Ok...I can understand that. However, on the all reveal map....A couple of places show triangles and say: to level one or level three, etc. and that makes sense in indicating that they may have to be reached from a different level. The other places do no not have such triangles and are far away from the places that do say to level one or three or whatever. Furthermore, on the level maps above a couple of those places...there are no indicators of any “Logical” leadings to stairs down or up. In fact some of the areas have nothing whatsoever directly below ow above them. Why indicate the stairs at all. Why not just let people magically figure out what design for each level was in your head by using their telepathically gifted minds. You have a good game concept and I can overlook minor flaws...but maps are what makes or breaks these types of games, because without maps, a dungeon crawler becomes work instead of fun and if you are not going to properly alight them...... why bother? Why not go back to pen and paper like the good(?) old(!) days?