
Bitmap(2*8*0)->Tex: .\Menu\Art\Line.Tga (Format: Rgb)
Bitmap(128*128*0)->Tex: .\Menu\Art\Ico\TrainingClub.Tga (Format: RgbA)
Bitmap(128*128*0)->Tex: .\Menu\Art\Ico\Credits.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\Char_FavPartner.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\PlayerSave.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\PlayerLoad.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\Style_Defenser.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\Style_PowerBaseliner.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\Style_Puncher.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\Style_Varied.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\Style_Volleyer.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\Style_Counter.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\Char_Height.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\Char_Weight.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\Char_Age.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\Rank.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\Palmares.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\CareerEvolution.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\Retire.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\PlayerStat.Tga (Format: RgbA)
Bitmap(32*32*0)->Tex: .\Menu\Art\Ico\Char_1hand.Tga (Format: RgbA)
Bitmap(32*32*0)->Tex: .\Menu\Art\Ico\Char_2hand.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\Char_HandL.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\Char_HandR.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\Soul_CPU.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\Tiredness-Off.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\Tiredness-On.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\ControlElite.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\Grunt.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\Anim_Serve.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\Anim_Forehand.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\Anim_Backhand.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\Anim_SliceBH.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\Color_Hat.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\Color_Hair.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\Color_Glasses.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\Color_Eyes.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\Color_Shirt.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\Color_Cuff.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\Color_Racket.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\Color_RacketHandle.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\Color_Shorts.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\Color_Skin.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\Color_Socks.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\Color_Shoes.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\EnterGood.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\EnterWarning.Tga (Format: RgbA)
Bitmap(128*128*0)->Tex: .\Menu\Art\Ico\TourMenNG.Tga (Format: RgbA)
Bitmap(128*128*0)->Tex: .\Menu\Art\Ico\TourWomenNG.Tga (Format: RgbA)
Bitmap(128*32*0)->Tex: .\Menu\Art\Ico\VolumeBar.Tga (Format: RgbA)
Bitmap(1024*512*0)->Tex: .\Menu\Art\Bg\Performance01.Jpg (Format: Rgb)
Bitmap(1024*512*0)->Tex: .\Menu\Art\Bg\Performance02.Jpg (Format: Rgb)
Bitmap(1024*512*0)->Tex: .\Menu\Art\Bg\Performance03.Jpg (Format: Rgb)
Bitmap(1024*512*0)->Tex: .\Menu\Art\Bg\Performance01wta.Jpg (Format: Rgb)
Bitmap(1024*512*0)->Tex: .\Menu\Art\Bg\Performance02wta.Jpg (Format: Rgb)
Bitmap(1024*512*0)->Tex: .\Menu\Art\Bg\Performance03wta.Jpg (Format: Rgb)
Bitmap(32*32*0)->Tex: .\Menu\Art\Ico\Delete.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\TourWomen.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\TourMen.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\Preview-Off.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\Preview-Service.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\Preview-Rally.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\Preview-Danger.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\Preview-Aim.Tga (Format: RgbA)
Bitmap(128*16*0)->Tex: .\Menu\Art\Ico\SkillBar.Tga (Format: RgbA)
Bitmap(512*256*0)->Tex: .\Menu\Art\Bg\WorldTour.Jpg (Format: Rgb)
Bitmap(128*128*0)->Tex: .\Menu\Art\Ico\NextMatch.Tga (Format: RgbA)
Bitmap(128*128*0)->Tex: .\Menu\Art\Ico\TourInfo.Tga (Format: RgbA)
Bitmap(8*8*0)->Tex: .\Menu\Art\Ico\HireBuy.Tga (Format: Rgb)
Bitmap(128*128*0)->Tex: .\Menu\Art\Ico\Camera.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\Board_Entry.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\Board_Race.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\Board_DrawFinal.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\Board_DrawQualif.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\Board_Major.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\Board_Minor.Tga (Format: RgbA)
Bitmap(32*4*0)->Tex: .\Menu\Art\Ico\HudShortForm.Tga (Format: RgbA)
Bitmap(32*4*0)->Tex: .\Menu\Art\Ico\HudLongForm.Tga (Format: RgbA)
Bitmap(64*32*0)->Tex: .\Menu\Art\Ico\HudFormBgRight.Tga (Format: RgbA)
Bitmap(64*32*0)->Tex: .\Menu\Art\Ico\HudFormBgLeft.Tga (Format: RgbA)
Bitmap(4*64*0)->Tex: .\Menu\Art\ReplayBarCenter.Tga (Format: Rgb)
Bitmap(1*32*0)->Tex: .\Menu\Art\ReplayBarEdge.Tga (Format: Rgb)
Bitmap(64*32*0)->Tex: .\Menu\Art\Ico\NavButton.Tga (Format: RgbA)
Bitmap(16*16*0)->Tex: .\Menu\Art\Ico\Nav_Beg.Tga (Format: RgbA)
Bitmap(32*16*0)->Tex: .\Menu\Art\Ico\Nav_2x.Tga (Format: RgbA)
Bitmap(32*16*0)->Tex: .\Menu\Art\Ico\Nav_d4.Tga (Format: RgbA)
Bitmap(16*16*0)->Tex: .\Menu\Art\Ico\Nav_Pause.Tga (Format: RgbA)
Bitmap(16*16*0)->Tex: .\Menu\Art\Ico\Nav_1x.Tga (Format: RgbA)
Bitmap(32*32*0)->Tex: .\Menu\Art\ReplayBarInfo.Tga (Format: RgbA)
205 Menus loaded in 1181 ms; 2655 Items; 3015 Actions; 14 VarRT; 8876 Cfg; 19134 Param
==> Memory needed for menu structures : 1684 KB
Bitmap(64*64*0)->Tex: .\Data\Textures\NotFound.Tga (Format: RgbA)
Got: 239 Countries; 8 Travel Zones; 10 Injuries; 15 Sponsors; 13 Objectives; 40 Trainers
Loaded 'Data\Players.ATP.Ini' with 2905 players
Loaded 'Data\TourCategory.ATP.Ini' with 16 categories
Loaded 'Data\Tour.ATP.Ini' with 331 tournaments
Found 4 Team cup rounds (Max = 6) (sizeof WT = 1242 KB)
TournamentDb Size = 6867 KB; CRC = 0xD4DFCA34F4885B92
NbYearActivePlayerYearTotal = 35964; CRC = 0x00007CDFFFFF6BB6
Loaded 'Data\Players.WTA.Ini' with 2968 players
Loaded 'Data\TourCategory.WTA.Ini' with 18 categories
Loaded 'Data\Tour.WTA.Ini' with 321 tournaments
Found 4 Team cup rounds (Max = 6) (sizeof WT = 1242 KB)
TournamentDb Size = 6518 KB; CRC = 0x275535A347F08CB6
NbYearActivePlayerYearTotal = 35964; CRC = 0x00007CDFFFFF6BB6
Mem for PlayerBnk = 8765 KB (2991); PlayerTour = 949 KB (324; all career = 1872); Rank2Player = 140 KB; CCoach = 138 KB
Found 4 Team cup rounds for Men Tour (Max = 6) (sizeof WT = 1242 KB)
Loading Saved Game: 'Profiles\Default/WT_Current.Sav'
ActivePlayerYearTotal = 16048; RankingDb = 6550 KB
===> Total Init Time = 3.603 s
Ambiant (0.627451, 0.627451, 0.627451)
Star (1, 1, 1)
Star Dir (-0.146447, -0.92388, 0.353553)
================ 3DS Loader : Data\Models\TennisBall.3DS ================
New Object: 'GeoSphere0'
Convert Mesh: Data\Models\TennisBall.3DS
Object Name: GeoSphere0
Bitmap(32*16*0)->Tex: .\Data\Models\Textures\BALL.Tga (Format: Rgb)
Nb Points before merging: 64
Nb Points after merging: 55; NbFaces: 80; NbGhostPts: 13
GeoSphere0 Radius: 3.3
================ 3DS Loader : Data\Models\MouseAim.3DS ================
New Object: 'Box01'
Convert Mesh: Data\Models\MouseAim.3DS
Object Name: Box01
Bitmap(128*128*0)->Tex: .\Data\Models\Textures\MouseAim.Tga (Format: RgbA)
Nb Points before merging: 4
Nb Points after merging: 4; NbFaces: 2; NbGhostPts: 0
Box01 Radius: 1.41321
Bitmap(16*16*0)->Tex: .\Data\Models\Textures\MouseAimCenter.Tga (Format: RgbA)
Bitmap(32*32*0)->Tex: .\Data\Models\Textures\MouseAimArrow.Tga (Format: RgbA)
SpeedStep Detection: Dms = 3463 ; Dpc = 3463.04 ; Dms - Dpc = 0.0427246
DoRound: week 7, day 3, year 2009
================ X Loader : PlayerMale01L; in: Data\Models\PlayerMale01L.X
Info: Got Mesh 'mesh_Cuff01' on Bone 'Cuff01'
maxFaceInfluences = 1; maxVertexInfluences = 1; NbBones = 1
Bitmap(16*16*0)->Tex: .\Data\Models\Textures\Male.Tga (Format: Rgb)
24 Faces; 16 Vertices
Info: Got Mesh 'mesh_Cuff02' on Bone 'Cuff02'
maxFaceInfluences = 1; maxVertexInfluences = 1; NbBones = 1
24 Faces; 16 Vertices
Info: Got Mesh 'mesh_Tshirt03' on Bone 'Tshirt03'
maxFaceInfluences = 4; maxVertexInfluences = 3; NbBones = 12
287 Faces; 227 Vertices
Info: Got Mesh 'mesh_Shorts03' on Bone 'Shorts03'
maxFaceInfluences = 4; maxVertexInfluences = 3; NbBones = 4
158 Faces; 148 Vertices
Info: Got Mesh 'mesh_Shorts02' on Bone 'Shorts02'
maxFaceInfluences = 4; maxVertexInfluences = 3; NbBones = 4
150 Faces; 111 Vertices
Info: Got Mesh 'mesh_racket' on Bone 'racket'
400 Faces; 232 Vertices
Info: Got Mesh 'mesh_Hair04a' on Bone 'Hair04a'
maxFaceInfluences = 1; maxVertexInfluences = 1; NbBones = 1
127 Faces; 90 Vertices
Info: Got Mesh 'mesh_Hair01a' on Bone 'Hair01a'
maxFaceInfluences = 1; maxVertexInfluences = 1; NbBones = 1
279 Faces; 255 Vertices
Info: Got Mesh 'mesh_body' on Bone 'body'
maxFaceInfluences = 3; maxVertexInfluences = 2; NbBones = 19
838 Faces; 705 Vertices
Info: Got Mesh 'mesh_Headband02' on Bone 'Headband02'
maxFaceInfluences = 1; maxVertexInfluences = 1; NbBones = 1
106 Faces; 77 Vertices
Info: Got Mesh 'mesh_Hair03a' on Bone 'Hair03a'
maxFaceInfluences = 1; maxVertexInfluences = 1; NbBones = 1
113 Faces; 71 Vertices
Info: Got Mesh 'mesh_Glasses01' on Bone 'Glasses01'
maxFaceInfluences = 1; maxVertexInfluences = 1; NbBones = 1
100 Faces; 300 Vertices
Info: Got Mesh 'mesh_Hair04c' on Bone 'Hair04c'
maxFaceInfluences = 1; maxVertexInfluences = 1; NbBones = 1
127 Faces; 90 Vertices
Info: Got Mesh 'mesh_Hair04b' on Bone 'Hair04b'
maxFaceInfluences = 1; maxVertexInfluences = 1; NbBones = 1
77 Faces; 71 Vertices
Info: Got Mesh 'mesh_Hair03c' on Bone 'Hair03c'
maxFaceInfluences = 1; maxVertexInfluences = 1; NbBones = 1
113 Faces; 71 Vertices
Info: Got Mesh 'mesh_Hair03b' on Bone 'Hair03b'
maxFaceInfluences = 1; maxVertexInfluences = 1; NbBones = 1
66 Faces; 54 Vertices
Info: Got Mesh 'mesh_Headband01' on Bone 'Headband01'
maxFaceInfluences = 1; maxVertexInfluences = 1; NbBones = 1
84 Faces; 62 Vertices
Info: Got Mesh 'mesh_Cap01' on Bone 'Cap01'
maxFaceInfluences = 1; maxVertexInfluences = 1; NbBones = 1
157 Faces; 176 Vertices
Info: Got Mesh 'mesh_Cap02' on Bone 'Cap02'
maxFaceInfluences = 1; maxVertexInfluences = 1; NbBones = 1
157 Faces; 176 Vertices
Info: Got Mesh 'mesh_Hair01b' on Bone 'Hair01b'
maxFaceInfluences = 1; maxVertexInfluences = 1; NbBones = 1
159 Faces; 174 Vertices
Info: Got Mesh 'mesh_Tshirt01' on Bone 'Tshirt01'
maxFaceInfluences = 5; maxVertexInfluences = 3; NbBones = 10
197 Faces; 171 Vertices
Info: Got Mesh 'mesh_Shorts01' on Bone 'Shorts01'
maxFaceInfluences = 4; maxVertexInfluences = 3; NbBones = 4
158 Faces; 138 Vertices
Info: Got Mesh 'mesh_Hair06' on Bone 'Hair06'
maxFaceInfluences = 1; maxVertexInfluences = 1; NbBones = 1
75 Faces; 48 Vertices
Info: Got Mesh 'mesh_Tshirt02' on Bone 'Tshirt02'
maxFaceInfluences = 4; maxVertexInfluences = 2; NbBones = 10
231 Faces; 205 Vertices
Info: Got Mesh 'mesh_Cuff03' on Bone 'Cuff03'
maxFaceInfluences = 2; maxVertexInfluences = 2; NbBones = 2
24 Faces; 16 Vertices
Info: Got Mesh 'mesh_Hair02a' on Bone 'Hair02a'
maxFaceInfluences = 2; maxVertexInfluences = 2; NbBones = 2
276 Faces; 232 Vertices
Info: Got Mesh 'mesh_Hair02b' on Bone 'Hair02b'
maxFaceInfluences = 2; maxVertexInfluences = 2; NbBones = 2
204 Faces; 179 Vertices
Info: Got Mesh 'mesh_Hair02c' on Bone 'Hair02c'
maxFaceInfluences = 2; maxVertexInfluences = 2; NbBones = 2
246 Faces; 194 Vertices
Info: Got Mesh 'mesh_Hair05a' on Bone 'Hair05a'
maxFaceInfluences = 1; maxVertexInfluences = 1; NbBones = 1
352 Faces; 261 Vertices
Info: Got Mesh 'mesh_Hair05c' on Bone 'Hair05c'
maxFaceInfluences = 1; maxVertexInfluences = 1; NbBones = 1
306 Faces; 225 Vertices
Info: Got Mesh 'mesh_Hair05b' on Bone 'Hair05b'
maxFaceInfluences = 1; maxVertexInfluences = 1; NbBones = 1
292 Faces; 228 Vertices
Info: Got Mesh 'mesh_Hair01d' on Bone 'Hair01d'
maxFaceInfluences = 1; maxVertexInfluences = 1; NbBones = 1
188 Faces; 191 Vertices
Info: Got Mesh 'mesh_Hair01c' on Bone 'Hair01c'
maxFaceInfluences = 1; maxVertexInfluences = 1; NbBones = 1
188 Faces; 191 Vertices
Info: Got Mesh 'mesh_Hair02d' on Bone 'Hair02d'
maxFaceInfluences = 2; maxVertexInfluences = 2; NbBones = 2
246 Faces; 194 Vertices
Info: Got Mesh 'mesh_Hair05d' on Bone 'Hair05d'
maxFaceInfluences = 1; maxVertexInfluences = 1; NbBones = 1
306 Faces; 225 Vertices
Info: Got Mesh 'mesh_Cuff04' on Bone 'Cuff04'
maxFaceInfluences = 1; maxVertexInfluences = 1; NbBones = 1
24 Faces; 16 Vertices
Radius: 26.4475
Bitmap(1024*1024*0)->Tex: .\Data\Models\Textures\Player.Jpg (Format: RgbA)
NumTex: 235; NumPal: 65535; Dx: 1024; Dy; 1024; Name: Data\Models\Textures\Player
Bitmap(128*64*0)->Tex: .\Data\Flags\BR.Tga (Format: Rgb)
Mode Reset to (1350,700); Pitch: 0
Meshes => NbVertex: 63; NbIndex: 1026 (Old NbP:50; loss: 26%)
================ 3DS Loader : Data\Models\FxSmoke.3DS ================
New Object: 'Plane01'
Convert Mesh: Data\Models\FxSmoke.3DS
Object Name: Plane01
Bitmap(32*32*0)->Tex: .\Data\Models\Fx\Smoke.tga (Format: RgbA)
Nb Points before merging: 4
Nb Points after merging: 4; NbFaces: 2; NbGhostPts: 0
Plane01 Radius: 141.421
Bitmap(1024*1024*0)->Tex: .\Data\Court06\CourtTex.Jpg (Format: Rgb)
================ 3DS Loader : Data\Models\Ground.3DS ================
New Object: 'PlayArea'
Convert Mesh: Data\Models\Ground.3DS
Object Name: PlayArea
Nb Points before merging: 51
Nb Points after merging: 45; NbFaces: 64; NbGhostPts: 0
PlayArea Radius: 2325.94
Bitmap(1024*1024*0)->Tex: .\Data\Models\Textures\Stadium\In_Green\COURTIN1.Jpg (Format: Rgb)
Bitmap(256*256*0)->Tex: .\Data\Models\Textures\Stadium\Sign.Tga (Format: RgbA)
================ 3DS Loader : Data\Models\ChairUmpireIndoor.3DS ================
New Object: 'Ump_Settin'
New Object: 'Ump_Body'
New Object: 'Ump_Head'
Convert Mesh: Data\Models\ChairUmpireIndoor.3DS
Object Name: Ump_Body
Bitmap(1024*1024*0)->Tex: .\Data\Models\Textures\Npc.Tga (Format: Rgb)
Nb Points before merging: 833
Nb Points after merging: 592; NbFaces: 768; NbGhostPts: 95
Ump_Body Radius: 75.595
Object Name: Ump_Head
Nb Points before merging: 261
Nb Points after merging: 193; NbFaces: 264; NbGhostPts: 46
Ump_Head Radius: 23.0112
Object Name: Ump_Settin
Nb Points before merging: 2024
Nb Points after merging: 1500; NbFaces: 1252; NbGhostPts: 169
Ump_Settin Radius: 968.706
================ 3DS Loader : Data\Models\BallBoy.3DS ================
New Object: 'ball_boy'
Convert Mesh: Data\Models\BallBoy.3DS
Object Name: ball_boy
Nb Points before merging: 567
Nb Points after merging: 405; NbFaces: 480; NbGhostPts: 89
ball_boy Radius: 57.8304
================ 3DS Loader : Data\Models\CameraMan.3DS ================
New Object: 'camera_man'
Convert Mesh: Data\Models\CameraMan.3DS
Object Name: camera_man
Nb Points before merging: 835
Nb Points after merging: 598; NbFaces: 592; NbGhostPts: 93
camera_man Radius: 203.229
================ 3DS Loader : Data\Models\BallBoyStand.3DS ================
New Object: 'ball_boy02'
Convert Mesh: Data\Models\BallBoyStand.3DS
Object Name: ball_boy02
Nb Points before merging: 625
Nb Points after merging: 437; NbFaces: 499; NbGhostPts: 112
ball_boy02 Radius: 157.54
================ X Loader : LineJudge; in: Data\Models\LineJudge.X
Info: Got Mesh 'mesh_line_judge' on Bone 'line_judge'
maxFaceInfluences = 3; maxVertexInfluences = 2; NbBones = 14
508 Faces; 412 Vertices
Radius: 183.75
================ 3DS Loader : Data\Models\LineJudgeChair.3DS ================
New Object: 'LJ_Chair'
Convert Mesh: Data\Models\LineJudgeChair.3DS
Object Name: LJ_Chair
Nb Points before merging: 120
Nb Points after merging: 98; NbFaces: 58; NbGhostPts: 0
LJ_Chair Radius: 106.527
================ 3DS Loader : Data\Models\CrowdMale.3DS ================
New Object: 'male05'
Convert Mesh: Data\Models\CrowdMale.3DS
Object Name: male05
Bitmap(128*256*0)->Tex: .\Data\Models\Textures\Crowd\MALE_5.TGA (Format: Rgb)
Nb Points before merging: 246
Nb Points after merging: 175; NbFaces: 202; NbGhostPts: 37
male05 Radius: 99.9654
================ 3DS Loader : Data\Models\CrowdFemale.3DS ================
New Object: 'female06'
Convert Mesh: Data\Models\CrowdFemale.3DS
Object Name: female06
Bitmap(128*256*0)->Tex: .\Data\Models\Textures\Crowd\FEMALE_6.TGA (Format: Rgb)
Nb Points before merging: 270
Nb Points after merging: 209; NbFaces: 226; NbGhostPts: 41
female06 Radius: 93.0514
================ X Loader : CrowdMaleSkin; in: Data\Models\CrowdMaleSkin.X
Info: Got Mesh 'mesh_male05' on Bone 'male05'
maxFaceInfluences = 3; maxVertexInfluences = 2; NbBones = 6
202 Faces; 163 Vertices
Radius: 97.2596
================ X Loader : CrowdFemaleSkin; in: Data\Models\CrowdFemaleSkin.X
Info: Got Mesh 'mesh_female06' on Bone 'female06'
maxFaceInfluences = 3; maxVertexInfluences = 2; NbBones = 6
226 Faces; 194 Vertices
Radius: 97.1728
Bitmap(128*256*0)->Tex: .\Data\Models\Textures\Crowd\Male_1.Tga (Format: Rgb)
Bitmap(128*256*0)->Tex: .\Data\Models\Textures\Crowd\Male_2.Tga (Format: Rgb)
Bitmap(128*256*0)->Tex: .\Data\Models\Textures\Crowd\Male_3.Tga (Format: Rgb)
Bitmap(128*256*0)->Tex: .\Data\Models\Textures\Crowd\Male_4.Tga (Format: Rgb)
Bitmap(128*256*0)->Tex: .\Data\Models\Textures\Crowd\Male_6.Tga (Format: Rgb)
Bitmap(128*256*0)->Tex: .\Data\Models\Textures\Crowd\Male_7.Tga (Format: Rgb)
Bitmap(128*256*0)->Tex: .\Data\Models\Textures\Crowd\Male_8.Tga (Format: Rgb)
Bitmap(128*256*0)->Tex: .\Data\Models\Textures\Crowd\Female_1.Tga (Format: Rgb)
Bitmap(128*256*0)->Tex: .\Data\Models\Textures\Crowd\Female_2.Tga (Format: RgbA)
Bitmap(128*256*0)->Tex: .\Data\Models\Textures\Crowd\Female_3.Tga (Format: Rgb)
Bitmap(128*256*0)->Tex: .\Data\Models\Textures\Crowd\Female_4.Tga (Format: Rgb)
Bitmap(128*256*0)->Tex: .\Data\Models\Textures\Crowd\Female_5.Tga (Format: Rgb)
Bitmap(128*256*0)->Tex: .\Data\Models\Textures\Crowd\Female_7.Tga (Format: Rgb)
Bitmap(128*256*0)->Tex: .\Data\Models\Textures\Crowd\Female_8.Tga (Format: Rgb)
Bitmap(128*64*0)->Tex: .\Data\MiscSprite\Misc_00.Tga (Format: RgbA)
Bitmap(4*4*0)->Tex: .\Data\Textures\CourtLine.Tga (Format: RgbA)
Court Lines Radius: 1309.42
================ 3DS Loader : Data\Models\Net.3DS ================
New Object: 'net'
Convert Mesh: Data\Models\Net.3DS
Object Name: net
Bitmap(256*256*0)->Tex: .\Data\Models\Textures\Net.Tga (Format: RgbA)
Nb Points before merging: 868
Nb Points after merging: 694; NbFaces: 420; NbGhostPts: 236
net Radius: 520.726
================ 3DS Loader : Data\Models\BallShadow.3DS ================
New Object: 'Box01'
Convert Mesh: Data\Models\BallShadow.3DS
Object Name: Box01
Nb Points before merging: 4
Nb Points after merging: 4; NbFaces: 2; NbGhostPts: 0
Box01 Radius: 5.46636
================ 3DS Loader : Data\Models\BallPreview.3DS ================
New Object: 'Box01'
Convert Mesh: Data\Models\BallPreview.3DS
Object Name: Box01
Bitmap(64*64*0)->Tex: .\Data\Models\Textures\BallPreview.Tga (Format: RgbA)
Nb Points before merging: 4
Nb Points after merging: 4; NbFaces: 2; NbGhostPts: 0
Box01 Radius: 68.6693
================ 3DS Loader : Data\Models\BallTrace.3DS ================
New Object: 'Box01'
Convert Mesh: Data\Models\BallTrace.3DS
Object Name: Box01
Nb Points before merging: 4
Nb Points after merging: 4; NbFaces: 2; NbGhostPts: 0
Box01 Radius: 4.6669
================ 3DS Loader : Data\Models\DangerZone.3DS ================
New Object: 'Box01'
Convert Mesh: Data\Models\DangerZone.3DS
Object Name: Box01
Nb Points before merging: 4
Nb Points after merging: 4; NbFaces: 2; NbGhostPts: 0
Box01 Radius: 0.707107
================ 3DS Loader : Data\Models\Aiming.3DS ================
New Object: 'Box01'
Convert Mesh: Data\Models\Aiming.3DS
Object Name: Box01
Bitmap(128*64*0)->Tex: .\Data\Models\Textures\Aiming.Tga (Format: RgbA)
Nb Points before merging: 4
Nb Points after merging: 4; NbFaces: 2; NbGhostPts: 0
Box01 Radius: 1.11803
================ 3DS Loader : Data\Models\ShadowSimple.3DS ================
New Object: 'Box01'
Convert Mesh: Data\Models\ShadowSimple.3DS
Object Name: Box01
Bitmap(64*64*256)->Tex: .\Data\Models\Textures\ShadowSp.Gif (Format: Rgb)
Nb Points before merging: 4
Nb Points after merging: 4; NbFaces: 2; NbGhostPts: 0
Box01 Radius: 94.4981
Bitmap(1024*1024*0)->Tex: .\Data\Models\Textures\Player.Jpg (Format: RgbA)
NumTex: 264; NumPal: 65535; Dx: 1024; Dy; 1024; Name: Data\Models\Textures\Player
Meshes => NbVertex: 25526; NbIndex: 61950 (Old NbP:49224; loss: -49%)
Mem available for Textures: 1685 MB
Back to rendering
DoRound: week 7, day 4, year 2009
DoRound: week 7, day 4, year 2009
Bitmap(128*64*0)->Tex: .\Data\Flags\FR.Tga (Format: Rgb)
Bitmap(1024*1024*0)->Tex: .\Data\Court06\CourtTex.Jpg (Format: Rgb)
Meshes => NbVertex: 25526; NbIndex: 61950 (Old NbP:49224; loss: -49%)
Mem available for Textures: 1652 MB
DoRound: week 7, day 5, year 2009
DoRound: week 7, day 7, year 2009
Bitmap(128*64*0)->Tex: .\Data\Flags\GB.Tga (Format: Rgb)
DoRound: week 8, day 1, year 2009
Bitmap(128*64*0)->Tex: .\Data\Flags\CZ.Tga (Format: Rgb)
Bitmap(1024*1024*0)->Tex: .\Data\Court06\CourtTex.Jpg (Format: Rgb)
Meshes => NbVertex: 25526; NbIndex: 61950 (Old NbP:49224; loss: -49%)
Mem available for Textures: 1652 MB
DoRound: week 8, day 3, year 2009
DoRound: week 8, day 3, year 2009
Bitmap(128*64*0)->Tex: .\Data\Flags\AU.Tga (Format: Rgb)
Bitmap(1024*1024*0)->Tex: .\Data\Court06\CourtTex.Jpg (Format: Rgb)
Meshes => NbVertex: 25526; NbIndex: 61950 (Old NbP:49224; loss: -49%)
Mem available for Textures: 1652 MB
DoRound: week 8, day 4, year 2009
DoRound: week 8, day 4, year 2009
Bitmap(128*64*0)->Tex: .\Data\Flags\US.Tga (Format: Rgb)
Bitmap(1024*1024*0)->Tex: .\Data\Court06\CourtTex.Jpg (Format: Rgb)
Meshes => NbVertex: 25526; NbIndex: 61950 (Old NbP:49224; loss: -49%)
Mem available for Textures: 1651 MB
DoRound: week 8, day 5, year 2009
DoRound: week 8, day 5, year 2009
Bitmap(128*64*0)->Tex: .\Data\Flags\DE.Tga (Format: Rgb)
Bitmap(1024*1024*0)->Tex: .\Data\Court06\CourtTex.Jpg (Format: Rgb)
Meshes => NbVertex: 25526; NbIndex: 61950 (Old NbP:49224; loss: -49%)
Mem available for Textures: 1651 MB
assert: Te_Game.Cpp 4593 => m_ReboundStep[0] == es_None
WM_SIZE: 0 x 0
WM_SIZE: 1350 x 700
change to: 1350 x 700
Mode Reset to (1350,700); Pitch: 0
Meshes => NbVertex: 25526; NbIndex: 61950 (Old NbP:49224; loss: -49%)
Back to rendering
DoRound: week 8, day 6, year 2009
DoRound: week 8, day 6, year 2009
Bitmap(128*64*0)->Tex: .\Data\Flags\US.Tga (Format: Rgb)
Bitmap(1024*1024*0)->Tex: .\Data\Court06\CourtTex.Jpg (Format: Rgb)
Meshes => NbVertex: 25526; NbIndex: 61950 (Old NbP:49224; loss: -49%)
Mem available for Textures: 1653 MB
DoRound: week 8, day 7, year 2009
DoRound: week 8, day 7, year 2009
DoRound: week 9, day 7, year 2009
Bitmap(128*64*0)->Tex: .\Data\Flags\GB.Tga (Format: Rgb)
DoRound: week 10, day 1, year 2009
Bitmap(128*64*0)->Tex: .\Data\Flags\RO.Tga (Format: Rgb)
Bitmap(1024*1024*0)->Tex: .\Data\Court01\CourtTex.Jpg (Format: Rgb)
Bitmap(1024*1024*0)->Tex: .\Data\Models\Textures\Stadium\GS_Clay\COURTA01.Jpg (Format: Rgb)
================ 3DS Loader : Data\Models\SignOutdoor.3DS ================
New Object: 'sign'
Convert Mesh: Data\Models\SignOutdoor.3DS
Object Name: sign
Bitmap(256*256*0)->Tex: .\Data\Models\Textures\Stadium\Sign.Tga (Format: RgbA)
Nb Points before merging: 364
Nb Points after merging: 364; NbFaces: 182; NbGhostPts: 0
sign Radius: 3234.39
================ 3DS Loader : Data\Models\SkyBox01.3DS ================
New Object: 'SkyCylinde'
Convert Mesh: Data\Models\SkyBox01.3DS
Object Name: SkyCylinde
Bitmap(512*512*0)->Tex: .\Data\Models\Textures\SkyBox.Jpg (Format: Rgb)
Nb Points before merging: 72
Nb Points after merging: 51; NbFaces: 58; NbGhostPts: 15
SkyCylinde Radius: 2393.82
================ 3DS Loader : Data\Models\ChairUmpire.3DS ================
New Object: 'Ump_Settin'
New Object: 'Ump_Body'
New Object: 'Ump_Head'
Convert Mesh: Data\Models\ChairUmpire.3DS
Object Name: Ump_Body
Nb Points before merging: 833
Nb Points after merging: 592; NbFaces: 768; NbGhostPts: 95
Ump_Body Radius: 75.595
Object Name: Ump_Head
Nb Points before merging: 261
Nb Points after merging: 193; NbFaces: 264; NbGhostPts: 46
Ump_Head Radius: 23.0112
Object Name: Ump_Settin
Nb Points before merging: 2426
Nb Points after merging: 1852; NbFaces: 1528; NbGhostPts: 178
Ump_Settin Radius: 968.706
Meshes => NbVertex: 34057; NbIndex: 69441 (Old NbP:75057; loss: -55%)
Mem available for Textures: 1653 MB
DoRound: week 10, day 2, year 2009
DoRound: week 10, day 7, year 2009
Bitmap(128*64*0)->Tex: .\Data\Flags\GB.Tga (Format: Rgb)
DoRound: week 11, day 1, year 2009
Bitmap(128*64*0)->Tex: .\Data\Flags\BR.Tga (Format: Rgb)
Bitmap(1024*1024*0)->Tex: .\Data\Court04\CourtTex.Jpg (Format: Rgb)
Bitmap(1024*1024*0)->Tex: .\Data\Models\Textures\Stadium\Mid_Cement\COURTA01.Jpg (Format: Rgb)
Bitmap(256*256*0)->Tex: .\Data\Models\Textures\Stadium\Sign.Tga (Format: RgbA)
Meshes => NbVertex: 34057; NbIndex: 69441 (Old NbP:75057; loss: -55%)
Mem available for Textures: 1651 MB
DoRound: week 11, day 3, year 2009
Bitmap(128*64*0)->Tex: .\Data\Flags\GB.Tga (Format: Rgb)
DoRound: week 11, day 3, year 2009
Bitmap(128*64*0)->Tex: .\Data\Flags\RO.Tga (Format: Rgb)
Bitmap(1024*1024*0)->Tex: .\Data\Court04\CourtTex.Jpg (Format: Rgb)
Meshes => NbVertex: 34057; NbIndex: 69441 (Old NbP:75057; loss: -55%)
Mem available for Textures: 1643 MB
DoRound: week 11, day 4, year 2009
DoRound: week 11, day 4, year 2009
Bitmap(128*64*0)->Tex: .\Data\Flags\AU.Tga (Format: Rgb)
Bitmap(1024*1024*0)->Tex: .\Data\Court04\CourtTex.Jpg (Format: Rgb)
Meshes => NbVertex: 34057; NbIndex: 69441 (Old NbP:75057; loss: -55%)
Mem available for Textures: 1643 MB
DoRound: week 11, day 5, year 2009
DoRound: week 11, day 5, year 2009
Bitmap(128*64*0)->Tex: .\Data\Flags\CZ.Tga (Format: Rgb)
Bitmap(1024*1024*0)->Tex: .\Data\Court04\CourtTex.Jpg (Format: Rgb)
Meshes => NbVertex: 34057; NbIndex: 69441 (Old NbP:75057; loss: -55%)
Mem available for Textures: 1643 MB
DoRound: week 11, day 6, year 2009
DoRound: week 11, day 6, year 2009
Bitmap(128*64*0)->Tex: .\Data\Flags\PL.Tga (Format: Rgb)
Bitmap(1024*1024*0)->Tex: .\Data\Court04\CourtTex.Jpg (Format: Rgb)
Meshes => NbVertex: 34057; NbIndex: 69441 (Old NbP:75057; loss: -55%)
Mem available for Textures: 1643 MB
DoRound: week 11, day 7, year 2009
DoRound: week 11, day 7, year 2009
DoRound: week 12, day 8, year 2009
DoRound: week 12, day 7, year 2009
Bitmap(128*64*0)->Tex: .\Data\Flags\GB.Tga (Format: Rgb)
DoRound: week 13, day 1, year 2009
Bitmap(128*64*0)->Tex: .\Data\Flags\NE.Tga (Format: Rgb)
Bitmap(1024*1024*0)->Tex: .\Data\Court05\CourtTex.Jpg (Format: Rgb)
Bitmap(1024*1024*0)->Tex: .\Data\Models\Textures\Stadium\COURTIN1.Jpg (Format: Rgb)
Bitmap(256*256*0)->Tex: .\Data\Models\Textures\Stadium\Sign.Tga (Format: RgbA)
Meshes => NbVertex: 28214; NbIndex: 69804 (Old NbP:51578; loss: -46%)
Mem available for Textures: 1647 MB
DoRound: week 13, day 2, year 2009
DoRound: week 13, day 3, year 2009
Bitmap(128*64*0)->Tex: .\Data\Flags\FR.Tga (Format: Rgb)
Bitmap(1024*1024*0)->Tex: .\Data\Court05\CourtTex.Jpg (Format: Rgb)
Meshes => NbVertex: 28214; NbIndex: 69804 (Old NbP:51578; loss: -46%)
Mem available for Textures: 1642 MB
DoRound: week 13, day 4, year 2009
DoRound: week 13, day 4, year 2009
Bitmap(1024*1024*0)->Tex: .\Data\Court05\CourtTex.Jpg (Format: Rgb)
Meshes => NbVertex: 28214; NbIndex: 69804 (Old NbP:51578; loss: -46%)
Mem available for Textures: 1642 MB
DoRound: week 13, day 5, year 2009
WM_SIZE: 0 x 0
WM_SIZE: 1350 x 700
change to: 1350 x 700
Mode Reset to (1350,700); Pitch: 0
Meshes => NbVertex: 28214; NbIndex: 69804 (Old NbP:51578; loss: -46%)
Back to rendering
DoRound: week 13, day 5, year 2009
Bitmap(128*64*0)->Tex: .\Data\Flags\SE.Tga (Format: Rgb)
Bitmap(1024*1024*0)->Tex: .\Data\Court05\CourtTex.Jpg (Format: Rgb)
Meshes => NbVertex: 28214; NbIndex: 69804 (Old NbP:51578; loss: -46%)
Mem available for Textures: 1672 MB
DoRound: week 13, day 6, year 2009
WM_SIZE: 0 x 0
WM_SIZE: 1350 x 700
change to: 1350 x 700
Mode Reset to (1350,700); Pitch: 0
Meshes => NbVertex: 28214; NbIndex: 69804 (Old NbP:51578; loss: -46%)
Back to rendering
DoRound: week 13, day 6, year 2009
Bitmap(128*64*0)->Tex: .\Data\Flags\DE.Tga (Format: Rgb)
Bitmap(1024*1024*0)->Tex: .\Data\Court05\CourtTex.Jpg (Format: Rgb)
Meshes => NbVertex: 28214; NbIndex: 69804 (Old NbP:51578; loss: -46%)
Mem available for Textures: 1672 MB
DoRound: week 13, day 7, year 2009
DoRound: week 13, day 7, year 2009
Bitmap(128*64*0)->Tex: .\Data\Flags\GB.Tga (Format: Rgb)
DoRound: week 14, day 1, year 2009
Bitmap(128*64*0)->Tex: .\Data\Flags\US.Tga (Format: Rgb)
Bitmap(1024*1024*0)->Tex: .\Data\Court09\CourtTex.Jpg (Format: Rgb)
Bitmap(1024*1024*0)->Tex: .\Data\Models\Textures\Stadium\Mid_GreenClay\COURTA01.Jpg (Format: Rgb)
Bitmap(256*256*0)->Tex: .\Data\Models\Textures\Stadium\Sign.Tga (Format: RgbA)
Meshes => NbVertex: 34057; NbIndex: 69441 (Old NbP:75057; loss: -55%)
Mem available for Textures: 1653 MB
DoRound: week 14, day 3, year 2009
DoRound: week 14, day 7, year 2009
Bitmap(128*64*0)->Tex: .\Data\Flags\GB.Tga (Format: Rgb)
DoRound: week 15, day 1, year 2009
Bitmap(128*64*0)->Tex: .\Data\Flags\IT.Tga (Format: Rgb)
Bitmap(1024*1024*0)->Tex: .\Data\Court06\CourtTex.Jpg (Format: Rgb)
Bitmap(1024*1024*0)->Tex: .\Data\Models\Textures\Stadium\In_Green\COURTIN1.Jpg (Format: Rgb)
Bitmap(256*256*0)->Tex: .\Data\Models\Textures\Stadium\Sign.Tga (Format: RgbA)
Meshes => NbVertex: 28214; NbIndex: 69804 (Old NbP:51578; loss: -46%)
Mem available for Textures: 1652 MB
DoRound: week 15, day 2, year 2009
DoRound: week 15, day 3, year 2009
Bitmap(128*64*0)->Tex: .\Data\Flags\IE.Tga (Format: Rgb)
Bitmap(128*64*0)->Tex: .\Data\Flags\GB.Tga (Format: Rgb)
Bitmap(1024*1024*0)->Tex: .\Data\Court06\CourtTex.Jpg (Format: Rgb)
Meshes => NbVertex: 28214; NbIndex: 69804 (Old NbP:51578; loss: -46%)
Mem available for Textures: 1646 MB
DoRound: week 15, day 4, year 2009
DoRound: week 15, day 4, year 2009
Bitmap(128*64*0)->Tex: .\Data\Flags\NL.Tga (Format: Rgb)
Bitmap(1024*1024*0)->Tex: .\Data\Court06\CourtTex.Jpg (Format: Rgb)
Meshes => NbVertex: 28214; NbIndex: 69804 (Old NbP:51578; loss: -46%)
Mem available for Textures: 1646 MB
DoRound: week 15, day 5, year 2009
DoRound: week 15, day 5, year 2009
Bitmap(128*64*0)->Tex: .\Data\Flags\FR.Tga (Format: Rgb)
Bitmap(1024*1024*0)->Tex: .\Data\Court06\CourtTex.Jpg (Format: Rgb)
Meshes => NbVertex: 28214; NbIndex: 69804 (Old NbP:51578; loss: -46%)
Mem available for Textures: 1646 MB
DoRound: week 15, day 6, year 2009
DoRound: week 15, day 6, year 2009
Bitmap(128*64*0)->Tex: .\Data\Flags\ZA.Tga (Format: Rgb)
Bitmap(1024*1024*0)->Tex: .\Data\Court06\CourtTex.Jpg (Format: Rgb)
Meshes => NbVertex: 28214; NbIndex: 69804 (Old NbP:51578; loss: -46%)
Mem available for Textures: 1646 MB
DoRound: week 15, day 7, year 2009
DoRound: week 15, day 7, year 2009
Bitmap(128*64*0)->Tex: .\Data\Flags\GB.Tga (Format: Rgb)
DoRound: week 16, day 1, year 2009
Bitmap(128*64*0)->Tex: .\Data\Flags\DE.Tga (Format: Rgb)
=== Exit from Menu Action ===
Mem available for Textures: 1641 MB
=====> Exit GameSys <=====
SectionAdd : 87/128 ; EntryAdd 1628/8192
NbIniCode = 1172 (Max = 3500); Size = 13848 bytes (Max = 35000)
Mem available for Textures: 1678 MB
Info: MaxV: 6305; MaxI: 10680; NbPrim: 384945832; AvgV: -2; AvgI: 1; ST::NbMaxEntry: 42; ST::BufLgt: 5
NbVertexShader created on the fly : 7