I'll try to add 2 separate sliders for the strength of the Elite & Boss mobs. This current balance is inspired from World of Warcraft, where the normal mobs are called "trash mobs"....
They're mostly meant for training and usually shouldn't be really dangerous, except if more than 1 group comes in fight. But several players would like them stronger compared to the Boss, so I'll see what I can do.
I'm not sure how would be the sequel right now. But at least the engine would be close, just with more stuff (eg: new abilities & classes).
But if the sales raise a bit, I'll likely try to do a kind of roguelite mode for DG, where the levels are randomly generated & other stuff in that spirit, to give more replay value.