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It all started back in end of 2008, when I grew tired of developing tennis games. I then thought of a list of games I could create. Several games came to mind, but my real favourite was an Ultima Underworld style of game (ie: an RPG with a single playable character in First Person View, in a dungeon). But I also thought about a classic square based Dungeon Crawler ; it seemed to be a good choice as the square by square movement and simpler settings made it possible for a 1-man team to create it.1
Time & years ...