Just wanted to stop by the forums and post what a great game you've created. It's been a while since I've played a dungeon crawl, since Demise: Rise of the Ku'tan.
I've only now made it to level 5 and started on Warrior level. I've been trying to clear a level each evening or there about. Some of the bosses are unforgiving and challenging which can be frustrating but rewarding once you figure out how to beat them.
I appreciate the trinity structure you've implemented for the classes and love the Tank, Heal, DPS and plus one. It's quite enjoyable learning when to execute certain skills as to not pull threat off the tank.
The skill trees are very vanilla WoW reminiscent, a nice touch. It's fun to get to look through the different skill trees again and try and pick one skill over another.
The performance of the game seems to be flawless, yes, it's a dungeon crawl but it runs super smooth and is very easy to navigate through the dungeon. The graphics are solid and lighting looks great. The ambience of the dungeon is nice also.
Having played several hours now and really getting a feel for combat and executing skills, my only two requests would be the ability to stack my avatars on top of one another rather than stagger them.
The most important would be to add an enemy avatar bars that show where they're attacking. I constantly find myself sweeping my cursor back and forth across the enemies to ensure one of my party is not pulling agro and if it is so I can quickly interrupt them to pull threat back on my tank. It would be a nice addition to have a visual like a raid bar that shows who the baddies are attacking. Yeah I know they face the party member they are attacking but it can be difficult to tell which.
Other than that I love the game and can't wait to get further into the dungeon. Beat the bone dragon boss this evening, was a fun mechanic.