There are so many desynchronization errors now with online games. A kick serve to the CPU player when playing doubles online for me frequently causes an error, and just in general, there are too many. Can the game be made more stable?
Attached is a .dmo of a recent match. The first game is OK (may be an error there), but as the match progresses, the errors become numerous. Now, my opponent probably was cheating with lag, and I imagine that this could increase the number of these errors. The lag as indicated by ping was very good (around 110 ms, I think). But, he was doing something to disrupt this to his advantage. He started hitting lots of lobs and creating lag. What happens is that the sensitivity to the controls changes, such that my player will respond more slowly or faster to the controls randomly; so, when trying to return a lob, my player may move "two feet" with a pressing of a direction key for .05 second and then move only .1 foot for te next .05 second of the same key press. However, the ball's path is not affected (it doesn't curve from side to side -- it remains going in the same direction, as it should). This makes it extremely difficult to position my player to return the lob.
The errors, if not due to induced lag, reflect an issue with the current release. If you need any logs, I can send them.