sound not working on G5

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sound not working on G5

Postby lawd » 13 Jun 2008, 21:50

no SFX sound whatsoever.
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Postby Algo » 13 Jun 2008, 23:25

i have that problem too, i dont have sound when im playing
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Postby manutoo » 14 Jun 2008, 06:05

Hello,

can you hear music ?
do you hear SFX in any other app or game ?
ManuTOO
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no sound on G5 MacOS 10.5.3

Postby lawd » 14 Jun 2008, 12:44

music yes

all other games sound ok

no sfx on tennis elbow 2006 mac b version

thanks for replies
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Postby manutoo » 14 Jun 2008, 14:33

Hello,

can you go to the "Misc" options, and turn on the "Advanced Options", then go to the "Audio" options, and try the different possibilities for Frequency (11025, 22050, 44100) and Bits (8 & 16), and let me know if a setting is working...?

Also, you can edit the "System.log" and look for "Warning" & "Error" messages...
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no SFX sound on G5

Postby lawd » 20 Jun 2008, 02:14

tried all the frequencies

none working
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Postby manutoo » 20 Jun 2008, 05:56

Could you open the "System.log" file and search for any warning or error message ..?
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sfx sound not working on G5

Postby lawd » 23 Jun 2008, 20:54

couldn't find any error messages concerning sound.

checked audio/midi setup and tried all the different frequencies and bit settings.

no luck.

checked for sound output problems with older apps on MacOS 10.5, but they're all working fine.

it's a pity. heard your great sound fx on a friend's machine, but won't get it on mine.

weird that it isn't working on 10.4 nor 10.5, so could it be machine related?

cheers and thanks,

lawd
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Postby manutoo » 24 Jun 2008, 07:25

Humm, my guess is that there's a bug or a incompatibility in the sound system on PPC, but it's kinda strange, coz if the music works, then the Fx should work as well, coz they both use the same system...

Could you try to turn off the music, to see if it's free some resources for the FX ..?
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sfx sound not working on

Postby lawd » 24 Jun 2008, 21:44

tried that before, with no luck.

what about the fact that the sound files are in .ogg format.

maybe for mac it would better to use a more common format on mac.

cheers.
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Postby manutoo » 25 Jun 2008, 05:07

It doesn't really matter... The musics are in .ogg as well, and it's the same sound system that takes care to uncompress & play the .ogg files for the FX... So I don't know what's going on... :?
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SFX sound not working on G5

Postby lawd » 03 Jul 2008, 16:34

Jun 20 17:11:29 lawdG5 /System/Library/CoreServices/Finder.app/Contents/MacOS/Finder[128]: StatusMonitor::volumesChangedCallBack returned -47


_ _ _ _ _

=====> Sound init <=====
Opened audio at 44100 Hz 16 bit stereo (with a 1024-byte audio buffer)
Sound Card => Primary Stereo : yes; Buffer Stereo : yes
Info: 5 sounds were not loaded from InitSound

===> TE2006 Init <=== (version: 1.0b; build: 46; date: May 9 2008; time: 10:38:36)
Bitmap(64*64*0)->Tex: .\Data/Textures/NotFound.Tga (Format: RgbA)
Bitmap(2*8*0)->Tex: .\Menu/Art/Line.Tga (Format: R8G8B8)

_ _ _ _ _

NumTex: 133; NumPal: 65535; Dx: 512; Dy; 256; Name: Data/Char02/Up_03
assert: /Library/Frameworks/GameSys/Source/GameSys.cpp 2629 => (uint) n < m_NbSound || m_NbSound == 0
Mem available for Textures: 0 MB

assert: /Library/Frameworks/GameSys/Source/GameSys.cpp 2629 => (uint) n < m_NbSound || m_NbSound == 0

(the last line keeps getting repeated over 100 times)

_ _ _ _ _

Bitmap(512*256*256)->Tex: .\Data/Char02/Up_03.Bmp (Format: RgbA)
NumTex: 133; NumPal: 65535; Dx: 512; Dy; 256; Name: Data/Char02/Up_03
assert: /Library/Frameworks/GameSys/Source/GameSys.cpp 2629 => (uint) n < m_NbSound || m_NbSound == 0
Mem available for Textures: 0 MB
assert: /Library/Frameworks/GameSys/Source/GameSys.cpp 2629 => (uint) n < m_NbSound || m_NbSound == 0
assert: /Library/Frameworks/GameSys/Source/GameSys.cpp 2629 => (uint) n < m_NbSound || m_NbSound == 0
assert: /Library/Frameworks/GameSys/Source/GameSys.cpp 2629 => (uint) n < m_NbSound || m_NbSound == 0
assert: /Library/Frameworks/GameSys/Source/GameSys.cpp 2629 => (uint) n < m_NbSound || m_NbSound == 0
assert: /Library/Frameworks/GameSys/Source/GameSys.cpp 2629 => (uint) n < m_NbSound || m_NbSound == 0
DDD - Name: 1-OpenGL; Device: Quartz
Display Device: 1-OpenGL
Unlock - SdlSurfNbLock = 0
SDL_SVM => 1280x960x32
=========> OpenGL info <==========
HW Rasterization: No; Video Memory: 0 MB
NVIDIA Corporation; NVIDIA GeForce 6800 GT OpenGL Engine; 2.0 NVIDIA-1.5.28; GL_ARB_transpose_matrix GL_ARB_vertex_program GL_ARB_vertex_blend

_ _ _ _ _

=====> Sound init <=====
Opened audio at 44100 Hz 16 bit stereo (with a 1024-byte audio buffer)
Sound Card => Primary Stereo : yes; Buffer Stereo : yes
Info: 5 sounds were not loaded from InitSound
=== Exit from Menu Action ===
Mem available for Textures: 0 MB

=====> Exit GameSys <=====
NbIniCode = 605 (Max = 2000); Size = 6908 bytes (Max = 20000)
Mem available for Textures: 0 MB
Info: MaxV: 480; MaxI: 720; NbPrim: 559717; AvgV: 17; AvgI: 29; ST::NbMaxEntry: 22; ST::BufLgt: 0
Unlock - SdlSurfNbLock = 0
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Postby manutoo » 03 Jul 2008, 16:52

Hum, maybe I have an idea...
Are you using a Case Sensitive mode for your file system ?
If so, check the case of this file name :
Sound/Sound.Ini
I think right now, it's :
Sound/Sound.ini
... :?
ManuTOO
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No SFX sounds on G5

Postby lawd » 15 Jul 2008, 15:57

this is the why it's written in my "Sound" folder

"Sound.ini"
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Postby (No) SFX sound on G5 » 15 Jul 2008, 16:02

Eureka!

It works.

I changed ".ini" to ".Ini" and it worked.

Great. Thanks a lot.

Now I better buy the game, as the Demo time is past.
(No) SFX sound on G5
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