Observation about point replay and actual play

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Observation about point replay and actual play

Postby CC » 10 Aug 2009, 17:07

This may not be a bug, but it is an observation. Sometimes the playback (not replay playback -- just normal play of action after the Warm-up or Match button is clicked) of online matches will show oddities such as skipped frames during player movement or choppiness of movement; also, sometimes movement will slow and then return to normal during a point or say during a serve (like the clap from a player after a good point will be in slow motion). For example, in one match, during normal play, I see the my player slowing during a rally, as if time is slowing for him (looks like he is struggling to move); but if I press F1 and watch the replay at normal speed, the slowing isn't visible. In this case, in the actual online match, there was slowing of movement for my player during this rally; so, what is seen during the normal play of the recording is correct, but the replay of the action (F1) seems to take out these inconsistencies (so there is a difference between what actually happened as seen with normal play of recording and what the replay shows).

Maybe this information will help ManuTOO in some way. I can post a recording if it would help.

Thanks.
CC
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Re: Observation about point replay and actual play

Postby manutoo » 11 Aug 2009, 15:11

Hello,

the slowing down during online play is usually due to have to wait for data from your opponent ; during the replay, the wait isn't needed as the data have been already recorded, thus there's no waiting...
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Re: Observation about point replay and actual play

Postby Santiago92 » 11 Aug 2009, 16:06

I don't know if it's similar, but sometimes when I play on World Tour, it seems I am dancing on the court, I run faster than usual but I lose the control of my player :shock:
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Re: Observation about point replay and actual play

Postby CC » 12 Aug 2009, 15:15

ManuTOO,

My post is a little confusing. I think that you are not understanding what I am saying.

I'm not talking about the slow movement when I am playing the online match real-time (in the present -- the opponent and I are connected over the Internet and playing each other). I am referring to the playback of the match from the .dmo file (the opponent and I have disconnected and I am watching the match).

OK. So, the issue is that when the .dmo file is played normally (say if the .ini file is edited with the name of the .dmo file, the game is launched, and the Warm-up option is clicked), the playback seems to show what happened during the actual match. Now, in the actual match there was slowing of movement, skipped frames, and such, and these can also be seen in the playback of the .dmo file when it is playing normally. That is not the issue.

However, if during the normal playback of the .dmo file the F1 key is pressed and action is replayed, the skipped frames and slowing of movement are taken out for the most part. So, when the action is played normally from the .dmo file, you see one thing; when the action is replayed from the .dmo file (using "Replay") at normal speed (as you have normal, half, quarter, etc., speed), you see another. That is the issue.

Thanks,

CC
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Re: Observation about point replay and actual play

Postby manutoo » 13 Aug 2009, 04:15

CC, I guess I got it right this time, so this is due that your PC is a bit limit to run the game, so sometimes it has to skip frames when there are a lot of calculation during the game ; during the Point Replay, these calculations don't occur, coz the PR is a bit like playing a video... (while the Match Replay is like a normal played match, using the recorded keyboard/gamepad input)
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Re: Observation about point replay and actual play

Postby CC » 13 Aug 2009, 05:03

ManuTOO,

I don't know how to respond. Maybe I don't understand your posts. Hmmm. When I was playing someone online, there were times when the action slowed and became jerky (my computer wasn't slow or skipping frames or overly busy or anything like that). My reaction was to keep the movement keys pressed down (and I pressed very hard as I was frustrated -- not that this helped) and watch closely my player and the ball hoping that my player would get to the ball in time. The movement would go back to normal speed and may later slow again. OK. So that was the experience during the match.
After that match, I loaded the .dmo file and viewed the match this way. Well, those moments of agony that I experienced online with this strange slow movement (please forget skipped frames for now -- not so much an issue there) I saw also while watching the .dmo normally (with no replay). As I wanted to examine this transition from normal movement to slow movement more closely, I replayed some of the action. I noticed that when this replay was going at normal speed (the same speed that the .dmo file was playing at outside of the replay) the slowness wasn't there. This doesn't have anything to do with my computer not being powerful enough or whatever, that I can see. Anyway, I thought this information may be useful to you in improving recordings or whatever. Maybe you can use it.

Thanks
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Re: Observation about point replay and actual play

Postby manutoo » 16 Aug 2009, 10:00

CC, my guess is still that it's a performance issue, coz the Point Replay is an exact recording of what occurred during the actual gameplay...
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Re: Observation about point replay and actual play

Postby CC » 16 Aug 2009, 15:50

ManuTOO,

OK. That last sentence helps me now to understand what you have been saying. Well, I think that the easiest way to test your theory is to play the .dmo on a more powerful computer. If you want to test it, I can post it. Otherwise, I should have a new computer in the next day or so, and I will test it on that system. If the observation remains the same, then there may be another issue, right?

Thanks!
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