maybe some people doesnt know how to used the .X file...well...in here you can see what to do with this file.
I hope this help you.

http://www.youtube.com/watch?v=8Aw2JEixk9w
Jono4Sure wrote:Nice tutorial vid megyaem30, Just to explain further to it to those who don't understand. You must:
1. Clear any previous .anim files for that particular stroke in the 'playermale XX' folder (where XX represents the number of the folder where you want the strike to be) NOTE - don't delete all the .anim files for all the strikes in the folder obviously, just the specific stroke you want .
In other words, if you downloaded my Federer backhand animation and it didnt work for your version, you would delete the .anim file for the Federer backhand before you copy over the .x file, so that the game can create a new .anim file based on the .x file.
2. Copy both the .x file and the text file to the ''playermale'' folder where you want the strike to appear, and then enter the game. The game automatically creates an anim. file based on the .x file (as seen in the video).
3. Once the strike works in game, you can delete the .x file and just have the .anim and text files:)
Hope that made it a little more clearer for those who didn't understand:)
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