ERROR IN PROGRAM CRASH FILE

Everything about Modding the game, from new courts to the modifications of the player & tournament bases (and including all the bugs they may be creating ! ;) )
Forum rules
Speak English in 1st page of topics, and don't hijack topics, troll, use profanities nor insults

ERROR IN PROGRAM CRASH FILE

Postby way2naaz » 09 Jun 2012, 19:43

WHEN I AM MODING THE COURTS AND OUTFITS...

I am Not able to open Tennis elbow..

Itz showing me like

PROGRAM MET WITH AN UNHANDLED EXCEPTION

REPORT LOGGED INTO CRASH FILE........System.LOG

How to rectify it... can any one please....
way2naaz
court stakhanovite
court stakhanovite
 
Messages: 43
Gaming Since: 28 Mar 2012, 12:52

Re: ERROR IN PROGRAM CRASH FILE

Postby manutoo » 10 Jun 2012, 04:59

Check for warning & error in the System.log .
ManuTOO
== Mana Games ==

>> I don't answer Private Message, except if it's really a _Private_ topic <<
User avatar
manutoo
Game Author
 
Messages: 15787
Gaming Since: 24 Jan 2004, 15:38
Location: France

Re: ERROR IN PROGRAM CRASH FILE

Postby way2naaz » 10 Jun 2012, 11:44

===> GameSys Init <=== (core version: 1.1.00; date: Jul 8 2011, 11:32:17; for: Tennis Elbow 2011 1.0c)
CpuName: Intel(R) Core(TM)2 Duo CPU E4600 @ 2.40GHz
CPU Id: x86 Family 6 Model 15 Stepping 13 (GenuineIntel)
Speed: 2400 mhz; RAM: 1011 MB
OS: Windows 7 Ultimate v6.1 build #7600 (Unknown)
DirectX version: 9.0 (0x00090000)
Connected to Internet : INTERNET_CONNECTION_LAN
Language = English
Full version XXXXXXXXXXXXXXXXXXX

=====> Devices init <=====
Mouse Type: DI8DEVTYPE_MOUSE / 1 (Mouse / Mouse)

=====> 3D engine init <=====
3dEngine Init; version: 2.00.91; date: Sep 6 2011; time: 20:42:57
DDD - Name: 1-Intel(R) G33/G31 Express Chipset Family (Microsoft Corporation - WDDM 1.0); Device: igdumd32.dll
Display Device: 1-Intel(R) G33/G31 Express Chipset Family (Microsoft Corporation - WDDM 1.0)
GM 0: (320 x 200, 16 bits, 70 hz)
GM 1: (320 x 200, 32 bits, 70 hz)
GM 2: (320 x 240, 16 bits, 70 hz)
GM 3: (320 x 240, 32 bits, 70 hz)
GM 4: (400 x 300, 16 bits, 70 hz)
GM 5: (400 x 300, 32 bits, 70 hz)
GM 6: (512 x 384, 16 bits, 70 hz)
GM 7: (512 x 384, 32 bits, 70 hz)
GM 8: (640 x 400, 16 bits, 70 hz)
GM 9: (640 x 400, 32 bits, 70 hz)
GM 10: (640 x 480, 16 bits, 59 hz)
GM 11: (640 x 480, 32 bits, 59 hz)
GM 12: (640 x 480, 16 bits, 60 hz)
GM 13: (640 x 480, 32 bits, 60 hz)
GM 14: (640 x 480, 16 bits, 70 hz)
GM 15: (640 x 480, 32 bits, 70 hz)
GM 16: (640 x 480, 16 bits, 73 hz)
GM 17: (640 x 480, 32 bits, 73 hz)
GM 18: (640 x 480, 16 bits, 75 hz)
GM 19: (640 x 480, 32 bits, 75 hz)
GM 20: (800 x 600, 16 bits, 56 hz)
GM 21: (800 x 600, 32 bits, 56 hz)
GM 22: (800 x 600, 16 bits, 60 hz)
GM 23: (800 x 600, 32 bits, 60 hz)
GM 24: (800 x 600, 16 bits, 72 hz)
GM 25: (800 x 600, 32 bits, 72 hz)
GM 26: (800 x 600, 16 bits, 75 hz)
GM 27: (800 x 600, 32 bits, 75 hz)
GM 28: (1024 x 768, 16 bits, 60 hz)
GM 29: (1024 x 768, 32 bits, 60 hz)
GM 30: (1024 x 768, 16 bits, 70 hz)
GM 31: (1024 x 768, 32 bits, 70 hz)
GM 32: (1024 x 768, 16 bits, 75 hz)
GM 33: (1024 x 768, 32 bits, 75 hz)
GM 34: (1152 x 864, 16 bits, 60 hz)
GM 35: (1152 x 864, 32 bits, 60 hz)
GM 36: (1152 x 864, 16 bits, 75 hz)
GM 37: (1152 x 864, 32 bits, 75 hz)
GM 38: (1280 x 600, 16 bits, 60 hz)
GM 39: (1280 x 600, 32 bits, 60 hz)
GM 40: (1280 x 720, 16 bits, 60 hz)
GM 41: (1280 x 720, 32 bits, 60 hz)
GM 42: (1280 x 720, 16 bits, 75 hz)
GM 43: (1280 x 720, 32 bits, 75 hz)
GM 44: (1280 x 768, 16 bits, 60 hz)
GM 45: (1280 x 768, 32 bits, 60 hz)
GM 46: (1280 x 768, 16 bits, 75 hz)
GM 47: (1280 x 768, 32 bits, 75 hz)
GM 48: (1280 x 960, 16 bits, 60 hz)
GM 49: (1280 x 960, 32 bits, 60 hz)
GM 50: (1280 x 1024, 16 bits, 60 hz)
GM 51: (1280 x 1024, 32 bits, 60 hz)
GM 52: (1280 x 1024, 16 bits, 75 hz)
GM 53: (1280 x 1024, 32 bits, 75 hz)
=========> D3D info <==========
Mode set to 1280x1024x32 (75hz) (ZBuf: 24; Stencil: 8; Sample: 0; Fullscreen)
Mem available for Textures: 235 MB
HW Rasterization: Yes; HW TnL: No
Supported patches: NPatches : No; Bezier : No; RT : No
HW Clipping of TL Vertex : Yes
ColorWriteEnable : Yes
Can render patches efficiently without caching : No
Z compare func:
Never: On
Less: On
Equal: On
LessEqual: On
Greater: On
NotEqual: On
GreaterEqual: On
Always: On
Anti-aliasing => Edge: No
Z Bias: Yes
Fog Range: Yes
Fog PixelTable: Yes
Fog Vertex: Yes
W-Fog: Yes
W-Buffer: No
HSR without ZBuffer: No
Poly Z Test: No
MipMap Bias: Yes
Max PointSize: 256
Max Anisotropy: 4
Max MaxActiveLights: -1
Alpha => Gouraud: Yes; Texture: Yes; Palette: No
SrcBlend: BothInvSrcAlpha BothSrcAlpha DestAlpha DestColor InvDestAlpha InvDestColor InvSrcAlpha InvSrcColor One SrcAlpha SrcAlphaSat SrcColor Zero
DstBlend: DestAlpha DestColor InvDestAlpha InvDestColor InvSrcAlpha InvSrcColor One SrcAlpha SrcAlphaSat SrcColor Zero
ColorOp: Add AddSigned AddSigned2X AddSmooth BlendCurrentAlpha BlendDiffuseAlpha BlendFactorAlpha BlendTextureAlpha BlendTextureAlphaPM BumpEnvMap BumpEnvMapLuminance Disable DotProduct3 Lerp Modulate Modulate2X Modulate4X ModulateAlpha_AddColor ModulateColor_AddAlpha ModulateInvalpha_AddColor ModulateInvColor_AddAlpha MultiplyAdd PreModulate SelectArg1 SelectArg2 Subtract
TexAddress: Border Clamp IndependentUV Mirror MirrorOnce Wrap
Texture must be Power of 2: Yes
Texture must be square: No
Volumetric texture: Yes
Texture size: Min(1, 1); Max(2048, 2048)
Texture projection: PerPixel
Max Blend Stages: 8; Max Simultaneous Textures: 8; Max Tex Coord : 8
Max Texture Repeat: 8192
Max Texture Aspect Ratio: 2048
GuardBand from (-1536, -1664) to (2559, 2431)
Need to strip FVF : No
VertexShader Version : 1.1
PixelShader Version : 1.4
MaxNumber of streams : 16
Max Vertex Blend Matrices : 4; Max Index : 255
=========> end of D3D info <==========
Texture: A8R8G8B8 32 bits ALPHA RGB
Texture: X8R8G8B8 32 bits RGB
Texture: R5G6B5 16 bits RGB
Texture: A1R5G5B5 16 bits ALPHA RGB
Texture: A4R4G4B4 16 bits ALPHA RGB
Texture: A8 08 bits ALPHA
Texture: L8 08 bits
Texture: A8L8 16 bits ALPHA
Texture: A4L4 08 bits ALPHA
Texture: V8U8 16 bits Bump
Texture: L6V5U5 16 bits Bump
Texture: X8L8V8U8 32 bits Bump
Texture: Q8W8V8U8 32 bits Bump
Texture: UYVY -8 bits
Texture: YUY2 -8 bits
Texture: DXT1 -8 bits Compressed
Texture: DXT2 -8 bits Compressed
Texture: DXT3 -8 bits Compressed
Texture: DXT4 -8 bits Compressed
Texture: DXT5 -8 bits Compressed
==> Pal8 Tex: (null) 00 bits
==> RgbX Tex: X8R8G8B8 32 bits RGB
==> RgbA Tex: A8R8G8B8 32 bits ALPHA RGB
Linear Fog On
=====> Shaders init <=====
Validate 0: 1
Validate 1: 1
Validate 2: 1
Validate 3: 1
Validate 4: 1
Validate 6: 1
Load shader file 'SpecialFx\WaterMirror.Shader'
Load shader file 'Scripts\Global.Shader'
Load shader file 'Scripts\Tennis.Shader'
Load shader file 'Scripts\Fx.Shader'
Load shader file 'Scripts\HUD.Shader'
Load shader file 'Scripts\Menu.Shader'
147 Shaders loaded: 186 stages, 150 TcMod, 41 DeformVertex and 0 AnimMaps
Bitmap(128*128*0)->Tex: .\Menu\Art\Circle.Tga (Format: RgbA)
DefaultQuad Radius: 1.41421
Meshes => NbVertex: 4; NbIndex: 780 (Old NbP:4; loss: 0%)
Bitmap(512*512*0)->Tex: .\Menu\Font\HugeChars.Tga (Format: RgbA)
Back to rendering
Bitmap(512*128*0)->Tex: .\Menu\Art\TennisElbow.Tga (Format: RgbA)

=====> Sound init <=====
SoundCaps: Freq min = 100; Freq max = 200000; PrimaryChannel = 2; Prim8b = 1; Prim16b = 1; 2nd8b = 1; 2nd16 = 1
Sound Card => Primary Stereo : yes; Buffer Stereo : yes

===> Tennis Elbow 2011 1.0c Init <=== (version: 1.0c; build: 73; date: Aug 26 2011; time: 12:25:30)

=====> Menu init <=====
sizeof => item: 268 (216 for GI); menu: 264; action: 12; param = 24; Cfg = 52
Bitmap(32*32*0)->Tex: .\Menu\Art\CursorBall.Tga (Format: RgbA)
Bitmap(32*32*0)->Tex: .\Menu\Art\CursorMask.Tga (Format: Rgb)
Bitmap(32*32*0)->Tex: .\Menu\Art\Arrow.Tga (Format: RgbA)
Bitmap(32*32*0)->Tex: .\Menu\Art\Grille02.Tga (Format: Rgb)
Bitmap(2048*1024*0)->Tex: .\Menu\Art\Bg\Main.Jpg (Format: Rgb)
Bitmap(128*128*0)->Tex: .\Menu\Art\Bar01.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: .\Menu\Art\RoundBg01.Tga (Format: RgbA)
Bitmap(32*32*0)->Tex: .\Menu\Art\Ico\RadioOff.Tga (Format: RgbA)
Bitmap(32*32*0)->Tex: .\Menu\Art\Ico\RadioOn.Tga (Format: RgbA)
Bitmap(128*128*0)->Tex: .\Menu\Art\Ico\Court02.Tga (Format: RgbA)
Bitmap(128*128*0)->Tex: .\Menu\Art\Ico\Court03.Tga (Format: RgbA)
Bitmap(128*128*0)->Tex: .\Menu\Art\Ico\Court04.Tga (Format: RgbA)
Bitmap(128*128*0)->Tex: .\Menu\Art\Ico\Court05.Tga (Format: RgbA)
Bitmap(128*128*0)->Tex: .\Menu\Art\Ico\Court06.Tga (Format: RgbA)
Bitmap(128*128*0)->Tex: .\Menu\Art\Ico\Court07.Tga (Format: RgbA)
Bitmap(128*128*0)->Tex: .\Menu\Art\Ico\Court08.Tga (Format: RgbA)
Bitmap(128*128*0)->Tex: .\Menu\Art\Ico\Court09.Tga (Format: RgbA)
Bitmap(128*128*0)->Tex: .\Menu\Art\Ico\CustomCourt01.Tga (Format: RgbA)
Bitmap(128*128*0)->Tex: .\Menu\Art\Ico\CustomCourt02.Tga (Format: RgbA)
Bitmap(128*128*0)->Tex: .\Menu\Art\Ico\CustomCourt03.Tga (Format: RgbA)
Bitmap(128*128*0)->Tex: .\Menu\Art\Ico\CustomCourt04.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\Court02s.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\Court03s.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\Court04s.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\Court05s.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\Court06s.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\Court07s.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\Court08s.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\Court09s.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\Court10s.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\Court11s.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\Court12s.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\Court13s.Tga (Format: RgbA)
Bitmap(128*128*0)->Tex: .\Menu\Art\Ico\PlayerCfg02.Tga (Format: RgbA)
Bitmap(128*128*0)->Tex: .\Menu\Art\Ico\PlayerCfg03.Tga (Format: RgbA)
Bitmap(128*128*0)->Tex: .\Menu\Art\Ico\PlayerCfg04.Tga (Format: RgbA)
Bitmap(128*128*0)->Tex: .\Menu\Art\Ico\NbSet02.Tga (Format: RgbA)
Bitmap(128*128*0)->Tex: .\Menu\Art\Ico\NbSet03.Tga (Format: RgbA)
Bitmap(128*128*0)->Tex: .\Menu\Art\CircleRainbow.Tga (Format: Rgb)
Bitmap(256*64*0)->Tex: .\Menu\Art\Ico\Espn.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\ScoreBoardGame.Tga (Format: Rgb)
Bitmap(128*64*0)->Tex: .\Menu\Art\Ico\ScoreBoardName.Tga (Format: Rgb)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\ScoreBoardServer.Tga (Format: RgbA)
Warning: unknown TextCode 'Pause' in menu 'hudabove'
Warning: unknown TextCode 'NW_CantOpenMenu' in menu 'hudabove'
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\NW_Slow.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\NW_Drop.Tga (Format: RgbA)
Bitmap(128*128*0)->Tex: .\Menu\Art\Ico\SweetSpotGreen.Tga (Format: RgbA)
Bitmap(128*128*0)->Tex: .\Menu\Art\Ico\SweetSpotOrange.Tga (Format: RgbA)
Bitmap(128*128*0)->Tex: .\Menu\Art\Ico\SweetSpotRed.Tga (Format: RgbA)
Bitmap(32*64*0)->Tex: .\Menu\Art\Ico\ScoreBoardSet.Tga (Format: Rgb)
Bitmap(32*64*0)->Tex: .\Menu\Art\Ico\ScoreBoardCurrentSet.Tga (Format: RgbA)
Bitmap(2048*1024*0)->Tex: .\Menu\Art\Bg\Tournament.Jpg (Format: Rgb)
Bitmap(16*16*0)->Tex: .\Menu\Art\RoundBg03.Tga (Format: RgbA)
Bitmap(2048*1024*0)->Tex: .\Menu\Art\Bg\Planning.Jpg (Format: Rgb)
Bitmap(128*128*0)->Tex: .\Menu\Art\Ico\Back.Tga (Format: RgbA)
Bitmap(512*256*0)->Tex: .\Menu\Art\Bg\Sponsor.Jpg (Format: Rgb)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\Board_Single.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\Board_Double.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\Csv.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\ArrowD.Tga (Format: RgbA)
Bitmap(256*64*0)->Tex: .\Menu\Art\Ico\HudInfoBar.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\HudBallYellow.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\HudBallRed.Tga (Format: RgbA)
Bitmap(1*8*0)->Tex: .\Menu\Art\RectBg04.Tga (Format: Rgb)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\Soul_Human.Tga (Format: RgbA)
Bitmap(32*32*0)->Tex: .\Menu\Art\Ico\ClickButton.Tga (Format: RgbA)
Bitmap(8*8*0)->Tex: .\Menu\Art\Ico\GoalStand.Tga (Format: Rgb)
Bitmap(32*32*0)->Tex: .\Menu\Art\Ico\GoalTourney.Tga (Format: RgbA)
Bitmap(8*8*0)->Tex: .\Menu\Art\Ico\GoalUp.Tga (Format: Rgb)
Bitmap(2048*1024*0)->Tex: .\Menu\Art\Bg\Club01.Jpg (Format: Rgb)
Bitmap(128*128*0)->Tex: .\Menu\Art\Ico\Play.Tga (Format: RgbA)
Bitmap(128*128*0)->Tex: .\Menu\Art\Ico\CharacterSheet.Tga (Format: RgbA)
Bitmap(128*128*0)->Tex: .\Menu\Art\Ico\PlayOptions.Tga (Format: RgbA)
Bitmap(128*128*0)->Tex: .\Menu\Art\Ico\WarmUp.Tga (Format: RgbA)
Bitmap(128*128*0)->Tex: .\Menu\Art\Ico\Match.Tga (Format: RgbA)
Bitmap(512*256*0)->Tex: .\Menu\Art\Bg\Cup3.Jpg (Format: Rgb)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\Arrow.Tga (Format: RgbA)
Bitmap(128*128*0)->Tex: .\Menu\Art\Ico\Done.Tga (Format: RgbA)
Bitmap(16*2*0)->Tex: .\Data\Flags\Wave.Tga (Format: Rgb)
Bitmap(8*8*0)->Tex: .\Menu\Art\Ico\PlayerStar1.Tga (Format: Rgb)
Bitmap(128*128*0)->Tex: .\Menu\Art\RoundBg02.Tga (Format: RgbA)
Bitmap(512*512*0)->Tex: .\Menu\Art\Bg\Victory.Jpg (Format: Rgb)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\ArrowU.Tga (Format: RgbA)
Bitmap(2048*1024*0)->Tex: .\Menu\Art\Bg\NewGame.Jpg (Format: Rgb)
Bitmap(2048*1024*0)->Tex: .\Menu\Art\Bg\Abstract01.Jpg (Format: Rgb)
Bitmap(128*256*0)->Tex: .\Data\Models\Textures\DangerZone.Tga (Format: RgbA)
Bitmap(8*8*0)->Tex: .\Menu\Art\Ico\PointerLine.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\PointerCircle.Tga (Format: RgbA)
Bitmap(128*128*0)->Tex: .\Menu\Art\Ico\IGH_SweetSpotBad.Tga (Format: RgbA)
Bitmap(128*128*0)->Tex: .\Menu\Art\Ico\IGH_SweetSpotGood.Tga (Format: RgbA)
Bitmap(512*256*0)->Tex: .\Menu\Art\Bg\Court01.Jpg (Format: Rgb)
Bitmap(512*256*0)->Tex: .\Menu\Art\Bg\Court02.Jpg (Format: Rgb)
Bitmap(512*256*0)->Tex: .\Menu\Art\Bg\Court03.Jpg (Format: Rgb)
Bitmap(512*256*0)->Tex: .\Menu\Art\Bg\Court04.Jpg (Format: Rgb)
Bitmap(512*256*0)->Tex: .\Menu\Art\Bg\Court05.Jpg (Format: Rgb)
Bitmap(512*256*0)->Tex: .\Menu\Art\Bg\Court06.Jpg (Format: Rgb)
Bitmap(512*256*0)->Tex: .\Menu\Art\Bg\Court07.Jpg (Format: Rgb)
Bitmap(512*256*0)->Tex: .\Menu\Art\Bg\Court08.Jpg (Format: Rgb)
Bitmap(512*256*0)->Tex: .\Menu\Art\Bg\Court09.Jpg (Format: Rgb)
Bitmap(128*128*0)->Tex: .\Menu\Art\Bg\Court10.Jpg (Format: Rgb)
Bitmap(128*128*0)->Tex: .\Menu\Art\Bg\Court11.Jpg (Format: Rgb)
Bitmap(128*128*0)->Tex: .\Menu\Art\Bg\Court12.Jpg (Format: Rgb)
Bitmap(128*128*0)->Tex: .\Menu\Art\Ico\NewGame.Tga (Format: RgbA)
Bitmap(128*128*0)->Tex: .\Menu\Art\Ico\WorldTour.Tga (Format: RgbA)
Bitmap(128*128*0)->Tex: .\Menu\Art\Ico\Load.Tga (Format: RgbA)
Bitmap(128*128*0)->Tex: .\Menu\Art\Ico\Save.Tga (Format: RgbA)
Bitmap(512*512*0)->Tex: .\Menu\Font\HugeCharsAdd_r90.jpg (Format: Rgb)
Bitmap(512*128*0)->Tex: .\Menu\Art\TennisElbow.Tga (Format: RgbA)
Bitmap(256*128*0)->Tex: .\Menu\Art\TeYear.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\Side_Profile.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\Side_Controls.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\Side_Audio.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\Side_Video.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\Side_MiscOption.Tga (Format: RgbA)
Bitmap(128*128*0)->Tex: .\Menu\Art\Ico\Quit.Tga (Format: RgbA)
Bitmap(32*32*0)->Tex: .\Menu\Art\Ico\Board_LastYear.Tga (Format: RgbA)
Bitmap(32*32*0)->Tex: .\Menu\Art\Ico\Board_Count.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\Training.Tga (Format: RgbA)
Bitmap(8*8*0)->Tex: .\Menu\Art\Ico\Planning.Tga (Format: Rgb)
Bitmap(8*8*0)->Tex: .\Menu\Art\Ico\Sponsor.Tga (Format: Rgb)
Bitmap(8*8*0)->Tex: .\Menu\Art\Ico\Team.Tga (Format: Rgb)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\CoachContract.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\ControlSimulation.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\ControlArcade.Tga (Format: RgbA)
Bitmap(128*128*0)->Tex: .\Menu\Art\Ico\NetWork.Tga (Format: RgbA)
Bitmap(128*128*0)->Tex: .\Menu\Art\Ico\Court01.Tga (Format: RgbA)
Bitmap(128*128*0)->Tex: .\Menu\Art\Ico\NbSet01.Tga (Format: RgbA)
Bitmap(128*128*0)->Tex: .\Menu\Art\Ico\PlayerCfg01.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\CameraSave.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\CameraLoad.Tga (Format: RgbA)
Bitmap(2*16*0)->Tex: .\Menu\Art\RectBg03.Tga (Format: RgbA)
Bitmap(32*32*0)->Tex: .\Menu\Art\Ico\ViewMatchAll.Tga (Format: RgbA)
Bitmap(32*32*0)->Tex: .\Menu\Art\Ico\ViewMatchNone.Tga (Format: RgbA)
Bitmap(32*32*0)->Tex: .\Menu\Art\Ico\ViewMatchToggle.Tga (Format: RgbA)
Bitmap(256*64*0)->Tex: .\Menu\Art\Ico\CoachStarBg.Tga (Format: RgbA)
Bitmap(256*64*0)->Tex: .\Menu\Art\Ico\CoachStar.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: .\Menu\Art\Bar04.Tga (Format: RgbA)
Bitmap(128*16*0)->Tex: .\Menu\Art\Ico\InjuryBar.Tga (Format: RgbA)
Bitmap(128*16*0)->Tex: .\Menu\Art\Ico\MotivationBar.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\Court01s.Tga (Format: RgbA)
Bitmap(2*8*0)->Tex: .\Menu\Art\Line.Tga (Format: Rgb)
Bitmap(128*128*0)->Tex: .\Menu\Art\Ico\TrainingClub.Tga (Format: RgbA)
Bitmap(128*128*0)->Tex: .\Menu\Art\Ico\Credits.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\Char_FavPartner.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\PlayerSave.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\PlayerLoad.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\Style_Defenser.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\Style_PowerBaseliner.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\Style_Puncher.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\Style_Varied.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\Style_Volleyer.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\Style_Counter.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\Char_Height.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\Char_Weight.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\Char_Age.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\Rank.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\Palmares.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\CareerEvolution.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\Retire.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\PlayerStat.Tga (Format: RgbA)
Bitmap(32*32*0)->Tex: .\Menu\Art\Ico\Char_1hand.Tga (Format: RgbA)
Bitmap(32*32*0)->Tex: .\Menu\Art\Ico\Char_2hand.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\Char_HandL.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\Char_HandR.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\Soul_CPU.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\Tiredness-Off.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\Tiredness-On.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\ControlElite.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\Grunt.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\Anim_Serve.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\Anim_Forehand.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\Anim_Backhand.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\Anim_SliceBH.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\Color_Hat.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\Color_Hair.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\Color_Glasses.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\Color_Eyes.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\Color_Shirt.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\Color_Cuff.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\Color_Racket.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\Color_RacketHandle.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\Color_Shorts.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\Color_Skin.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\Color_Socks.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\Color_Shoes.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\EnterGood.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\EnterWarning.Tga (Format: RgbA)
Bitmap(128*128*0)->Tex: .\Menu\Art\Ico\TourMenNG.Tga (Format: RgbA)
Bitmap(128*128*0)->Tex: .\Menu\Art\Ico\TourWomenNG.Tga (Format: RgbA)
Bitmap(128*32*0)->Tex: .\Menu\Art\Ico\VolumeBar.Tga (Format: RgbA)
Bitmap(1024*512*0)->Tex: .\Menu\Art\Bg\Performance01.Jpg (Format: Rgb)
Bitmap(1024*512*0)->Tex: .\Menu\Art\Bg\Performance02.Jpg (Format: Rgb)
Bitmap(1024*512*0)->Tex: .\Menu\Art\Bg\Performance03.Jpg (Format: Rgb)
Bitmap(1024*512*0)->Tex: .\Menu\Art\Bg\Performance01wta.Jpg (Format: Rgb)
Bitmap(1024*512*0)->Tex: .\Menu\Art\Bg\Performance02wta.Jpg (Format: Rgb)
Bitmap(1024*512*0)->Tex: .\Menu\Art\Bg\Performance03wta.Jpg (Format: Rgb)
Bitmap(32*32*0)->Tex: .\Menu\Art\Ico\Delete.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\TourWomen.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\TourMen.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\Preview-Off.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\Preview-Service.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\Preview-Rally.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\Preview-Danger.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\Preview-Aim.Tga (Format: RgbA)
Bitmap(128*16*0)->Tex: .\Menu\Art\Ico\SkillBar.Tga (Format: RgbA)
Bitmap(2048*1024*0)->Tex: .\Menu\Art\Bg\WorldTour.Jpg (Format: Rgb)
Bitmap(128*128*0)->Tex: .\Menu\Art\Ico\NextMatch.Tga (Format: RgbA)
Bitmap(128*128*0)->Tex: .\Menu\Art\Ico\TourInfo.Tga (Format: RgbA)
Bitmap(8*8*0)->Tex: .\Menu\Art\Ico\HireBuy.Tga (Format: Rgb)
Bitmap(128*128*0)->Tex: .\Menu\Art\Ico\Camera.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\Board_Entry.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\Board_Race.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\Board_DrawFinal.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\Board_DrawQualif.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\Board_Major.Tga (Format: RgbA)
Bitmap(64*64*0)->Tex: .\Menu\Art\Ico\Board_Minor.Tga (Format: RgbA)
Bitmap(32*4*0)->Tex: .\Menu\Art\Ico\HudShortForm.Tga (Format: RgbA)
Bitmap(32*4*0)->Tex: .\Menu\Art\Ico\HudLongForm.Tga (Format: RgbA)
Bitmap(64*32*0)->Tex: .\Menu\Art\Ico\HudFormBgRight.Tga (Format: RgbA)
Bitmap(64*32*0)->Tex: .\Menu\Art\Ico\HudFormBgLeft.Tga (Format: RgbA)
Bitmap(4*64*0)->Tex: .\Menu\Art\ReplayBarCenter.Tga (Format: Rgb)
Bitmap(1*32*0)->Tex: .\Menu\Art\ReplayBarEdge.Tga (Format: Rgb)
Bitmap(64*32*0)->Tex: .\Menu\Art\Ico\NavButton.Tga (Format: RgbA)
Bitmap(16*16*0)->Tex: .\Menu\Art\Ico\Nav_Beg.Tga (Format: RgbA)
Bitmap(32*16*0)->Tex: .\Menu\Art\Ico\Nav_2x.Tga (Format: RgbA)
Bitmap(32*16*0)->Tex: .\Menu\Art\Ico\Nav_d4.Tga (Format: RgbA)
Bitmap(16*16*0)->Tex: .\Menu\Art\Ico\Nav_Pause.Tga (Format: RgbA)
Bitmap(16*16*0)->Tex: .\Menu\Art\Ico\Nav_1x.Tga (Format: RgbA)
Bitmap(32*32*0)->Tex: .\Menu\Art\ReplayBarInfo.Tga (Format: RgbA)
205 Menus loaded in 1797 ms; 2661 Items; 3015 Actions; 14 VarRT; 8912 Cfg; 19190 Param
==> Memory needed for menu structures : 1688 KB
Bitmap(64*64*0)->Tex: .\Data\Textures\NotFound.Tga (Format: RgbA)
Got: 239 Countries; 8 Travel Zones; 10 Injuries; 15 Sponsors; 13 Objectives; 40 Trainers
Warning: 'PowerBasliner' is not a recognized play style for player 'Player0432/Xavier MALISSE' in file 'Data\Players.ATP.Ini'
assert: ..\TE Manager\TemTourInit.cpp 4266 => !LastName
Loaded 'Data\Players.ATP.Ini' with 2905 players
Loaded 'Data\TourCategory.ATP.Ini' with 16 categories
Warning: Ground 'GR2' is not defined in 'Tournament040' in file 'Data\Tour.ATP.Ini'
Warning: Ground 'HR' is not defined in 'Tournament052' in file 'Data\Tour.ATP.Ini'
Warning: Ground 'HR' is not defined in 'Tournament054' in file 'Data\Tour.ATP.Ini'
Warning: Ground 'HR' is not defined in 'Tournament090' in file 'Data\Tour.ATP.Ini'
Loaded 'Data\Tour.ATP.Ini' with 332 tournaments
assert: ..\TE Manager\TemTourInit.cpp 4666 => BnkTrn.Draw[c] <= Cat.MaxDraw
assert: ..\TE Manager\TemTourInit.cpp 4666 => BnkTrn.Draw[c] <= Cat.MaxDraw
assert: ..\TE Manager\TemTourInit.cpp 4666 => BnkTrn.Draw[c] <= Cat.MaxDraw
assert: ..\TE Manager\TemTourInit.cpp 4666 => BnkTrn.Draw[c] <= Cat.MaxDraw
Found 4 Team cup rounds (Max = 6) (sizeof WT = 1237 KB)
TournamentDb Size = 6843 KB; CRC = 0x804A8DDBCF22F945
NbYearActivePlayerYearTotal = 35954; CRC = 0x00007CDEBB973A54
Loaded 'Data\Players.WTA.Ini' with 2968 players
Loaded 'Data\TourCategory.WTA.Ini' with 18 categories
Loaded 'Data\Tour.WTA.Ini' with 321 tournaments
Found 4 Team cup rounds (Max = 6) (sizeof WT = 1237 KB)
TournamentDb Size = 6518 KB; CRC = 0x275535A347F08CB6
NbYearActivePlayerYearTotal = 35964; CRC = 0x00007CDFFFFF6BB6
assert: ..\TE Manager\TemTourMain.Cpp 7272 => m_GroundToSurfaceType[Ground] >= e_Surface_Clay && m_GroundToSurfaceType[Ground] <= e_Surface_Indoor
assert: ..\TE Manager\TemTourMain.Cpp 7272 => m_GroundToSurfaceType[Ground] >= e_Surface_Clay && m_GroundToSurfaceType[Ground] <= e_Surface_Indoor
assert: ..\TE Manager\TemTourMain.Cpp 7272 => m_GroundToSurfaceType[Ground] >= e_Surface_Clay && m_GroundToSurfaceType[Ground] <= e_Surface_Indoor
assert: ..\TE Manager\TemTourMain.Cpp 7272 => m_GroundToSurfaceType[Ground] >= e_Surface_Clay && m_GroundToSurfaceType[Ground] <= e_Surface_Indoor
assert: ..\TE Manager\TemTourMain.Cpp 7272 => m_GroundToSurfaceType[Ground] >= e_Surface_Clay && m_GroundToSurfaceType[Ground] <= e_Surface_Indoor
assert: ..\TE Manager\TemTourMain.Cpp 7272 => m_GroundToSurfaceType[Ground] >= e_Surface_Clay && m_GroundToSurfaceType[Ground] <= e_Surface_Indoor
assert: ..\TE Manager\TemTourMain.Cpp 7272 => m_GroundToSurfaceType[Ground] >= e_Surface_Clay && m_GroundToSurfaceType[Ground] <= e_Surface_Indoor
assert: ..\TE Manager\TemTourMain.Cpp 7272 => m_GroundToSurfaceType[Ground] >= e_Surface_Clay && m_GroundToSurfaceType[Ground] <= e_Surface_Indoor
assert: ..\TE Manager\TemTourMain.Cpp 7272 => m_GroundToSurfaceType[Ground] >= e_Surface_Clay && m_GroundToSurfaceType[Ground] <= e_Surface_Indoor
assert: ..\TE Manager\TemTourMain.Cpp 7272 => m_GroundToSurfaceType[Ground] >= e_Surface_Clay && m_GroundToSurfaceType[Ground] <= e_Surface_Indoor
assert: ..\TE Manager\TemTourMain.Cpp 7272 => m_GroundToSurfaceType[Ground] >= e_Surface_Clay && m_GroundToSurfaceType[Ground] <= e_Surface_Indoor
assert: ..\TE Manager\TemTourMain.Cpp 7272 => m_GroundToSurfaceType[Ground] >= e_Surface_Clay && m_GroundToSurfaceType[Ground] <= e_Surface_Indoor
assert: ..\TE Manager\TemTourMain.Cpp 7272 => m_GroundToSurfaceType[Ground] >= e_Surface_Clay && m_GroundToSurfaceType[Ground] <= e_Surface_Indoor
assert: ..\TE Manager\TemTourMain.Cpp 7272 => m_GroundToSurfaceType[Ground] >= e_Surface_Clay && m_GroundToSurfaceType[Ground] <= e_Surface_Indoor
assert: ..\TE Manager\TemTourMain.Cpp 7272 => m_GroundToSurfaceType[Ground] >= e_Surface_Clay && m_GroundToSurfaceType[Ground] <= e_Surface_Indoor
assert: ..\TE Manager\TemTourMain.Cpp 7272 => m_GroundToSurfaceType[Ground] >= e_Surface_Clay && m_GroundToSurfaceType[Ground] <= e_Surface_Indoor
assert: ..\TE Manager\TemTourMain.Cpp 7272 => m_GroundToSurfaceType[Ground] >= e_Surface_Clay && m_GroundToSurfaceType[Ground] <= e_Surface_Indoor
assert: ..\TE Manager\TemTourMain.Cpp 7272 => m_GroundToSurfaceType[Ground] >= e_Surface_Clay && m_GroundToSurfaceType[Ground] <= e_Surface_Indoor
assert: ..\TE Manager\TemTourMain.Cpp 7272 => m_GroundToSurfaceType[Ground] >= e_Surface_Clay && m_GroundToSurfaceType[Ground] <= e_Surface_Indoor
assert: ..\TE Manager\TemTourMain.Cpp 7272 => m_GroundToSurfaceType[Ground] >= e_Surface_Clay && m_GroundToSurfaceType[Ground] <= e_Surface_Indoor
assert: ..\TE Manager\TemTourMain.Cpp 7272 => m_GroundToSurfaceType[Ground] >= e_Surface_Clay && m_GroundToSurfaceType[Ground] <= e_Surface_Indoor
assert: ..\TE Manager\TemTourMain.Cpp 7272 => m_GroundToSurfaceType[Ground] >= e_Surface_Clay && m_GroundToSurfaceType[Ground] <= e_Surface_Indoor
assert: ..\TE Manager\TemTourMain.Cpp 7272 => m_GroundToSurfaceType[Ground] >= e_Surface_Clay && m_GroundToSurfaceType[Ground] <= e_Surface_Indoor
assert: ..\TE Manager\TemTourMain.Cpp 7272 => m_GroundToSurfaceType[Ground] >= e_Surface_Clay && m_GroundToSurfaceType[Ground] <= e_Surface_Indoor
assert: ..\TE Manager\TemTourMain.Cpp 7272 => m_GroundToSurfaceType[Ground] >= e_Surface_Clay && m_GroundToSurfaceType[Ground] <= e_Surface_Indoor
assert: ..\TE Manager\TemTourMain.Cpp 7272 => m_GroundToSurfaceType[Ground] >= e_Surface_Clay && m_GroundToSurfaceType[Ground] <= e_Surface_Indoor
assert: ..\TE Manager\TemTourMain.Cpp 7272 => m_GroundToSurfaceType[Ground] >= e_Surface_Clay && m_GroundToSurfaceType[Ground] <= e_Surface_Indoor
assert: ..\TE Manager\TemTourMain.Cpp 7272 => m_GroundToSurfaceType[Ground] >= e_Surface_Clay && m_GroundToSurfaceType[Ground] <= e_Surface_Indoor
assert: ..\TE Manager\TemTourMain.Cpp 7272 => m_GroundToSurfaceType[Ground] >= e_Surface_Clay && m_GroundToSurfaceType[Ground] <= e_Surface_Indoor
assert: ..\TE Manager\TemTourMain.Cpp 7272 => m_GroundToSurfaceType[Ground] >= e_Surface_Clay && m_GroundToSurfaceType[Ground] <= e_Surface_Indoor

Mem for PlayerBnk = 8765 KB (2991); PlayerTour = 949 KB (324; all career = 1872); Rank2Player = 140 KB; CCoach = 138 KB
Found 4 Team cup rounds for Men Tour (Max = 6) (sizeof WT = 1237 KB)
Loading Saved Game: 'Profiles\Default/WT_Current.Sav'
ActivePlayerYearTotal = 16081; RankingDb = 6564 KB
===> Total Init Time = 6.089 s
Ambiant (0.627451, 0.627451, 0.627451)
Star (1, 1, 1)
Star Dir (-0.146447, -0.92388, 0.353553)

================ 3DS Loader : Data\Models\TennisBall.3DS ================
New Object: 'GeoSphere0'
Convert Mesh: Data\Models\TennisBall.3DS
Object Name: GeoSphere0
Bitmap(32*16*0)->Tex: .\Data\Models\Textures\BALL.Tga (Format: RgbA)
Nb Points before merging: 64
Nb Points after merging: 55; NbFaces: 80; NbGhostPts: 13
GeoSphere0 Radius: 3.3


================ 3DS Loader : Data\Models\MouseAim.3DS ================
New Object: 'Box01'
Convert Mesh: Data\Models\MouseAim.3DS
Object Name: Box01
Bitmap(128*128*0)->Tex: .\Data\Models\Textures\MouseAim.Tga (Format: RgbA)
Nb Points before merging: 4
Nb Points after merging: 4; NbFaces: 2; NbGhostPts: 0
Box01 Radius: 1.41321

Bitmap(16*16*0)->Tex: .\Data\Models\Textures\MouseAimCenter.Tga (Format: RgbA)
Bitmap(32*32*0)->Tex: .\Data\Models\Textures\MouseAimArrow.Tga (Format: RgbA)
SpeedStep Detection: Dms = 6218 ; Dpc = 6218.47 ; Dms - Dpc = 0.470215
Warning: can't find Item 'Court18' for ImageGI in Item 'Court01'
Warning: can't find Item 'Court18' for ImageGI in Item 'Court01'
Warning: can't find Item 'Court18' for ImageGI in Item 'Court01'
Warning: can't find Item 'Court18' for ImageGI in Item 'Court01'
Warning: can't find Item 'Court18' for ImageGI in Item 'Court01'
Warning: can't find Item 'Court18' for ImageGI in Item 'Court01'
Warning: can't find Item 'Court18' for ImageGI in Item 'Court01'
Warning: can't find Item 'Court18' for ImageGI in Item 'Court01'
Warning: can't find Item 'Court18' for ImageGI in Item 'Court01'
Warning: can't find Item 'Court18' for ImageGI in Item 'Court01'
Warning: can't find Item 'Court18' for ImageGI in Item 'Court01'
Warning: can't find Item 'Court18' for ImageGI in Item 'Court01'
Warning: can't find Item 'Court18' for ImageGI in Item 'Court01'
Warning: can't find Item 'Court18' for ImageGI in Item 'Court01'
Warning: can't find Item 'Court18' for ImageGI in Item 'Court01'
Warning: can't find Item 'Court18' for ImageGI in Item 'Court01'
Warning: can't find Item 'Court18' for ImageGI in Item 'Court01'
Warning: can't find Item 'Court18' for ImageGI in Item 'Court01'
Warning: can't find Item 'Court18' for ImageGI in Item 'Court01'
Warning: can't find Item 'Court18' for ImageGI in Item 'Court01'
Warning: can't find Item 'Court18' for ImageGI in Item 'Court01'
Warning: can't find Item 'Court18' for ImageGI in Item 'Court01'
Warning: can't find Item 'Court18' for ImageGI in Item 'Court01'
Warning: can't find Item 'Court18' for ImageGI in Item 'Court01'
Warning: can't find Item 'Court18' for ImageGI in Item 'Court01'
Warning: can't find Item 'Court18' for ImageGI in Item 'Court01'
Warning: can't find Item 'Court18' for ImageGI in Item 'Court01'
Warning: can't find Item 'Court18' for ImageGI in Item 'Court01'
Warning: can't find Item 'Court18' for ImageGI in Item 'Court01'
Warning: can't find Item 'Court18' for ImageGI in Item 'Court01'
Warning: can't find Item 'Court18' for ImageGI in Item 'Court01'
Warning: can't find Item 'Court18' for ImageGI in Item 'Court01'
Warning: can't find Item 'Court18' for ImageGI in Item 'Court01'
Warning: can't find Item 'Court18' for ImageGI in Item 'Court01'
Warning: can't find Item 'Court18' for ImageGI in Item 'Court01'
Warning: can't find Item 'Court18' for ImageGI in Item 'Court01'
Warning: can't find Item 'Court18' for ImageGI in Item 'Court01'
Warning: can't find Item 'Court18' for ImageGI in Item 'Court01'
Warning: can't find Item 'Court18' for ImageGI in Item 'Court01'
Warning: can't find Item 'Court18' for ImageGI in Item 'Court01'
Warning: can't find Item 'Court18' for ImageGI in Item 'Court01'
Warning: can't find Item 'Court18' for ImageGI in Item 'Court01'
Warning: can't find Item 'Court18' for ImageGI in Item 'Court01'
Warning: can't find Item 'Court18' for ImageGI in Item 'Court01'
Warning: can't find Item 'Court18' for ImageGI in Item 'Court01'
Warning: can't find Item 'Court18' for ImageGI in Item 'Court01'
Warning: can't find Item 'Court18' for ImageGI in Item 'Court01'
Warning: can't find Item 'Court18' for ImageGI in Item 'Court01'
Warning: can't find Item 'Court18' for ImageGI in Item 'Court01'
Warning: can't find Item 'Court18' for ImageGI in Item 'Court01'
Warning: can't find Item 'Court18' for ImageGI in Item 'Court01'
Warning: can't find Item 'Court18' for ImageGI in Item 'Court01'
Warning: can't find Item 'Court18' for ImageGI in Item 'Court01'
Warning: can't find Item 'Court18' for ImageGI in Item 'Court01'
Warning: can't find Item 'Court18' for ImageGI in Item 'Court01'
Warning: can't find Item 'Court18' for ImageGI in Item 'Court01'
Warning: can't find Item 'Court18' for ImageGI in Item 'Court01'

================ 3DS Loader : Data\Models\FxSmoke.3DS ================
New Object: 'Plane01'
Convert Mesh: Data\Models\FxSmoke.3DS
Object Name: Plane01
Bitmap(32*32*0)->Tex: .\Data\Models\Fx\Smoke.tga (Format: RgbA)
Nb Points before merging: 4
Nb Points after merging: 4; NbFaces: 2; NbGhostPts: 0
Plane01 Radius: 141.421

Bitmap(2048*1024*0)->Tex: .\Data\CustomCourt09\Court.Jpg (Format: Rgb)
Bitmap(128*64*0)->Tex: .\Data\MiscSprite\Misc_01.Tga (Format: RgbA)
Bitmap(128*256*256)->Tex: .\Data\CustomCourt09\Umpire_00.Bmp (Format: RgbA)
NumTex: 239; NumPal: 65535; Dx: 128; Dy; 256; Name: Data\CustomCourt09\Umpire_00
Bitmap(128*128*0)->Tex: .\Data\CustomCourt09\ChairUmpire.Tga (Format: RgbA)
Bitmap(4*4*0)->Tex: .\Data\Textures\CourtLine.Tga (Format: RgbA)
Court Lines Radius: 1309.42

================ 3DS Loader : Data\Models\Net.3DS ================
New Object: 'Box01'
Convert Mesh: Data\Models\Net.3DS
Object Name: Box01
Bitmap(1024*128*0)->Tex: .\Data\MiscSprite\Misc_00.Tga (Format: RgbA)
Nb Points before merging: 4
Nb Points after merging: 4; NbFaces: 2; NbGhostPts: 0
Box01 Radius: 523.938


================ 3DS Loader : Data\Models\BallShadow.3DS ================
New Object: 'Box01'
Convert Mesh: Data\Models\BallShadow.3DS
Object Name: Box01
Nb Points before merging: 4
Nb Points after merging: 4; NbFaces: 2; NbGhostPts: 0
Box01 Radius: 5.46636


================ 3DS Loader : Data\Models\BallPreview.3DS ================
New Object: 'Box01'
Convert Mesh: Data\Models\BallPreview.3DS
Object Name: Box01
Bitmap(64*64*0)->Tex: .\Data\Models\Textures\BallPreview.Tga (Format: RgbA)
Nb Points before merging: 4
Nb Points after merging: 4; NbFaces: 2; NbGhostPts: 0
Box01 Radius: 68.6693


================ 3DS Loader : Data\Models\BallTrace.3DS ================
New Object: 'Box01'
Convert Mesh: Data\Models\BallTrace.3DS
Object Name: Box01
Nb Points before merging: 4
Nb Points after merging: 4; NbFaces: 2; NbGhostPts: 0
Box01 Radius: 4.6669


================ 3DS Loader : Data\Models\DangerZone.3DS ================
New Object: 'Box01'
Convert Mesh: Data\Models\DangerZone.3DS
Object Name: Box01
Nb Points before merging: 4
Nb Points after merging: 4; NbFaces: 2; NbGhostPts: 0
Box01 Radius: 0.707107


================ 3DS Loader : Data\Models\Aiming.3DS ================
New Object: 'Box01'
Convert Mesh: Data\Models\Aiming.3DS
Object Name: Box01
Bitmap(128*64*0)->Tex: .\Data\Models\Textures\Aiming.Tga (Format: RgbA)
Nb Points before merging: 4
Nb Points after merging: 4; NbFaces: 2; NbGhostPts: 0
Box01 Radius: 1.11803


================ 3DS Loader : Data\Models\ShadowSimple.3DS ================
New Object: 'Box01'
Convert Mesh: Data\Models\ShadowSimple.3DS
Object Name: Box01
Bitmap(64*64*256)->Tex: .\Data\Models\Textures\ShadowSp.Gif (Format: Rgb)
Nb Points before merging: 4
Nb Points after merging: 4; NbFaces: 2; NbGhostPts: 0
Box01 Radius: 94.4981


================ X Loader : PlayerMale01L; in: Data\Models\PlayerMale01L.X
Info: Got Mesh 'mesh_Cuff01' on Bone 'Cuff01'
maxFaceInfluences = 1; maxVertexInfluences = 1; NbBones = 1
Bitmap(16*16*0)->Tex: .\Data\Models\Textures\Male.Tga (Format: Rgb)
24 Faces; 16 Vertices
Info: Got Mesh 'mesh_Cuff02' on Bone 'Cuff02'
maxFaceInfluences = 1; maxVertexInfluences = 1; NbBones = 1
24 Faces; 16 Vertices
Info: Got Mesh 'mesh_Tshirt03' on Bone 'Tshirt03'
maxFaceInfluences = 4; maxVertexInfluences = 3; NbBones = 12
287 Faces; 281 Vertices
Info: Got Mesh 'mesh_Shorts03' on Bone 'Shorts03'
maxFaceInfluences = 4; maxVertexInfluences = 3; NbBones = 4
158 Faces; 148 Vertices
Info: Got Mesh 'mesh_Shorts02' on Bone 'Shorts02'
maxFaceInfluences = 4; maxVertexInfluences = 3; NbBones = 4
150 Faces; 111 Vertices
Info: Got Mesh 'mesh_racket' on Bone 'racket'
400 Faces; 232 Vertices
Info: Got Mesh 'mesh_Hair04a' on Bone 'Hair04a'
maxFaceInfluences = 1; maxVertexInfluences = 1; NbBones = 1
127 Faces; 90 Vertices
Info: Got Mesh 'mesh_Hair01a' on Bone 'Hair01a'
maxFaceInfluences = 1; maxVertexInfluences = 1; NbBones = 1
279 Faces; 255 Vertices
Info: Got Mesh 'mesh_body' on Bone 'body'
maxFaceInfluences = 3; maxVertexInfluences = 2; NbBones = 19
838 Faces; 777 Vertices
Info: Got Mesh 'mesh_Headband02' on Bone 'Headband02'
maxFaceInfluences = 1; maxVertexInfluences = 1; NbBones = 1
106 Faces; 77 Vertices
Info: Got Mesh 'mesh_Hair03a' on Bone 'Hair03a'
maxFaceInfluences = 1; maxVertexInfluences = 1; NbBones = 1
113 Faces; 71 Vertices
Info: Got Mesh 'mesh_Glasses01' on Bone 'Glasses01'
maxFaceInfluences = 1; maxVertexInfluences = 1; NbBones = 1
100 Faces; 300 Vertices
Info: Got Mesh 'mesh_Hair04c' on Bone 'Hair04c'
maxFaceInfluences = 1; maxVertexInfluences = 1; NbBones = 1
127 Faces; 90 Vertices
Info: Got Mesh 'mesh_Hair04b' on Bone 'Hair04b'
maxFaceInfluences = 1; maxVertexInfluences = 1; NbBones = 1
77 Faces; 71 Vertices
Info: Got Mesh 'mesh_Hair03c' on Bone 'Hair03c'
maxFaceInfluences = 1; maxVertexInfluences = 1; NbBones = 1
113 Faces; 71 Vertices
Info: Got Mesh 'mesh_Hair03b' on Bone 'Hair03b'
maxFaceInfluences = 1; maxVertexInfluences = 1; NbBones = 1
66 Faces; 54 Vertices
Info: Got Mesh 'mesh_Headband01' on Bone 'Headband01'
maxFaceInfluences = 1; maxVertexInfluences = 1; NbBones = 1
84 Faces; 62 Vertices
Info: Got Mesh 'mesh_Cap01' on Bone 'Cap01'
maxFaceInfluences = 1; maxVertexInfluences = 1; NbBones = 1
157 Faces; 176 Vertices
Info: Got Mesh 'mesh_Cap02' on Bone 'Cap02'
maxFaceInfluences = 1; maxVertexInfluences = 1; NbBones = 1
157 Faces; 176 Vertices
Info: Got Mesh 'mesh_Hair01b' on Bone 'Hair01b'
maxFaceInfluences = 1; maxVertexInfluences = 1; NbBones = 1
159 Faces; 174 Vertices
Info: Got Mesh 'mesh_Tshirt01' on Bone 'Tshirt01'
maxFaceInfluences = 5; maxVertexInfluences = 3; NbBones = 10
197 Faces; 236 Vertices
Info: Got Mesh 'mesh_Shorts01' on Bone 'Shorts01'
maxFaceInfluences = 4; maxVertexInfluences = 3; NbBones = 4
158 Faces; 138 Vertices
Info: Got Mesh 'mesh_Hair06' on Bone 'Hair06'
maxFaceInfluences = 1; maxVertexInfluences = 1; NbBones = 1
75 Faces; 48 Vertices
Info: Got Mesh 'mesh_Tshirt02' on Bone 'Tshirt02'
maxFaceInfluences = 4; maxVertexInfluences = 2; NbBones = 10
231 Faces; 265 Vertices
Info: Got Mesh 'mesh_Cuff03' on Bone 'Cuff03'
maxFaceInfluences = 2; maxVertexInfluences = 2; NbBones = 2
24 Faces; 16 Vertices
Info: Got Mesh 'mesh_Hair02a' on Bone 'Hair02a'
maxFaceInfluences = 2; maxVertexInfluences = 2; NbBones = 2
276 Faces; 232 Vertices
Info: Got Mesh 'mesh_Hair02b' on Bone 'Hair02b'
maxFaceInfluences = 2; maxVertexInfluences = 2; NbBones = 2
204 Faces; 179 Vertices
Info: Got Mesh 'mesh_Hair02c' on Bone 'Hair02c'
maxFaceInfluences = 2; maxVertexInfluences = 2; NbBones = 2
246 Faces; 194 Vertices
Info: Got Mesh 'mesh_Hair05a' on Bone 'Hair05a'
maxFaceInfluences = 1; maxVertexInfluences = 1; NbBones = 1
352 Faces; 261 Vertices
Info: Got Mesh 'mesh_Hair05c' on Bone 'Hair05c'
maxFaceInfluences = 1; maxVertexInfluences = 1; NbBones = 1
306 Faces; 225 Vertices
Info: Got Mesh 'mesh_Hair05b' on Bone 'Hair05b'
maxFaceInfluences = 1; maxVertexInfluences = 1; NbBones = 1
292 Faces; 228 Vertices
Info: Got Mesh 'mesh_Hair01d' on Bone 'Hair01d'
maxFaceInfluences = 1; maxVertexInfluences = 1; NbBones = 1
188 Faces; 191 Vertices
Info: Got Mesh 'mesh_Hair01c' on Bone 'Hair01c'
maxFaceInfluences = 1; maxVertexInfluences = 1; NbBones = 1
188 Faces; 191 Vertices
Info: Got Mesh 'mesh_Hair02d' on Bone 'Hair02d'
maxFaceInfluences = 2; maxVertexInfluences = 2; NbBones = 2
246 Faces; 194 Vertices
Info: Got Mesh 'mesh_Hair05d' on Bone 'Hair05d'
maxFaceInfluences = 1; maxVertexInfluences = 1; NbBones = 1
306 Faces; 225 Vertices
Info: Got Mesh 'mesh_Cuff04' on Bone 'Cuff04'
maxFaceInfluences = 1; maxVertexInfluences = 1; NbBones = 1
24 Faces; 16 Vertices
Radius: 26.6757
Bitmap(1024*1024*0)->Tex: .\Data\Models\Textures\Player.Jpg (Format: RgbA)
NumTex: 247; NumPal: 65535; Dx: 1024; Dy; 1024; Name: Data\Models\Textures\Player
Bitmap(1024*1024*0)->Tex: .\Data\Models\Textures\Player.Jpg (Format: RgbA)
NumTex: 248; NumPal: 65535; Dx: 1024; Dy; 1024; Name: Data\Models\Textures\Player
Meshes => NbVertex: 139; NbIndex: 1140 (Old NbP:126; loss: 10%)
Mem available for Textures: 210 MB
Warning: unknown TextCode 'Court18' in menu 'matchstatboardsub'
=== Exit from Menu Action ===
Mem available for Textures: 179 MB

=====> Exit GameSys <=====
SectionAdd : 61/128 ; EntryAdd 1326/8192
NbIniCode = 1126 (Max = 3500); Size = 13228 bytes (Max = 35000)
Mem available for Textures: 233 MB
Info: MaxV: 777; MaxI: 2514; NbPrim: 10431475; AvgV: 113; AvgI: -36; ST::NbMaxEntry: 39; ST::BufLgt: 5
NbVertexShader created on the fly : 0
way2naaz
court stakhanovite
court stakhanovite
 
Messages: 43
Gaming Since: 28 Mar 2012, 12:52


Return to Modding [Courts, Players, Tour, ...]

Who is online

Users browsing this forum: campos99, CCBot [Bot], Dot [Bot], Petal [Bot], Yandex [Bot] and 6 guests