by Joao Caram » 23 Nov 2011, 16:02
Hi,
i´ve download yesterday the latest Tennis Elbow version and happens the same with my mod. It worked well in the previous version, but now I get "Unkown Code" when I try the same mod - it's just two new male shirts and one male shorts.
It´s a very strange issue. Seems that the game dont recognize the PAK file when I open it with QPed and save it back after adding the new files.
Thank you in advance.
System.log says this:
===> GameSys Init <=== (core version: 1.1.00; date: Oct 28 2011, 11:28:57; for: Tennis Elbow 2011 1.0c)
CpuName: Intel(R) Core(TM)2 Quad CPU Q8300 @ 2.50GHz
CPU Id: Intel64 Family 6 Model 23 Stepping 10 (GenuineIntel)
Speed: 2497 mhz; RAM: 3317 MB
OS: Windows 7 Professional v6.1 build #7601 (Unknown)
DirectX version: 9.0 (0x00090000)
Connected to Internet : INTERNET_CONNECTION_LAN
Language = English
Warning: can't find language file 'Menu\lang_English.txt' !!
Warning: unknown TextCode 'TooLow3dCardT' in menu '<not in menu>'
Warning: unknown TextCode 'TooLow3dCardH' in menu '<not in menu>'
Warning: unknown TextCode 'ExceptionT' in menu '<not in menu>'
Warning: unknown TextCode 'ExceptionH' in menu '<not in menu>'
Warning: unknown TextCode 'ExceptionTns' in menu '<not in menu>'
Warning: unknown TextCode 'MemoryH' in menu '<not in menu>'
Warning: unknown TextCode 'MemoryT1' in menu '<not in menu>'
Warning: unknown TextCode 'MemoryT2' in menu '<not in menu>'
Warning: unknown TextCode 'NoDisp1' in menu '<not in menu>'
Warning: unknown TextCode 'NoDisp2' in menu '<not in menu>'
Warning: unknown TextCode 'InvalidKey' in menu '<not in menu>'
Warning: unknown TextCode 'InvalidKeyTitle' in menu '<not in menu>'
Warning: unknown TextCode 'NagDayLeft' in menu '<not in menu>'
Warning: unknown TextCode 'NagDayLeftTitle' in menu '<not in menu>'
Trial version
=====> Devices init <=====
Mouse Type: DI8DEVTYPE_MOUSE / 1 (Mouse / Mouse)
=====> 3D engine init <=====
3dEngine Init; version: 2.00.91; date: Oct 25 2011; time: 21:10:10
DDD - Name: 1-Intel(R) G33/G31 Express Chipset Family; Device: igdumdx32.dll
Display Device: 1-Intel(R) G33/G31 Express Chipset Family
GM 0: (320 x 200, 16 bits, 70 hz)
GM 1: (320 x 200, 32 bits, 70 hz)
GM 2: (320 x 240, 16 bits, 70 hz)
GM 3: (320 x 240, 32 bits, 70 hz)
GM 4: (400 x 300, 16 bits, 70 hz)
GM 5: (400 x 300, 32 bits, 70 hz)
GM 6: (512 x 384, 16 bits, 70 hz)
GM 7: (512 x 384, 32 bits, 70 hz)
GM 8: (640 x 400, 16 bits, 70 hz)
GM 9: (640 x 400, 32 bits, 70 hz)
GM 10: (640 x 480, 16 bits, 59 hz)
GM 11: (640 x 480, 32 bits, 59 hz)
GM 12: (640 x 480, 16 bits, 60 hz)
GM 13: (640 x 480, 32 bits, 60 hz)
GM 14: (640 x 480, 16 bits, 70 hz)
GM 15: (640 x 480, 32 bits, 70 hz)
GM 16: (640 x 480, 16 bits, 73 hz)
GM 17: (640 x 480, 32 bits, 73 hz)
GM 18: (640 x 480, 16 bits, 75 hz)
GM 19: (640 x 480, 32 bits, 75 hz)
GM 20: (800 x 600, 16 bits, 56 hz)
GM 21: (800 x 600, 32 bits, 56 hz)
GM 22: (800 x 600, 16 bits, 60 hz)
GM 23: (800 x 600, 32 bits, 60 hz)
GM 24: (800 x 600, 16 bits, 72 hz)
GM 25: (800 x 600, 32 bits, 72 hz)
GM 26: (800 x 600, 16 bits, 75 hz)
GM 27: (800 x 600, 32 bits, 75 hz)
GM 28: (960 x 600, 16 bits, 60 hz)
GM 29: (960 x 600, 32 bits, 60 hz)
GM 30: (1024 x 768, 16 bits, 60 hz)
GM 31: (1024 x 768, 32 bits, 60 hz)
GM 32: (1024 x 768, 16 bits, 70 hz)
GM 33: (1024 x 768, 32 bits, 70 hz)
GM 34: (1024 x 768, 16 bits, 75 hz)
GM 35: (1024 x 768, 32 bits, 75 hz)
GM 36: (1152 x 864, 16 bits, 60 hz)
GM 37: (1152 x 864, 32 bits, 60 hz)
GM 38: (1152 x 864, 16 bits, 75 hz)
GM 39: (1152 x 864, 32 bits, 75 hz)
GM 40: (1280 x 600, 16 bits, 60 hz)
GM 41: (1280 x 600, 32 bits, 60 hz)
GM 42: (1280 x 720, 16 bits, 60 hz)
GM 43: (1280 x 720, 32 bits, 60 hz)
GM 44: (1280 x 720, 16 bits, 75 hz)
GM 45: (1280 x 720, 32 bits, 75 hz)
GM 46: (1280 x 768, 16 bits, 60 hz)
GM 47: (1280 x 768, 32 bits, 60 hz)
GM 48: (1280 x 768, 16 bits, 75 hz)
GM 49: (1280 x 768, 32 bits, 75 hz)
GM 50: (1440 x 900, 16 bits, 60 hz)
GM 51: (1440 x 900, 32 bits, 60 hz)
GM 52: (1440 x 900, 16 bits, 75 hz)
GM 53: (1440 x 900, 32 bits, 75 hz)
=========> D3D info <==========
Mode set to 1264x762x32 (0hz) (ZBuf: 24; Stencil: 8; Sample: 0; Windowed)
Mem available for Textures: 248 MB
HW Rasterization: Yes; HW TnL: No
Supported patches: NPatches : No; Bezier : No; RT : No
HW Clipping of TL Vertex : Yes
ColorWriteEnable : Yes
Can render patches efficiently without caching : No
Z compare func:
Never: On
Less: On
Equal: On
LessEqual: On
Greater: On
NotEqual: On
GreaterEqual: On
Always: On
Anti-aliasing => Edge: No
Z Bias: Yes
Fog Range: Yes
Fog PixelTable: Yes
Fog Vertex: Yes
W-Fog: Yes
W-Buffer: No
HSR without ZBuffer: No
Poly Z Test: No
MipMap Bias: Yes
Max PointSize: 256
Max Anisotropy: 4
Max MaxActiveLights: -1
Alpha => Gouraud: Yes; Texture: Yes; Palette: No
SrcBlend: BothInvSrcAlpha BothSrcAlpha DestAlpha DestColor InvDestAlpha InvDestColor InvSrcAlpha InvSrcColor One SrcAlpha SrcAlphaSat SrcColor Zero
DstBlend: DestAlpha DestColor InvDestAlpha InvDestColor InvSrcAlpha InvSrcColor One SrcAlpha SrcAlphaSat SrcColor Zero
ColorOp: Add AddSigned AddSigned2X AddSmooth BlendCurrentAlpha BlendDiffuseAlpha BlendFactorAlpha BlendTextureAlpha BlendTextureAlphaPM BumpEnvMap BumpEnvMapLuminance Disable DotProduct3 Lerp Modulate Modulate2X Modulate4X ModulateAlpha_AddColor ModulateColor_AddAlpha ModulateInvalpha_AddColor ModulateInvColor_AddAlpha MultiplyAdd PreModulate SelectArg1 SelectArg2 Subtract
TexAddress: Border Clamp IndependentUV Mirror MirrorOnce Wrap
Texture must be Power of 2: Yes
Texture must be square: No
Volumetric texture: Yes
Texture size: Min(1, 1); Max(2048, 2048)
Texture projection: PerPixel
Max Blend Stages: 8; Max Simultaneous Textures: 8; Max Tex Coord : 8
Max Texture Repeat: 8192
Max Texture Aspect Ratio: 2048
GuardBand from (-1536, -1664) to (2559, 2431)
Need to strip FVF : No
VertexShader Version : 1.1
PixelShader Version : 1.4
MaxNumber of streams : 16
Max Vertex Blend Matrices : 4; Max Index : 255
=========> end of D3D info <==========
Texture: A8R8G8B8 32 bits ALPHA RGB
Texture: X8R8G8B8 32 bits RGB
Texture: R5G6B5 16 bits RGB
Texture: A1R5G5B5 16 bits ALPHA RGB
Texture: A4R4G4B4 16 bits ALPHA RGB
Texture: A8 08 bits ALPHA
Texture: L8 08 bits
Texture: A8L8 16 bits ALPHA
Texture: A4L4 08 bits ALPHA
Texture: V8U8 16 bits Bump
Texture: L6V5U5 16 bits Bump
Texture: X8L8V8U8 32 bits Bump
Texture: Q8W8V8U8 32 bits Bump
Texture: UYVY -8 bits
Texture: YUY2 -8 bits
Texture: DXT1 -8 bits Compressed
Texture: DXT2 -8 bits Compressed
Texture: DXT3 -8 bits Compressed
Texture: DXT4 -8 bits Compressed
Texture: DXT5 -8 bits Compressed
==> Pal8 Tex: (null) 00 bits
==> RgbX Tex: X8R8G8B8 32 bits RGB
==> RgbA Tex: A8R8G8B8 32 bits ALPHA RGB
Warning: Scripts\White.Tga File not found !
Linear Fog On
=====> Shaders init <=====
Validate 0: 1
Validate 1: 1
Validate 2: 1
Validate 3: 1
Validate 4: 1
Validate 6: 1
Warning : can't find shader file 'DxShaders\VertexRef02.vso'
Info: MaxV: 0; MaxI: 0; NbPrim: 1; AvgV: 0; AvgI: 0; ST::NbMaxEntry: 16; ST::BufLgt: 0
NbVertexShader created on the fly : 0