A painful crash indeed...

the place to report any bug met in the game

A painful crash indeed...

Postby muscovite » 13 Sep 2005, 15:58

Just when I was playing set 3 of the Indian Wells final...
TennisElbow caused an Access Violation in module TennisElbow.exe at 001b:0045f3a4.
Exception handler called in Main Thread.
Error occurred at 9/13/2005 17:52:06.
C:\Program Files\Tennis Elbow 2005\TennisElbow.exe, run by User.
1 processor(s), type 586.
512 MBytes physical memory.
Read from location 00000053 caused an access violation.

Registers:
EAX=00000001 CS=001b EIP=0045f3a4 EFLGS=00210246
EBX=00000000 SS=0023 ESP=0012fcb8 EBP=4d56e867
ECX=ffffffff DS=0023 ESI=00cfd7f8 FS=003b
EDX=0012fda4 ES=0023 EDI=ffffffff GS=0000
Bytes at CS:EIP:
39 5f 54 75 0d 5f 33 c0 5b 81 c4 b8 00 00 00 c2
Stack dump:
0012fcb8: 00e8640c 00000006 42000000 00000000 00000000 ffffffff 3f800000 00000000
0012fcd8: ff000000 ffffffff 00000000 00000003 00000000 00000000 00462ffa 00e8640c
0012fcf8: 00cfd780 4d56e867 00000000 00000001 00414efc 00e80b00 0012fd04 00000000
0012fd18: ffffff00 00414eda 00cfd7f8 3a000000 3a8000f8 3f801000 3a8000da 3a000000
0012fd38: 3f802004 3f801000 3f8020fc 00000000 00000001 00000000 44200001 00000000
0012fd58: 3fca6a10 00000000 43f000b8 3f800000 4420005f 43f00000 000000e4 00415cc8
0012fd78: 00415d10 00e23718 00e23718 0012fda4 3f800000 00000000 00000000 00000000
0012fd98: 4d56e867 00000006 00000001 00000000 00000000 00000000 43f00000 00000001
0012fdb8: 00000003 00000000 00000002 00414f0e 00000000 0046151c 00000000 00000000
0012fdd8: 00e23768 00460838 00000000 00000001 00000000 00000000 0000eb08 00000000
0012fdf8: 0012fe2c 6df692fa 00000001 00000000 00000001 00000000 001503e4 00000000
0012fe18: 007361bf 0012fe04 0012feec 6e03c158 00000001 0043c238 3f800000 00000001
0012fe38: 00000000 00000000 00000000 00000001 0014e444 0014e440 0012fe64 6d3a5f86
0012fe58: 0014e444 0012feac 0014e440 6d3a3cf3 0014e524 0014e440 0012fe90 6d3a815f
0012fe78: 0014e440 00000000 00000000 00000001 015d08d0 00000001 00000000 00433597
0012fe98: 00000001 00000000 00000001 015d08d0 015d0908 00000000 00000000 00000000
0012feb8: 00000000 00000000 00432c86 00000000 00000000 0040595f 00405977 00000001
0012fed8: 00310036 0012ff34 7ffde000 ffffffff 013f07e0 0012ff24 004bacbb ffffffff
0012fef8: 00405bdb 00400000 00000000 00000000 00000001 00310036 00000000 7ffde000
0012ff18: ffffffff 0012ff0c 0012f8dc 0012ffb0 004794b0 004bc358 00000000 0012ffc0
0012ff38: 0047a39f 00400000 00000000 001423c5 00000001 00310036 00340037 7ffde000
0012ff58: 76b20000 001423c5 00000000 00000044 00144498 001444f8 00144510 00000000
0012ff78: 00000000 00000000 00000000 00000000 00000000 00000000 00000c01 00000001
0012ff98: 00000000 00000000 00010001 00000000 0012ff4c 0012fff0 0012ffe0 004794b0
0012ffb8: 004bcb18 00000000 0012fff0 7c816d4f 00310036 00340037 7ffde000 8054a938
0012ffd8: 0012ffc8 fd0e9020 ffffffff 7c8399f3 7c816d58 00000000 00000000 00000000
0012fff8: 00ef54b0 00000000
muscovite
Guest
 

nearly forgot

Postby muscovite » 13 Sep 2005, 16:01

Module list: names, addresses, sizes, time stamps and file times:
C:\Program Files\Tennis Elbow 2005\TennisElbow.exe, loaded at 0x00400000 - 430592 bytes - 42e25277 - file date is 7/23/2005 11:00:00
C:\WINDOWS\system32\uxtheme.dll, loaded at 0x5b260000 - 219648 bytes - 41228ed7 - file date is 8/18/2004 03:04:34
C:\WINDOWS\system32\comctl32.dll, loaded at 0x5d5b0000 - 611328 bytes - 41228e89 - file date is 8/18/2004 03:04:12
C:\WINDOWS\system32\HID.DLL, loaded at 0x68e60000 - 20992 bytes - 41228e82 - file date is 8/18/2004 03:04:16
C:\WINDOWS\system32\DINPUT8.dll, loaded at 0x6d3a0000 - 185856 bytes - 41228e8f - file date is 8/18/2004 03:04:12
C:\WINDOWS\system32\d3d8thk.dll, loaded at 0x6df20000 - 8192 bytes - 41228e71 - file date is 8/18/2004 03:04:12
C:\WINDOWS\system32\d3d8.dll, loaded at 0x6df30000 - 1179648 bytes - 41228e71 - file date is 8/18/2004 03:04:12
C:\WINDOWS\system32\msacm32.drv, loaded at 0x72cd0000 - 20992 bytes - 3bd086cf - file date is 10/20/2001 16:00:00
C:\WINDOWS\system32\wdmaud.drv, loaded at 0x72ce0000 - 23552 bytes - 41228ee5 - file date is 8/18/2004 03:05:14
C:\WINDOWS\system32\KsUser.dll, loaded at 0x73ea0000 - 4096 bytes - 41228e9d - file date is 8/18/2004 03:04:20
C:\WINDOWS\system32\DSOUND.dll, loaded at 0x73ed0000 - 367616 bytes - 41228eb3 - file date is 8/18/2004 03:04:14
C:\WINDOWS\system32\MSCTF.dll, loaded at 0x746e0000 - 294400 bytes - 41228eda - file date is 8/18/2004 03:04:22
C:\WINDOWS\system32\WINMM.dll, loaded at 0x76b20000 - 177152 bytes - 41228ef5 - file date is 8/18/2004 03:04:34
C:\WINDOWS\system32\WINTRUST.dll, loaded at 0x76c20000 - 176640 bytes - 41228edf - file date is 8/18/2004 03:04:34
C:\WINDOWS\system32\IMAGEHLP.dll, loaded at 0x76c80000 - 144384 bytes - 41228e92 - file date is 8/18/2004 03:04:16
C:\WINDOWS\WinSxS\x86_Microsoft.Windows.Common-Controls_6595b64144ccf1df_6.0.2600.2180_x-ww_a84f1ff9\comctl32.dll, loaded at 0x773c0000 - 1050624 bytes - 41228e63 - file date is 8/18/2004 03:01:56
C:\WINDOWS\system32\ole32.dll, loaded at 0x774d0000 - 1284608 bytes - 42713a53 - file date is 4/28/2005 23:32:36
C:\WINDOWS\system32\SETUPAPI.DLL, loaded at 0x77910000 - 990208 bytes - 41228eb7 - file date is 8/17/2004 16:04:30
C:\WINDOWS\system32\CRYPT32.dll, loaded at 0x77a70000 - 600576 bytes - 41228e70 - file date is 8/18/2004 03:04:12
C:\WINDOWS\system32\MSASN1.dll, loaded at 0x77b10000 - 57344 bytes - 41228ed3 - file date is 8/18/2004 03:04:22
C:\WINDOWS\system32\midimap.dll, loaded at 0x77bc0000 - 18944 bytes - 41228e99 - file date is 8/18/2004 03:04:20
C:\WINDOWS\system32\MSACM32.dll, loaded at 0x77bd0000 - 71680 bytes - 41228ebf - file date is 8/18/2004 03:04:22
C:\WINDOWS\system32\VERSION.dll, loaded at 0x77bf0000 - 18944 bytes - 41228ed5 - file date is 8/18/2004 03:04:34
C:\WINDOWS\system32\msvcrt.dll, loaded at 0x77c00000 - 343040 bytes - 41228f42 - file date is 8/18/2004 03:04:24
C:\WINDOWS\system32\USER32.dll, loaded at 0x77d30000 - 577536 bytes - 4226036a - file date is 3/2/2005 22:18:18
C:\WINDOWS\system32\ADVAPI32.dll, loaded at 0x77dc0000 - 687104 bytes - 41228e7e - file date is 8/18/2004 03:04:10
C:\WINDOWS\system32\RPCRT4.dll, loaded at 0x77e70000 - 581120 bytes - 41228eb4 - file date is 8/18/2004 03:04:30
C:\WINDOWS\system32\GDI32.dll, loaded at 0x77f10000 - 278016 bytes - 41228e7c - file date is 8/18/2004 03:04:14
C:\WINDOWS\system32\SHLWAPI.dll, loaded at 0x77f60000 - 473600 bytes - 42c74a9a - file date is 7/3/2005 06:17:00
C:\WINDOWS\system32\Secur32.dll, loaded at 0x77fe0000 - 55808 bytes - 41228ec6 - file date is 8/18/2004 03:04:30
C:\WINDOWS\system32\kernel32.dll, loaded at 0x7c800000 - 989696 bytes - 41228ee4 - file date is 8/18/2004 03:04:20
C:\WINDOWS\system32\ntdll.dll, loaded at 0x7c900000 - 712192 bytes - 41228ee4 - file date is 8/18/2004 03:04:04
C:\WINDOWS\system32\SHELL32.dll, loaded at 0x7c9c0000 - 8467456 bytes - 4223a569 - file date is 3/1/2005 03:12:42
muscovite
Guest
 

Postby manutoo » 13 Sep 2005, 17:44

Hello,

what is your configuration ? CPU, graphic card, Windows version ?

did it happen only 1 time ?

Could you post your "System.log" file, too ? (from Tennis Elbow directory)
ManuTOO
== Mana Games ==

>> I don't answer Private Message, except if it's really a _Private_ topic <<
User avatar
manutoo
Game Author
 
Messages: 15590
Gaming Since: 24 Jan 2004, 15:38
Location: France

system configuration + system.log

Postby muscovite » 13 Sep 2005, 20:54

Hi

Thanks for taking care of my problem.
I haven't experienced anything of the kind before today's crash.
I don't think it's going to be much of a problem for me but I thought
you'd be interested in more information about the behaviour of your program.
By the way, the game you created is absolutely the best tennis simulator I've ever come across!
I'm not a regular player but TE gives me a great tactical feel of the real game.

Voilà, my PC:

OS: Microsoft Windows XP Professional 5.1.2600 SP2 Build 2600
CPU: x86 Family 15 Model 2 Stepping 7 GenuineIntel ~2244 Hz
BIOS: Award Software International, Inc. 6.00 PG, 02.12.2002
RAM: 512.00 Mb
Pagefile: 1.45 Gb

Sound: Realtek AC'97 Audio
IRQ: 17
I/O port: 0x0000C000-0x0000C0FF
I/O port: 0x0000C400-0x0000C43F
Address: 0xE2101000-0xE21011FF
Address: 0xE2102000-0xE21020FF

Video: RADEON 7500 SERIES
Adapter: ATI display adapter AGP (0x5157)
Memory: 64 Mb
Res: 1280 x 1024 x 75 Hz
I/O port: 0x00009000-0x00009FFF
Address: 0xE1000000-0xE100FFFF
IRQ: 16
I/O port: 0x000003B0-0x000003BB
I/O port: 0x000003C0-0x000003DF
Address: 0xA0000-0xBFFFF






=====================================================


Opened Pak 'Data\Pak01.Pak', with 713 files inside

=====> Devices init <=====
Failed: DIERR_DEVICENOTREG
Failed: DIERR_DEVICENOTREG
Failed: DIERR_DEVICENOTREG
Failed: DIERR_DEVICENOTREG

=====> 3D engine init <=====
3dEngine Init; version: 2.00.90; date: Jul 20 2005; time: 16:03:06
DDD - Name: RADEON 7500 SERIES; Device: ati2dvag.dll
Display Device: RADEON 7500 SERIES
GM 0: (320 x 200, 16 bits, 60 hz)
GM 1: (320 x 200, 32 bits, 60 hz)
GM 2: (320 x 200, 16 bits, 75 hz)
GM 3: (320 x 200, 32 bits, 75 hz)
GM 4: (320 x 240, 16 bits, 60 hz)
GM 5: (320 x 240, 32 bits, 60 hz)
GM 6: (320 x 240, 16 bits, 75 hz)
GM 7: (320 x 240, 32 bits, 75 hz)
GM 8: (400 x 300, 16 bits, 60 hz)
GM 9: (400 x 300, 32 bits, 60 hz)
GM 10: (400 x 300, 16 bits, 75 hz)
GM 11: (400 x 300, 32 bits, 75 hz)
GM 12: (512 x 384, 16 bits, 60 hz)
GM 13: (512 x 384, 32 bits, 60 hz)
GM 14: (512 x 384, 16 bits, 75 hz)
GM 15: (512 x 384, 32 bits, 75 hz)
GM 16: (640 x 400, 16 bits, 60 hz)
GM 17: (640 x 400, 32 bits, 60 hz)
GM 18: (640 x 400, 16 bits, 75 hz)
GM 19: (640 x 400, 32 bits, 75 hz)
GM 20: (640 x 480, 16 bits, 60 hz)
GM 21: (640 x 480, 32 bits, 60 hz)
GM 22: (640 x 480, 16 bits, 72 hz)
GM 23: (640 x 480, 32 bits, 72 hz)
GM 24: (640 x 480, 16 bits, 75 hz)
GM 25: (640 x 480, 32 bits, 75 hz)
GM 26: (720 x 480, 16 bits, 60 hz)
GM 27: (720 x 480, 32 bits, 60 hz)
GM 28: (720 x 480, 16 bits, 75 hz)
GM 29: (720 x 480, 32 bits, 75 hz)
GM 30: (720 x 576, 16 bits, 59 hz)
GM 31: (720 x 576, 32 bits, 59 hz)
GM 32: (720 x 576, 16 bits, 60 hz)
GM 33: (720 x 576, 32 bits, 60 hz)
GM 34: (720 x 576, 16 bits, 75 hz)
GM 35: (720 x 576, 32 bits, 75 hz)
GM 36: (800 x 600, 16 bits, 56 hz)
GM 37: (800 x 600, 32 bits, 56 hz)
GM 38: (800 x 600, 16 bits, 60 hz)
GM 39: (800 x 600, 32 bits, 60 hz)
GM 40: (800 x 600, 16 bits, 70 hz)
GM 41: (800 x 600, 32 bits, 70 hz)
GM 42: (800 x 600, 16 bits, 72 hz)
GM 43: (800 x 600, 32 bits, 72 hz)
GM 44: (800 x 600, 16 bits, 75 hz)
GM 45: (800 x 600, 32 bits, 75 hz)
GM 46: (848 x 480, 16 bits, 60 hz)
GM 47: (848 x 480, 32 bits, 60 hz)
GM 48: (848 x 480, 16 bits, 75 hz)
GM 49: (848 x 480, 32 bits, 75 hz)
GM 50: (1024 x 768, 16 bits, 60 hz)
GM 51: (1024 x 768, 32 bits, 60 hz)
GM 52: (1024 x 768, 16 bits, 70 hz)
GM 53: (1024 x 768, 32 bits, 70 hz)
GM 54: (1024 x 768, 16 bits, 72 hz)
GM 55: (1024 x 768, 32 bits, 72 hz)
GM 56: (1024 x 768, 16 bits, 75 hz)
GM 57: (1024 x 768, 32 bits, 75 hz)
GM 58: (1152 x 864, 16 bits, 60 hz)
GM 59: (1152 x 864, 32 bits, 60 hz)
GM 60: (1152 x 864, 16 bits, 70 hz)
GM 61: (1152 x 864, 32 bits, 70 hz)
GM 62: (1152 x 864, 16 bits, 75 hz)
GM 63: (1152 x 864, 32 bits, 75 hz)
GM 64: (1280 x 720, 16 bits, 60 hz)
GM 65: (1280 x 720, 32 bits, 60 hz)
GM 66: (1280 x 720, 16 bits, 75 hz)
GM 67: (1280 x 720, 32 bits, 75 hz)
GM 68: (1280 x 768, 16 bits, 60 hz)
GM 69: (1280 x 768, 32 bits, 60 hz)
GM 70: (1280 x 768, 16 bits, 75 hz)
GM 71: (1280 x 768, 32 bits, 75 hz)
GM 72: (1280 x 960, 16 bits, 60 hz)
GM 73: (1280 x 960, 32 bits, 60 hz)
GM 74: (1280 x 960, 16 bits, 70 hz)
GM 75: (1280 x 960, 32 bits, 70 hz)
GM 76: (1280 x 960, 16 bits, 72 hz)
GM 77: (1280 x 960, 32 bits, 72 hz)
GM 78: (1280 x 960, 16 bits, 75 hz)
GM 79: (1280 x 960, 32 bits, 75 hz)
GM 80: (1280 x 1024, 16 bits, 60 hz)
GM 81: (1280 x 1024, 32 bits, 60 hz)
GM 82: (1280 x 1024, 16 bits, 70 hz)
GM 83: (1280 x 1024, 32 bits, 70 hz)
GM 84: (1280 x 1024, 16 bits, 75 hz)
GM 85: (1280 x 1024, 32 bits, 75 hz)
=========> D3D info <==========
Mode set to 1272x926x32 (0hz) (ZBuf: 0; Stencil: 0; Sample: 0; Windowed)
Mem available for Textures: 171 MB
HW Rasterization: Yes; HW TnL: Yes
Supported patches: NPatches : No; Bezier : No; RT : No
HW Clipping of TL Vertex : No
ColorWriteEnable : Yes
Can render patches efficiently without caching : No
Z compare func:
Never: On
Less: On
Equal: On
LessEqual: On
Greater: On
NotEqual: On
GreaterEqual: On
Always: On
Anti-aliasing => Edge: Yes
Z Bias: Yes
Fog Range: Yes
Fog PixelTable: No
Fog Vertex: Yes
W-Fog: No
W-Buffer: No
HSR without ZBuffer: No
Poly Z Test: Yes
MipMap Bias: Yes
Max PointSize: 256
Max Anisotropy: 16
Max MaxActiveLights: 8
Alpha => Gouraud: Yes; Texture: Yes; Palette: No
SrcBlend: BothInvSrcAlpha BothSrcAlpha DestAlpha DestColor InvDestAlpha InvDestColor InvSrcAlpha InvSrcColor One SrcAlpha SrcAlphaSat SrcColor Zero
DstBlend: BothInvSrcAlpha BothSrcAlpha DestAlpha DestColor InvDestAlpha InvDestColor InvSrcAlpha InvSrcColor One SrcAlpha SrcColor Zero
ColorOp: Add AddSigned AddSigned2X AddSmooth BlendCurrentAlpha BlendDiffuseAlpha BlendFactorAlpha BlendTextureAlpha BlendTextureAlphaPM BumpEnvMap Disable DotProduct3 Lerp Modulate Modulate2X Modulate4X ModulateAlpha_AddColor ModulateColor_AddAlpha ModulateInvalpha_AddColor ModulateInvColor_AddAlpha MultiplyAdd SelectArg1 SelectArg2 Subtract
TexAddress: Clamp IndependentUV Mirror MirrorOnce Wrap
Texture must be Power of 2: Yes
Texture must be square: No
Volumetric texture: Yes
Texture size: Min(1, 1); Max(2048, 2048)
Texture projection: PerPixel
Max Blend Stages: 8; Max Simultaneous Textures: 3; Max Tex Coord : 3
Max Texture Repeat: 2048
Max Texture Aspect Ratio: 2048
GuardBand from (0, 0) to (0, 0)
Need to strip FVF : Yes
VertexShader Version : 1.1
PixelShader Version : 0.0
MaxNumber of streams : 12
=========> end of D3D info <==========
Texture: A8R8G8B8 32 bits ALPHA RGB
Texture: X8R8G8B8 32 bits RGB
Texture: R5G6B5 16 bits RGB
Texture: X1R5G5B5 16 bits RGB
Texture: A1R5G5B5 16 bits ALPHA RGB
Texture: A4R4G4B4 16 bits ALPHA RGB
Texture: R3G3B2 08 bits RGB
Texture: A8 08 bits ALPHA
Texture: L8 08 bits
Texture: A8L8 16 bits ALPHA
Texture: V8U8 16 bits Bump
Texture: DXT1 -8 bits Compressed
Texture: DXT2 -8 bits Compressed
Texture: DXT3 -8 bits Compressed
Texture: DXT4 -8 bits Compressed
Texture: DXT5 -8 bits Compressed
==> Pal8 Tex: (null) 00 bits
==> RgbX Tex: X8R8G8B8 32 bits RGB
==> RgbA Tex: A8R8G8B8 32 bits ALPHA RGB
Linear Fog On
=====> Shaders init <=====
Validate 0: 1
Validate 1: 1
Validate 2: 1
Validate 3: 1
Validate 4: 1
Validate 6: 1
Load shader file 'SpecialFx\WaterMirror.Shader'
Load shader file 'Scripts\Global.Shader'
Load shader file 'Scripts\Fx.Shader'
Load shader file 'Scripts\HUD.Shader'
Load shader file 'Scripts\Menu.Shader'
68 Shaders loaded: 94 stages, 86 TcMod, 33 DeformVertex and 0 AnimMaps
Bitmap(128*128*0)->Tex: Menu\Art\Circle.Tga (Format: RgbA)
Radius: 1.41421
Meshes => NbVertex: 4; NbIndex: 780 (Old NbP:4; loss: 0%)
Bitmap(512*512*0)->Tex: Menu\Font\HugeChars.Tga (Format: RgbA)
Back to rendering
Bitmap(256*128*0)->Tex: Menu\Art\TennisElbow.Tga (Format: RgbA)

=====> Sound init <=====
SoundCaps: Freq min = 100; Freq max = 192000; PrimaryChannel = 2; Prim8b = 1; Prim16b = 1; 2nd8b = 1; 2nd16 = 1
Sound Card => Primary Stereo : yes; Buffer Stereo : yes

===> TE2005 Init <=== (version: 1.0; date: Jul 23 2005; time: 21:21:35)
Bitmap(64*64*0)->Tex: Data\Textures\NotFound.Tga (Format: RgbA)
Bitmap(2*8*0)->Tex: Menu\Art\Line.Tga (Format: Rgb)
238 countries found
Loaded 'Data\Players.Ini' with 300 players
Loaded 'Data\TourCategory.Ini' with 19 categories
Loaded 'Data\Tour.Ini' with 108 tournaments
Found 4 Team cup rounds (Max = 5) (sizeof WT = 8334 KB)

=====> Menu init <=====
sizeof => item: 216; menu: 252; action: 12
Bitmap(32*32*0)->Tex: Menu\Art\CursorBall.Tga (Format: RgbA)
Bitmap(32*32*0)->Tex: Menu\Art\CursorMask.Tga (Format: Rgb)
Bitmap(32*32*0)->Tex: Menu\Art\Arrow.Tga (Format: RgbA)
Bitmap(32*32*0)->Tex: Meshes\Textures\Grille02.Tga (Format: Rgb)
Bitmap(512*256*0)->Tex: Menu\Art\Bg\Main.Jpg (Format: Rgb)
Bitmap(128*128*0)->Tex: Menu\Art\Bar01.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: Menu\Art\RoundBg01.Tga (Format: RgbA)
Bitmap(128*128*0)->Tex: Menu\Art\CircleRainbow.Tga (Format: Rgb)
Bitmap(512*256*0)->Tex: Menu\Art\Bg\Tournament.Jpg (Format: Rgb)
Bitmap(16*16*0)->Tex: Menu\Art\RoundBg03.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: Menu\Art\Ico\Soul_Human.Tga (Format: RgbA)
Bitmap(128*128*0)->Tex: Menu\Art\Ico\TrainingClub.Tga (Format: RgbA)
Bitmap(128*128*0)->Tex: Menu\Art\Ico\WorldTour.Tga (Format: RgbA)
Bitmap(128*128*0)->Tex: Menu\Art\Ico\Credits.Tga (Format: RgbA)
Bitmap(256*128*0)->Tex: Menu\Art\TennisElbow.Tga (Format: RgbA)
Bitmap(512*256*0)->Tex: Menu\Art\Bg\Club01.Jpg (Format: Rgb)
Bitmap(128*128*0)->Tex: Menu\Art\Ico\Play.Tga (Format: RgbA)
Bitmap(128*128*0)->Tex: Menu\Art\Ico\CharacterSheet.Tga (Format: RgbA)
Bitmap(128*128*0)->Tex: Menu\Art\Ico\PlayOptions.Tga (Format: RgbA)
Bitmap(128*128*0)->Tex: Menu\Art\Ico\Back.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: Menu\Art\Ico\ArrowU.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: Menu\Art\Ico\ArrowD.Tga (Format: RgbA)
Bitmap(512*512*0)->Tex: Menu\Art\Bg\Victory.Jpg (Format: Rgb)
Bitmap(128*128*0)->Tex: Menu\Art\Ico\Done.Tga (Format: RgbA)
Bitmap(512*256*0)->Tex: Menu\Art\Bg\Abstract01.Jpg (Format: Rgb)
Bitmap(32*32*0)->Tex: Menu\Art\Ico\Board_LastYear.Tga (Format: RgbA)
Bitmap(32*32*0)->Tex: Menu\Art\Ico\Board_Count.Tga (Format: RgbA)
Bitmap(512*512*0)->Tex: Menu\Font\HugeCharsAdd_r90.jpg (Format: Rgb)
Bitmap(256*128*0)->Tex: Menu\Art\2005_deg25.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: Menu\Art\Ico\Side_Profile.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: Menu\Art\Ico\Side_Controls.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: Menu\Art\Ico\Side_Audio.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: Menu\Art\Ico\Side_Video.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: Menu\Art\Ico\Side_MiscOption.Tga (Format: RgbA)
Bitmap(128*128*0)->Tex: Menu\Art\Ico\Quit.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: Menu\Art\Ico\Arrow.Tga (Format: RgbA)
Bitmap(2*16*0)->Tex: Menu\Art\RectBg03.Tga (Format: RgbA)
Bitmap(128*128*0)->Tex: Menu\Art\Ico\WarmUp.Tga (Format: RgbA)
Bitmap(128*128*0)->Tex: Menu\Art\Ico\Match.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: Menu\Art\Ico\PlayerStat.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: Menu\Art\Ico\Load.Tga (Format: RgbA)
Bitmap(16*2*0)->Tex: Data\Flags\Wave.Tga (Format: Rgb)
Bitmap(64*64*0)->Tex: Menu\Art\Ico\Soul_CPU.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: Menu\Art\Ico\Save.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: Menu\Art\Ico\Style_Defenser.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: Menu\Art\Ico\Style_Puncher.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: Menu\Art\Ico\Style_Varied.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: Menu\Art\Ico\Style_Volleyer.Tga (Format: RgbA)
Bitmap(128*128*0)->Tex: Menu\Art\Bar03.Tga (Format: RgbA)
Bitmap(128*16*0)->Tex: Menu\Art\Ico\SkillBar.Tga (Format: RgbA)
Bitmap(32*32*0)->Tex: Menu\Art\Ico\Color_Hair.Tga (Format: RgbA)
Bitmap(32*32*0)->Tex: Menu\Art\Ico\Color_Shirt.Tga (Format: RgbA)
Bitmap(32*32*0)->Tex: Menu\Art\Ico\Color_Cuff.Tga (Format: RgbA)
Bitmap(32*32*0)->Tex: Menu\Art\Ico\Char_Hand.Tga (Format: RgbA)
Bitmap(32*32*0)->Tex: Menu\Art\Ico\Color_Shorts.Tga (Format: RgbA)
Bitmap(32*32*0)->Tex: Menu\Art\Ico\Color_Skin.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: Menu\Art\Ico\NewGame.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: Menu\Art\Ico\PlayerBnk.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: Menu\Art\Ico\Board_Double.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: Menu\Art\Ico\Board_Single.Tga (Format: RgbA)
Bitmap(128*32*0)->Tex: Menu\Art\Ico\VolumeBar.Tga (Format: RgbA)
Bitmap(128*128*0)->Tex: Menu\Art\Ico\Court01.Tga (Format: RgbA)
Bitmap(128*128*0)->Tex: Menu\Art\Ico\Court02.Tga (Format: RgbA)
Bitmap(128*128*0)->Tex: Menu\Art\Ico\Court03.Tga (Format: RgbA)
Bitmap(128*128*0)->Tex: Menu\Art\Ico\Court04.Tga (Format: RgbA)
Bitmap(128*128*0)->Tex: Menu\Art\Ico\Court05.Tga (Format: RgbA)
Bitmap(128*128*0)->Tex: Menu\Art\Ico\NbSet01.Tga (Format: RgbA)
Bitmap(128*128*0)->Tex: Menu\Art\Ico\NbSet02.Tga (Format: RgbA)
Bitmap(128*128*0)->Tex: Menu\Art\Ico\NbSet03.Tga (Format: RgbA)
Bitmap(128*128*0)->Tex: Menu\Art\Ico\PlayerCfg01.Tga (Format: RgbA)
Bitmap(128*128*0)->Tex: Menu\Art\Ico\PlayerCfg04.Tga (Format: RgbA)
Bitmap(512*256*0)->Tex: Menu\Art\Bg\WorldTour.Jpg (Format: Rgb)
Bitmap(64*64*0)->Tex: Menu\Art\Ico\Board_Entry.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: Menu\Art\Ico\Board_Race.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: Menu\Art\Ico\Board_DrawFinal.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: Menu\Art\Ico\Board_DrawQualif.Tga (Format: RgbA)
Bitmap(128*128*0)->Tex: Menu\Art\Ico\PlayerCfg02.Tga (Format: RgbA)
Bitmap(128*128*0)->Tex: Menu\Art\Ico\PlayerCfg03.Tga (Format: RgbA)
Bitmap(128*128*0)->Tex: Menu\Art\Ico\SwapEndsOff.Tga (Format: RgbA)
Bitmap(128*128*0)->Tex: Menu\Art\Ico\SwapEndsOn.Tga (Format: RgbA)
Bitmap(128*128*0)->Tex: Menu\Art\Ico\NextMatch.Tga (Format: RgbA)
Bitmap(128*128*0)->Tex: Menu\Art\Ico\TourInfo.Tga (Format: RgbA)
Bitmap(4*64*0)->Tex: Menu\Art\ReplayBarCenter.Tga (Format: Rgb)
Bitmap(1*32*0)->Tex: Menu\Art\ReplayBarEdge.Tga (Format: Rgb)
Bitmap(64*32*0)->Tex: Menu\Art\Ico\NavButton.Tga (Format: RgbA)
Bitmap(16*16*0)->Tex: Menu\Art\Ico\Nav_Beg.Tga (Format: RgbA)
Bitmap(32*16*0)->Tex: Menu\Art\Ico\Nav_2x.Tga (Format: RgbA)
Bitmap(32*16*0)->Tex: Menu\Art\Ico\Nav_d4.Tga (Format: RgbA)
Bitmap(16*16*0)->Tex: Menu\Art\Ico\Nav_Pause.Tga (Format: RgbA)
Bitmap(16*16*0)->Tex: Menu\Art\Ico\Nav_1x.Tga (Format: RgbA)
Bitmap(32*32*0)->Tex: Menu\Art\ReplayBarInfo.Tga (Format: RgbA)
102 Menus loaded in 1309 ms; 1115 Items; 1078 Actions; 10 VarRT; 3262 Cfg; 6902 Param
==> Memory needed for menu structures : 327 KB
===> Total Init Time = 2.631 s
Bitmap(256*256*256)->Tex: Data\Menu\CharSheet.Bmp (Format: RgbA)
NumTex: 96; NumPal: 65535; Dx: 256; Dy; 256; Name: Data\Menu\CharSheet
Bitmap(128*64*0)->Tex: Data\Flags\RU.Tga (Format: Rgb)
Bitmap(256*256*256)->Tex: Data\Menu\CharSheet.Bmp (Format: RgbA)
NumTex: 96; NumPal: 65535; Dx: 256; Dy; 256; Name: Data\Menu\CharSheet
Bitmap(256*256*256)->Tex: Data\Menu\CharSheet.Bmp (Format: RgbA)
NumTex: 96; NumPal: 65535; Dx: 256; Dy; 256; Name: Data\Menu\CharSheet
Bitmap(256*256*256)->Tex: Data\Menu\CharSheet.Bmp (Format: RgbA)
NumTex: 96; NumPal: 65535; Dx: 256; Dy; 256; Name: Data\Menu\CharSheet
Bitmap(128*64*0)->Tex: Data\Flags\TH.Tga (Format: Rgb)
Bitmap(1024*512*0)->Tex: Data\Court04\Court.Jpg (Format: Rgb)
Bitmap(4*1*0)->Tex: Data\Textures\CourtLine.Tga (Format: RgbA)
Radius: 759.213
Meshes => NbVertex: 48; NbIndex: 846 (Old NbP:48; loss: 0%)
Bitmap(512*64*0)->Tex: Data\MiscSprite\Misc_00.Tga (Format: RgbA)
Bitmap(128*128*256)->Tex: Data\Court04\Umpire_01.Bmp (Format: RgbA)
NumTex: 101; NumPal: 65535; Dx: 128; Dy; 128; Name: Data\Court04\Umpire_01
Bitmap(128*128*256)->Tex: Data\Court04\Umpire_00.Bmp (Format: RgbA)
NumTex: 102; NumPal: 65535; Dx: 128; Dy; 128; Name: Data\Court04\Umpire_00
Bitmap(256*128*0)->Tex: Data\Court04\Crowd_00.Bmp (Format: Rgb)
Bitmap(256*128*0)->Tex: Data\Court04\Crowd_01.Bmp (Format: Rgb)
Bitmap(256*128*0)->Tex: Data\Court04\Crowd_02.Bmp (Format: Rgb)
Bitmap(512*512*256)->Tex: Data\Char02\Down_02.Bmp (Format: RgbA)
NumTex: 106; NumPal: 65535; Dx: 512; Dy; 512; Name: Data\Char02\Down_02
Bitmap(512*512*256)->Tex: Data\Char02\Down_01.Bmp (Format: RgbA)
NumTex: 107; NumPal: 65535; Dx: 512; Dy; 512; Name: Data\Char02\Down_01
Bitmap(512*512*256)->Tex: Data\Char02\Down_03.Bmp (Format: RgbA)
NumTex: 108; NumPal: 65535; Dx: 512; Dy; 512; Name: Data\Char02\Down_03
Bitmap(512*512*256)->Tex: Data\Char02\Down_00.Bmp (Format: RgbA)
NumTex: 109; NumPal: 65535; Dx: 512; Dy; 512; Name: Data\Char02\Down_00
Bitmap(512*256*256)->Tex: Data\Char02\Up_01.Bmp (Format: RgbA)
NumTex: 110; NumPal: 65535; Dx: 512; Dy; 256; Name: Data\Char02\Up_01
Bitmap(512*256*256)->Tex: Data\Char02\Up_02.Bmp (Format: RgbA)
NumTex: 111; NumPal: 65535; Dx: 512; Dy; 256; Name: Data\Char02\Up_02
Bitmap(512*256*256)->Tex: Data\Char02\Up_00.Bmp (Format: RgbA)
NumTex: 112; NumPal: 65535; Dx: 512; Dy; 256; Name: Data\Char02\Up_00
Bitmap(512*256*256)->Tex: Data\Char02\Up_03.Bmp (Format: RgbA)
NumTex: 113; NumPal: 65535; Dx: 512; Dy; 256; Name: Data\Char02\Up_03
Mem available for Textures: 164 MB
Bitmap(256*256*256)->Tex: Data\Menu\CharSheet.Bmp (Format: RgbA)
NumTex: 96; NumPal: 65535; Dx: 256; Dy; 256; Name: Data\Menu\CharSheet
Bitmap(128*64*0)->Tex: Data\Flags\RU.Tga (Format: Rgb)
Bitmap(256*256*256)->Tex: Data\Menu\CharSheet.Bmp (Format: RgbA)
NumTex: 96; NumPal: 65535; Dx: 256; Dy; 256; Name: Data\Menu\CharSheet
Bitmap(256*256*256)->Tex: Data\Menu\CharSheet.Bmp (Format: RgbA)
NumTex: 96; NumPal: 65535; Dx: 256; Dy; 256; Name: Data\Menu\CharSheet
Bitmap(256*256*256)->Tex: Data\Menu\CharSheet.Bmp (Format: RgbA)
NumTex: 96; NumPal: 65535; Dx: 256; Dy; 256; Name: Data\Menu\CharSheet
Bitmap(256*256*256)->Tex: Data\Menu\CharSheet.Bmp (Format: RgbA)
NumTex: 96; NumPal: 65535; Dx: 256; Dy; 256; Name: Data\Menu\CharSheet
Bitmap(1024*512*0)->Tex: Data\Court04\Court.Jpg (Format: Rgb)
Bitmap(512*64*0)->Tex: Data\MiscSprite\Misc_00.Tga (Format: RgbA)
Bitmap(128*128*256)->Tex: Data\Court04\Umpire_01.Bmp (Format: RgbA)
NumTex: 101; NumPal: 65535; Dx: 128; Dy; 128; Name: Data\Court04\Umpire_01
Bitmap(128*128*256)->Tex: Data\Court04\Umpire_00.Bmp (Format: RgbA)
NumTex: 102; NumPal: 65535; Dx: 128; Dy; 128; Name: Data\Court04\Umpire_00
Bitmap(256*128*0)->Tex: Data\Court04\Crowd_00.Bmp (Format: Rgb)
Bitmap(256*128*0)->Tex: Data\Court04\Crowd_01.Bmp (Format: Rgb)
Bitmap(256*128*0)->Tex: Data\Court04\Crowd_02.Bmp (Format: Rgb)
Bitmap(512*512*256)->Tex: Data\Char02\Down_02.Bmp (Format: RgbA)
NumTex: 106; NumPal: 65535; Dx: 512; Dy; 512; Name: Data\Char02\Down_02
Bitmap(512*512*256)->Tex: Data\Char02\Down_01.Bmp (Format: RgbA)
NumTex: 107; NumPal: 65535; Dx: 512; Dy; 512; Name: Data\Char02\Down_01
Bitmap(512*512*256)->Tex: Data\Char02\Down_03.Bmp (Format: RgbA)
NumTex: 108; NumPal: 65535; Dx: 512; Dy; 512; Name: Data\Char02\Down_03
Bitmap(512*512*256)->Tex: Data\Char02\Down_00.Bmp (Format: RgbA)
NumTex: 109; NumPal: 65535; Dx: 512; Dy; 512; Name: Data\Char02\Down_00
Bitmap(512*256*256)->Tex: Data\Char02\Up_01.Bmp (Format: RgbA)
NumTex: 110; NumPal: 65535; Dx: 512; Dy; 256; Name: Data\Char02\Up_01
Bitmap(512*256*256)->Tex: Data\Char02\Up_02.Bmp (Format: RgbA)
NumTex: 111; NumPal: 65535; Dx: 512; Dy; 256; Name: Data\Char02\Up_02
Bitmap(512*256*256)->Tex: Data\Char02\Up_00.Bmp (Format: RgbA)
NumTex: 112; NumPal: 65535; Dx: 512; Dy; 256; Name: Data\Char02\Up_00
Bitmap(512*256*256)->Tex: Data\Char02\Up_03.Bmp (Format: RgbA)
NumTex: 113; NumPal: 65535; Dx: 512; Dy; 256; Name: Data\Char02\Up_03
Mem available for Textures: 163 MB
Bitmap(256*256*256)->Tex: Data\Menu\CharSheet.Bmp (Format: RgbA)
NumTex: 96; NumPal: 65535; Dx: 256; Dy; 256; Name: Data\Menu\CharSheet
Bitmap(256*256*256)->Tex: Data\Menu\CharSheet.Bmp (Format: RgbA)
NumTex: 96; NumPal: 65535; Dx: 256; Dy; 256; Name: Data\Menu\CharSheet
Bitmap(256*256*256)->Tex: Data\Menu\CharSheet.Bmp (Format: RgbA)
NumTex: 96; NumPal: 65535; Dx: 256; Dy; 256; Name: Data\Menu\CharSheet
Bitmap(256*256*256)->Tex: Data\Menu\CharSheet.Bmp (Format: RgbA)
NumTex: 96; NumPal: 65535; Dx: 256; Dy; 256; Name: Data\Menu\CharSheet
Bitmap(256*256*256)->Tex: Data\Menu\CharSheet.Bmp (Format: RgbA)
NumTex: 96; NumPal: 65535; Dx: 256; Dy; 256; Name: Data\Menu\CharSheet
Bitmap(128*64*0)->Tex: Data\Flags\US.Tga (Format: Rgb)
Bitmap(256*256*256)->Tex: Data\Menu\CharSheet.Bmp (Format: RgbA)
NumTex: 96; NumPal: 65535; Dx: 256; Dy; 256; Name: Data\Menu\CharSheet
Bitmap(128*64*0)->Tex: Data\Flags\HR.Tga (Format: Rgb)
Bitmap(256*256*256)->Tex: Data\Menu\CharSheet.Bmp (Format: RgbA)
NumTex: 96; NumPal: 65535; Dx: 256; Dy; 256; Name: Data\Menu\CharSheet
Bitmap(128*64*0)->Tex: Data\Flags\ES.Tga (Format: Rgb)
Bitmap(256*256*256)->Tex: Data\Menu\CharSheet.Bmp (Format: RgbA)
NumTex: 96; NumPal: 65535; Dx: 256; Dy; 256; Name: Data\Menu\CharSheet
Bitmap(128*64*0)->Tex: Data\Flags\RO.Tga (Format: Rgb)
Bitmap(256*256*256)->Tex: Data\Menu\CharSheet.Bmp (Format: RgbA)
NumTex: 96; NumPal: 65535; Dx: 256; Dy; 256; Name: Data\Menu\CharSheet
Bitmap(128*64*0)->Tex: Data\Flags\US.Tga (Format: Rgb)
Bitmap(256*256*256)->Tex: Data\Menu\CharSheet.Bmp (Format: RgbA)
NumTex: 96; NumPal: 65535; Dx: 256; Dy; 256; Name: Data\Menu\CharSheet
Bitmap(128*64*0)->Tex: Data\Flags\DE.Tga (Format: Rgb)
Bitmap(256*256*256)->Tex: Data\Menu\CharSheet.Bmp (Format: RgbA)
NumTex: 96; NumPal: 65535; Dx: 256; Dy; 256; Name: Data\Menu\CharSheet
Bitmap(128*64*0)->Tex: Data\Flags\AR.Tga (Format: Rgb)
Bitmap(256*256*256)->Tex: Data\Menu\CharSheet.Bmp (Format: RgbA)
NumTex: 96; NumPal: 65535; Dx: 256; Dy; 256; Name: Data\Menu\CharSheet
Bitmap(128*64*0)->Tex: Data\Flags\GB.Tga (Format: Rgb)
Bitmap(256*256*256)->Tex: Data\Menu\CharSheet.Bmp (Format: RgbA)
NumTex: 96; NumPal: 65535; Dx: 256; Dy; 256; Name: Data\Menu\CharSheet
Bitmap(128*64*0)->Tex: Data\Flags\FR.Tga (Format: Rgb)
Bitmap(256*256*256)->Tex: Data\Menu\CharSheet.Bmp (Format: RgbA)
NumTex: 96; NumPal: 65535; Dx: 256; Dy; 256; Name: Data\Menu\CharSheet
Bitmap(128*64*0)->Tex: Data\Flags\CZ.Tga (Format: Rgb)
Bitmap(256*256*256)->Tex: Data\Menu\CharSheet.Bmp (Format: RgbA)
NumTex: 96; NumPal: 65535; Dx: 256; Dy; 256; Name: Data\Menu\CharSheet
Bitmap(128*64*0)->Tex: Data\Flags\TH.Tga (Format: Rgb)
Bitmap(256*256*256)->Tex: Data\Menu\CharSheet.Bmp (Format: RgbA)
NumTex: 96; NumPal: 65535; Dx: 256; Dy; 256; Name: Data\Menu\CharSheet
Bitmap(128*64*0)->Tex: Data\Flags\CZ.Tga (Format: Rgb)
Bitmap(256*256*256)->Tex: Data\Menu\CharSheet.Bmp (Format: RgbA)
NumTex: 96; NumPal: 65535; Dx: 256; Dy; 256; Name: Data\Menu\CharSheet
Bitmap(128*64*0)->Tex: Data\Flags\RU.Tga (Format: Rgb)
=== Exit from Menu Action ===
Mem available for Textures: 153 MB

=====> Exit GameSys <=====
NbIniCode = 403 (Max = 2000); Size = 4166 bytes (Max = 20000)
Mem available for Textures: 170 MB
Info: MaxV: 480; MaxI: 720; NbPrim: 6282092; AvgV: 21; AvgI: 33
NbVertexShader created onfly : 7
muscovite
Guest
 

Postby manutoo » 14 Sep 2005, 07:26

Hum, ok...

I fixed a bug in the 1.0a (from debugging session with another user having kind of similar trouble), so maybe it won't happen anymore.

Everything seems fine in the System.log .
If it happens again, or even better, if you find how to reproduce the bug, contact me there :
http://www.managames.com/mail_en
and I'll send you a link to download a special debug version.
ManuTOO
== Mana Games ==

>> I don't answer Private Message, except if it's really a _Private_ topic <<
User avatar
manutoo
Game Author
 
Messages: 15590
Gaming Since: 24 Jan 2004, 15:38
Location: France


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