Online Drop Shot Bug

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Online Drop Shot Bug

Postby Callan09 » 08 Jul 2009, 16:04

When the opponent hits a drop-shot, and my guy runs to it, he slows down massively :(

This is a huge problem, as it makes drop-shots unreturnable as unless i hit it with no direction or power, he wont get it at all :shock:
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Re: Online Drop Shot Bug

Postby btaylor » 09 Jul 2009, 05:23

I, too, have spoken about this "slowness" issue with getting my player to the drop shot...not only in on-line games, but in regular CPU play... :roll:
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Re: Online Drop Shot Bug

Postby CC » 09 Jul 2009, 15:38

I'm not an authority on this subject, so following are just my comments based on my assumptions.

Possibly auto-positioning is set too high? I have this setting at Slow. Also, I have found that if I keep the movement controls active (keep running to the ball) even when it seems as though I will never make it, many times I return the drop shot. When trying to reach these balls, I don't worry so much about trying to stop in the green zone or whatever. I just run and keep running, and with a drop shot that is almost out of reach, I have little time to prepare my return shot, but at least I can return the ball. So, that is what I would try: set auto-positioning to Average or Slow and don't release the movement controls when running to the ball.
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Re: Online Drop Shot Bug

Postby manutoo » 09 Jul 2009, 19:28

Hello,

if you have a .dmo with this happening, post it and tell me on what point it occurs.
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