by marckito_182 » 31 Jul 2015, 05:47
I need some help here too.
this is my system.log
===> GameSys Init <=== (core version: 1.2.00; date: Feb 28 2013, 20:39:39; for: Tennis Elbow 2013 1.0)
CpuName: AMD FX(tm)-6300 Six-Core Processor
CPU Id: AMD64 Family 21 Model 2 Stepping 0 (AuthenticAMD)
Speed: 3512 mhz; RAM: 1023 MB
OS: Windows 8 Pro v6.2 build #9200 (Unknown)
DirectX version: 9.0 (0x00090000)
Connected to Internet : INTERNET_CONNECTION_LAN
.Pak files are Modded - 'Menu' folder exists - 'Models' folder exists
Language = English
=====> Devices init <=====
Mouse Type: DI8DEVTYPE_MOUSE / 1 (Mouse / Mouse)
DID - DevName: USB,4-Axis,12-Button with POV; ProdName: USB,4-Axis,12-Button with POV
Joy 1: NbAxes = 4; NbButtons = 13; NbPovs = 1
=====> 3D engine init <=====
3dEngine Init; version: 2.00.91; date: Feb 23 2013; time: 13:09:27
DDD - Name: 1-AMD Radeon R9 200 Series; Device: aticfx32.dll
Display Device: 1-AMD Radeon R9 200 Series
GM 0: (640 x 480, 32 bits, 60 hz)
GM 1: (640 x 480, 16 bits, 60 hz)
GM 2: (720 x 480, 32 bits, 59 hz)
GM 3: (720 x 480, 16 bits, 59 hz)
GM 4: (720 x 480, 32 bits, 60 hz)
GM 5: (720 x 480, 16 bits, 60 hz)
GM 6: (800 x 600, 32 bits, 60 hz)
GM 7: (800 x 600, 16 bits, 60 hz)
GM 8: (1024 x 768, 32 bits, 60 hz)
GM 9: (1024 x 768, 16 bits, 60 hz)
GM 10: (1152 x 864, 32 bits, 60 hz)
GM 11: (1152 x 864, 16 bits, 60 hz)
GM 12: (1280 x 720, 32 bits, 59 hz)
GM 13: (1280 x 720, 16 bits, 59 hz)
GM 14: (1280 x 720, 32 bits, 60 hz)
GM 15: (1280 x 720, 16 bits, 60 hz)
GM 16: (1280 x 768, 32 bits, 60 hz)
GM 17: (1280 x 768, 16 bits, 60 hz)
GM 18: (1280 x 800, 32 bits, 60 hz)
GM 19: (1280 x 800, 16 bits, 60 hz)
GM 20: (1280 x 960, 32 bits, 60 hz)
GM 21: (1280 x 960, 16 bits, 60 hz)
GM 22: (1280 x 1024, 32 bits, 60 hz)
GM 23: (1280 x 1024, 16 bits, 60 hz)
GM 24: (1360 x 768, 32 bits, 60 hz)
GM 25: (1360 x 768, 16 bits, 60 hz)
GM 26: (1360 x 1024, 32 bits, 60 hz)
GM 27: (1360 x 1024, 16 bits, 60 hz)
GM 28: (1366 x 768, 32 bits, 60 hz)
GM 29: (1366 x 768, 16 bits, 60 hz)
GM 30: (1440 x 900, 32 bits, 60 hz)
GM 31: (1440 x 900, 16 bits, 60 hz)
GM 32: (1600 x 900, 32 bits, 60 hz)
GM 33: (1600 x 900, 16 bits, 60 hz)
GM 34: (1600 x 1200, 32 bits, 60 hz)
GM 35: (1600 x 1200, 16 bits, 60 hz)
Info: Can't create D3D Device with Hardware vertex processing ! (E_FAIL)
==> Going to try Software vertex processing
Error: Can't create D3D Device (E_FAIL)
Disp->SVM Error: 5
Info: MaxV: 0; MaxI: 0; NbPrim: 1; AvgV: 0; AvgI: 0; ST::NbMaxEntry: 16; ST::BufLgt: 0
NbVertexShader created on the fly : 0