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Realistic Mode stats conversion

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Realistic Mode stats conversion

Postby javilupsi » 05 May 2026, 22:24

As there might be a change in the Realistic Mode assignable stats points limit, a question has been brought to the table in the XKT Discord forum. I don't know if it has been already asked to you (here or wherever), so sorry if this issue is repeated, Manu. Here it is:

How exactly does the stats conversion work?

If we ensure to let the limit amount of points points unassigned (880 nowadays), we assumed that the formula might be:
30 + (x • 60 / 100)
With x being the points assigned to the stat

If that is the case, then do decimals count for the stat effectiveness?

When Realistic Mode is on, stats are resumed in the menu screen and, for example, FH, BH and SV are shown as 1 stat and not the 3 of each of them. That way, we don't know exactly how the conversion affects those stats individually. Anyways, I made some calculations that seem correct:

For individual stats:
30 + 93 • (60 / 100) = 85.8 ~ 86
30 + 94 • (60 / 100) = 86.4 ~ 86


For joint stats:
(90 + (93 + 93 + 93) • (60 / 100)) / 3 = 85.8 ~ 86
(90 + (94 + 94 + 94) • (60 / 100)) / 3 = 86.4 ~ 86


And it doesnt matter if we set a different distribution for the joint stats as long as the average keeps the same:
(90 + (93 + 93 + 93) • (60 / 100)) / 3 = 85.8 ~ 86
(90 + (90 + 97 + 94) • (60 / 100)) / 3 = 85.8 ~ 86


So the final question would be:
Do the decimals count only for the joint stat average calculation shown on the menu screen? Or are decimals taken into account for the individual stats effectiveness?

More specifically: is 85.8 FH power indeed worse than 86.4 FH power? Or do both count as 86%

Thank you so much beforehand and sorry for the long explanation. ':D
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Re: Realistic Mode stats conversion

Postby manutoo » 06 May 2026, 07:14

Hello,

decimals count for the skill effectiveness.
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