by Chipsy » 27 Sep 2005, 12:26
I have the newest full version of your game and run it on windows 98, mouse will not work in the game. Mouse is optic Genius.
Opened Pak 'Data\Pak01.Pak', with 742 files inside
=====> Devices init <=====
DID - DevName: USB Dual Shock Pad; ProdName: USB Dual Shock Pad
Joy 1: NbAxes = 4; NbButtons = 12; NbPovs = 1
=====> 3D engine init <=====
3dEngine Init; version: 2.00.90; date: Aug 30 2005; time: 00:16:33
DDD - Name: NVIDIA RIVA TNT2 Model 64 V1.88; Device: NVDD32.DLL
Display Device: NVIDIA RIVA TNT2 Model 64 V1.88
GM 0: (320 x 200, 16 bits, 0 hz)
GM 1: (320 x 200, 32 bits, 0 hz)
GM 2: (320 x 240, 16 bits, 0 hz)
GM 3: (320 x 240, 32 bits, 0 hz)
GM 4: (400 x 300, 16 bits, 0 hz)
GM 5: (400 x 300, 32 bits, 0 hz)
GM 6: (480 x 360, 16 bits, 0 hz)
GM 7: (480 x 360, 32 bits, 0 hz)
GM 8: (512 x 384, 16 bits, 0 hz)
GM 9: (512 x 384, 32 bits, 0 hz)
GM 10: (640 x 400, 16 bits, 0 hz)
GM 11: (640 x 400, 32 bits, 0 hz)
GM 12: (640 x 480, 16 bits, 0 hz)
GM 13: (640 x 480, 32 bits, 0 hz)
GM 14: (800 x 600, 16 bits, 0 hz)
GM 15: (800 x 600, 32 bits, 0 hz)
GM 16: (960 x 720, 16 bits, 0 hz)
GM 17: (960 x 720, 32 bits, 0 hz)
GM 18: (1024 x 768, 16 bits, 0 hz)
GM 19: (1024 x 768, 32 bits, 0 hz)
GM 20: (1152 x 864, 16 bits, 0 hz)
GM 21: (1152 x 864, 32 bits, 0 hz)
GM 22: (1280 x 960, 16 bits, 0 hz)
GM 23: (1280 x 960, 32 bits, 0 hz)
GM 24: (1280 x 1024, 16 bits, 0 hz)
GM 25: (1280 x 1024, 32 bits, 0 hz)
GM 26: (1600 x 900, 16 bits, 0 hz)
GM 27: (1600 x 900, 32 bits, 0 hz)
GM 28: (1600 x 1200, 16 bits, 0 hz)
GM 29: (1600 x 1200, 32 bits, 0 hz)
GM 30: (1920 x 1080, 16 bits, 0 hz)
GM 31: (1920 x 1080, 32 bits, 0 hz)
GM 32: (1920 x 1200, 16 bits, 0 hz)
GM 33: (1920 x 1200, 32 bits, 0 hz)
GM 34: (1920 x 1440, 16 bits, 0 hz)
GM 35: (1920 x 1440, 32 bits, 0 hz)
=========> D3D info <==========
Mode set to 1024x768x32 (0hz) (ZBuf: 0; Stencil: 0; Sample: 0; Fullscreen)
Mem available for Textures: 38 MB
HW Rasterization: Yes; HW TnL: No
Supported patches: NPatches : No; Bezier : No; RT : No
HW Clipping of TL Vertex : Yes
ColorWriteEnable : No
Can render patches efficiently without caching : No
Z compare func:
Never: On
Less: On
Equal: On
LessEqual: On
Greater: On
NotEqual: On
GreaterEqual: On
Always: On
Anti-aliasing => Edge: No
Z Bias: No
Fog Range: Yes
Fog PixelTable: Yes
Fog Vertex: Yes
W-Fog: Yes
W-Buffer: Yes
HSR without ZBuffer: No
Poly Z Test: No
MipMap Bias: Yes
Max PointSize: 64
Max Anisotropy: 2
Max MaxActiveLights: -1
Alpha => Gouraud: Yes; Texture: Yes; Palette: No
SrcBlend: BothInvSrcAlpha BothSrcAlpha DestAlpha DestColor InvDestAlpha InvDestColor InvSrcAlpha InvSrcColor One SrcAlpha SrcAlphaSat SrcColor Zero
DstBlend: BothInvSrcAlpha BothSrcAlpha DestAlpha DestColor InvDestAlpha InvDestColor InvSrcAlpha InvSrcColor One SrcAlpha SrcAlphaSat SrcColor Zero
ColorOp: Add AddSigned AddSigned2X AddSmooth BlendCurrentAlpha BlendDiffuseAlpha BlendFactorAlpha BlendTextureAlpha BlendTextureAlphaPM Disable Modulate Modulate2X Modulate4X ModulateAlpha_AddColor ModulateColor_AddAlpha ModulateInvalpha_AddColor ModulateInvColor_AddAlpha PreModulate SelectArg1 SelectArg2 Subtract
TexAddress: Clamp IndependentUV Mirror Wrap
Texture must be Power of 2: Yes
Texture must be square: No
Volumetric texture: No
Texture size: Min(1, 1); Max(2048, 2048)
Texture projection: PerVertex
Max Blend Stages: 8; Max Simultaneous Textures: 2; Max Tex Coord : 8
Max Texture Repeat: 0
Max Texture Aspect Ratio: 0
GuardBand from (-2048, -2048) to (2047, 2047)
Need to strip FVF : No
VertexShader Version : 1.1
PixelShader Version : 0.0
MaxNumber of streams : 16
=========> end of D3D info <==========
Texture: A8R8G8B8 32 bits ALPHA RGB
Texture: X8R8G8B8 32 bits RGB
Texture: R5G6B5 16 bits RGB
Texture: X1R5G5B5 16 bits RGB
Texture: A1R5G5B5 16 bits ALPHA RGB
Texture: A4R4G4B4 16 bits ALPHA RGB
==> Pal8 Tex: (null) 00 bits
==> RgbX Tex: X8R8G8B8 32 bits RGB
==> RgbA Tex: A8R8G8B8 32 bits ALPHA RGB
Linear Fog On
=====> Shaders init <=====
Validate 0: 1
Validate 1: 1
Validate 2: 1
Validate 3: 1
Validate 4: -1
Validate 6: -1
Load shader file 'SpecialFx\WaterMirror.Shader'
Load shader file 'Scripts\Global.Shader'
Load shader file 'Scripts\Fx.Shader'
Load shader file 'Scripts\HUD.Shader'
Load shader file 'Scripts\Menu.Shader'
68 Shaders loaded: 92 stages, 86 TcMod, 33 DeformVertex and 0 AnimMaps
Bitmap(128*128*0)->Tex: Menu\Art\Circle.Tga (Format: RgbA)
Radius: 1.41421
Meshes => NbVertex: 4; NbIndex: 780 (Old NbP:4; loss: 0%)
Bitmap(512*512*0)->Tex: Menu\Font\HugeChars.Tga (Format: RgbA)
Back to rendering
Bitmap(256*128*0)->Tex: Menu\Art\TennisElbow.Tga (Format: RgbA)
=====> Sound init <=====
SoundCaps: Freq min = 8000; Freq max = 48000; PrimaryChannel = 2; Prim8b = 0; Prim16b = 1; 2nd8b = 0; 2nd16 = 1
Sound Card => Primary Stereo : yes; Buffer Stereo : yes
===> TE2005 Init <=== (version: 1.0a; date: Sep 14 2005; time: 00:42:50)
Bitmap(64*64*0)->Tex: Data\Textures\NotFound.Tga (Format: RgbA)
Bitmap(2*8*0)->Tex: Menu\Art\Line.Tga (Format: Rgb)
238 countries found
Loaded 'Data\Players.Ini' with 300 players
Loaded 'Data\TourCategory.Ini' with 19 categories
Loaded 'Data\Tour.Ini' with 125 tournaments
Found 4 Team cup rounds (Max = 5) (sizeof WT = 8334 KB)
=====> Menu init <=====
sizeof => item: 216; menu: 252; action: 12
Bitmap(32*32*0)->Tex: Menu\Art\CursorBall.Tga (Format: RgbA)
Bitmap(32*32*0)->Tex: Menu\Art\CursorMask.Tga (Format: Rgb)
Bitmap(32*32*0)->Tex: Menu\Art\Arrow.Tga (Format: RgbA)
Bitmap(32*32*0)->Tex: Meshes\Textures\Grille02.Tga (Format: Rgb)
Bitmap(512*256*0)->Tex: Menu\Art\Bg\Main.Jpg (Format: Rgb)
Bitmap(128*128*0)->Tex: Menu\Art\Bar01.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: Menu\Art\RoundBg01.Tga (Format: RgbA)
Bitmap(128*128*0)->Tex: Menu\Art\CircleRainbow.Tga (Format: Rgb)
Bitmap(512*256*0)->Tex: Menu\Art\Bg\Tournament.Jpg (Format: Rgb)
Bitmap(16*16*0)->Tex: Menu\Art\RoundBg03.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: Menu\Art\Ico\Soul_Human.Tga (Format: RgbA)
Bitmap(128*128*0)->Tex: Menu\Art\Ico\TrainingClub.Tga (Format: RgbA)
Bitmap(128*128*0)->Tex: Menu\Art\Ico\WorldTour.Tga (Format: RgbA)
Bitmap(128*128*0)->Tex: Menu\Art\Ico\Credits.Tga (Format: RgbA)
Bitmap(256*128*0)->Tex: Menu\Art\TennisElbow.Tga (Format: RgbA)
Bitmap(512*256*0)->Tex: Menu\Art\Bg\Club01.Jpg (Format: Rgb)
Bitmap(128*128*0)->Tex: Menu\Art\Ico\Play.Tga (Format: RgbA)
Bitmap(128*128*0)->Tex: Menu\Art\Ico\CharacterSheet.Tga (Format: RgbA)
Bitmap(128*128*0)->Tex: Menu\Art\Ico\PlayOptions.Tga (Format: RgbA)
Bitmap(128*128*0)->Tex: Menu\Art\Ico\Back.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: Menu\Art\Ico\ArrowU.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: Menu\Art\Ico\ArrowD.Tga (Format: RgbA)
Bitmap(512*512*0)->Tex: Menu\Art\Bg\Victory.Jpg (Format: Rgb)
Bitmap(128*128*0)->Tex: Menu\Art\Ico\Done.Tga (Format: RgbA)
Bitmap(512*256*0)->Tex: Menu\Art\Bg\Abstract01.Jpg (Format: Rgb)
Bitmap(32*32*0)->Tex: Menu\Art\Ico\Board_LastYear.Tga (Format: RgbA)
Bitmap(32*32*0)->Tex: Menu\Art\Ico\Board_Count.Tga (Format: RgbA)
Bitmap(512*512*0)->Tex: Menu\Font\HugeCharsAdd_r90.jpg (Format: Rgb)
Bitmap(256*128*0)->Tex: Menu\Art\2005_deg25.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: Menu\Art\Ico\Side_Profile.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: Menu\Art\Ico\Side_Controls.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: Menu\Art\Ico\Side_Audio.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: Menu\Art\Ico\Side_Video.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: Menu\Art\Ico\Side_MiscOption.Tga (Format: RgbA)
Bitmap(128*128*0)->Tex: Menu\Art\Ico\Quit.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: Menu\Art\Ico\Arrow.Tga (Format: RgbA)
Bitmap(2*16*0)->Tex: Menu\Art\RectBg03.Tga (Format: RgbA)
Bitmap(128*128*0)->Tex: Menu\Art\Ico\WarmUp.Tga (Format: RgbA)
Bitmap(128*128*0)->Tex: Menu\Art\Ico\Match.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: Menu\Art\Ico\PlayerStat.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: Menu\Art\Ico\Load.Tga (Format: RgbA)
Bitmap(16*2*0)->Tex: Data\Flags\Wave.Tga (Format: Rgb)
Bitmap(64*64*0)->Tex: Menu\Art\Ico\Soul_CPU.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: Menu\Art\Ico\Save.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: Menu\Art\Ico\Style_Defenser.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: Menu\Art\Ico\Style_Puncher.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: Menu\Art\Ico\Style_Varied.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: Menu\Art\Ico\Style_Volleyer.Tga (Format: RgbA)
Bitmap(128*128*0)->Tex: Menu\Art\Bar03.Tga (Format: RgbA)
Bitmap(128*16*0)->Tex: Menu\Art\Ico\SkillBar.Tga (Format: RgbA)
Bitmap(32*32*0)->Tex: Menu\Art\Ico\Color_Hair.Tga (Format: RgbA)
Bitmap(32*32*0)->Tex: Menu\Art\Ico\Color_Shirt.Tga (Format: RgbA)
Bitmap(32*32*0)->Tex: Menu\Art\Ico\Color_Cuff.Tga (Format: RgbA)
Bitmap(32*32*0)->Tex: Menu\Art\Ico\Char_Hand.Tga (Format: RgbA)
Bitmap(32*32*0)->Tex: Menu\Art\Ico\Color_Shorts.Tga (Format: RgbA)
Bitmap(32*32*0)->Tex: Menu\Art\Ico\Color_Skin.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: Menu\Art\Ico\NewGame.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: Menu\Art\Ico\PlayerBnk.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: Menu\Art\Ico\Board_Double.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: Menu\Art\Ico\Board_Single.Tga (Format: RgbA)
Bitmap(128*32*0)->Tex: Menu\Art\Ico\VolumeBar.Tga (Format: RgbA)
Bitmap(128*128*0)->Tex: Menu\Art\Ico\Court01.Tga (Format: RgbA)
Bitmap(128*128*0)->Tex: Menu\Art\Ico\Court02.Tga (Format: RgbA)
Bitmap(128*128*0)->Tex: Menu\Art\Ico\Court03.Tga (Format: RgbA)
Bitmap(128*128*0)->Tex: Menu\Art\Ico\Court04.Tga (Format: RgbA)
Bitmap(128*128*0)->Tex: Menu\Art\Ico\Court05.Tga (Format: RgbA)
Bitmap(128*128*0)->Tex: Menu\Art\Ico\NbSet01.Tga (Format: RgbA)
Bitmap(128*128*0)->Tex: Menu\Art\Ico\NbSet02.Tga (Format: RgbA)
Bitmap(128*128*0)->Tex: Menu\Art\Ico\NbSet03.Tga (Format: RgbA)
Bitmap(128*128*0)->Tex: Menu\Art\Ico\PlayerCfg01.Tga (Format: RgbA)
Bitmap(128*128*0)->Tex: Menu\Art\Ico\PlayerCfg04.Tga (Format: RgbA)
Bitmap(512*256*0)->Tex: Menu\Art\Bg\WorldTour.Jpg (Format: Rgb)
Bitmap(64*64*0)->Tex: Menu\Art\Ico\Board_Entry.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: Menu\Art\Ico\Board_Race.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: Menu\Art\Ico\Board_DrawFinal.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: Menu\Art\Ico\Board_DrawQualif.Tga (Format: RgbA)
Bitmap(128*128*0)->Tex: Menu\Art\Ico\Court06.Tga (Format: RgbA)
Bitmap(1*1*0)->Tex: Menu\Art\Ico\Court07.Tga (Format: Rgb)
Bitmap(1*1*0)->Tex: Menu\Art\Ico\Court08.Tga (Format: Rgb)
Bitmap(1*1*0)->Tex: Menu\Art\Ico\Court09.Tga (Format: Rgb)
Bitmap(1*1*0)->Tex: Menu\Art\Ico\Court10.Tga (Format: Rgb)
Bitmap(128*128*0)->Tex: Menu\Art\Ico\PlayerCfg02.Tga (Format: RgbA)
Bitmap(128*128*0)->Tex: Menu\Art\Ico\PlayerCfg03.Tga (Format: RgbA)
Bitmap(128*128*0)->Tex: Menu\Art\Ico\SwapEndsOff.Tga (Format: RgbA)
Bitmap(128*128*0)->Tex: Menu\Art\Ico\SwapEndsOn.Tga (Format: RgbA)
Bitmap(128*128*0)->Tex: Menu\Art\Ico\NextMatch.Tga (Format: RgbA)
Bitmap(128*128*0)->Tex: Menu\Art\Ico\TourInfo.Tga (Format: RgbA)
Bitmap(4*64*0)->Tex: Menu\Art\ReplayBarCenter.Tga (Format: Rgb)
Bitmap(1*32*0)->Tex: Menu\Art\ReplayBarEdge.Tga (Format: Rgb)
Bitmap(64*32*0)->Tex: Menu\Art\Ico\NavButton.Tga (Format: RgbA)
Bitmap(16*16*0)->Tex: Menu\Art\Ico\Nav_Beg.Tga (Format: RgbA)
Bitmap(32*16*0)->Tex: Menu\Art\Ico\Nav_2x.Tga (Format: RgbA)
Bitmap(32*16*0)->Tex: Menu\Art\Ico\Nav_d4.Tga (Format: RgbA)
Bitmap(16*16*0)->Tex: Menu\Art\Ico\Nav_Pause.Tga (Format: RgbA)
Bitmap(16*16*0)->Tex: Menu\Art\Ico\Nav_1x.Tga (Format: RgbA)
Bitmap(32*32*0)->Tex: Menu\Art\ReplayBarInfo.Tga (Format: RgbA)
102 Menus loaded in 7477 ms; 1126 Items; 1092 Actions; 12 VarRT; 3299 Cfg; 6967 Param
==> Memory needed for menu structures : 330 KB
===> Total Init Time = 19.442 s
WM_SIZE: 1024 x 768
Info: DeviceNotReset
Mode Reset to (1024,768); Pitch: 0
Meshes => NbVertex: 4; NbIndex: 780 (Old NbP:4; loss: 0%)
Back to rendering
=== Exit from MenuBack() ===
Mem available for Textures: 34 MB
=====> Exit GameSys <=====
NbIniCode = 403 (Max = 2000); Size = 4212 bytes (Max = 20000)
Mem available for Textures: 37 MB
Info: MaxV: 216; MaxI: 324; NbPrim: 24709; AvgV: 11; AvgI: 27
NbVertexShader created onfly : 7