MEGAPATCH of Courts by me

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MEGAPATCH of Courts by me

Postby zxgichu » 20 Dec 2011, 03:46

Well i am zxgichu, my real name is Luis and here is my superpack of 2d courts it contains more than 100 and i am really glad to present them to you people :

How to install the special nets : Paste them in Data/MiscSprite

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[img]http://i.lulzimg.com/8903c9ec6f.jpg[[/img]

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Links for the download:

Pack 2: http://www.4shared.com/rar/QyIw1kcE/Pack_2.html

Pack 3 : http://www.4shared.com/rar/3aALKP1j/Pack_3.html

Pack 4: http://www.multiupload.com/3L1LSQHS6P

Pack 5: http://www.4shared.com/rar/ehJAz4c3/Pack_5.html

Nets: http://www.megaupload.com/?d=BYPFLGLH

Net without logos (useful for my courts): http://www.4shared.com/rar/3hKViz2c/RED.html








By : ZXGICHU (ME) :D
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Re: MEGAPATCH of Courts by me

Postby SamModder » 20 Dec 2011, 16:37

Thanks! Just for your info, I will remove all nets on the 2D pics because it doesnt look good with the real corona net in my patch :)
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Re: MEGAPATCH of Courts by me

Postby Illepingis » 25 Dec 2011, 17:37

Can someone please tell me how to "install" them to the game ??
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Re: MEGAPATCH of Courts by me

Postby Raz » 30 Dec 2011, 18:32

how do i install this? i dont have any ''MiscSprite" folder in my Data folder, actually i dont have any folders in my Data folder... and i have the full version of the game :l
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Re: MEGAPATCH of Courts by me

Postby torto14 » 30 Dec 2011, 19:22

Read the first paragraph of the the HowtoMod.html, the bit about pak files and QPED.
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Re: MEGAPATCH of Courts by me

Postby Raz » 30 Dec 2011, 21:22

I dont know its weird and it doesnt work ;/ when i try to replace the courttex it creates another file called courttex(2).jpeg instead of replacing it...
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Re: MEGAPATCH of Courts by me

Postby torto14 » 30 Dec 2011, 21:23

Then just delete the original before placing the new one.
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Re: MEGAPATCH of Courts by me

Postby Raz » 30 Dec 2011, 21:30

haha it worked thanks for your help and for the fast answer :p
it didnt work to delete the original but i just renamed it to something random and then imported the file i wanted :p
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Re: MEGAPATCH of Courts by me

Postby torto14 » 30 Dec 2011, 21:31

Ok, well whatever works! :P
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Re: MEGAPATCH of Courts by me

Postby Raz » 31 Dec 2011, 00:30

now can you tell me how to add 2D courts? its seems to be a bit different, the file from a 2D court is called "court" ( a 3D file would have been something like court01) so how can i replace it if they have different names? i tried renaming it to ''court'' but didnt work. it turned out to be buggy in game
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Re: MEGAPATCH of Courts by me

Postby torto14 » 03 Jan 2012, 00:28

Every folder courtX corresponds to a court. For a 2D you need a court.jpg for the texture and a court.ini for the physics. To replace one of the default courts overwrite a court.jpg in of the original 9 folders.

For adding a new one you need a new folder called CustomCourtx (Starting with 1, not 10) in which you should put the court.ini and court.jpg (and the files for the Umpire and Animated Line-Judges if you want them).

About 10 custom courts will appear in the training club, the rest only in the tour. To make them appear on tour you need to edit the tour.ini. Near the top there is a list of courts (under [court]) add your new court as 10 (for example (MI = 10) it doesn't matter what name you give it. To assign the new court to a tournament, find it then replace the entry in the "Ground" field with the name of the new court.

I think you getting confused with stadiums and courts. A 3D court has both a court texture (courttex.jpg) and a stadium texture (Courta01.jpg for outdoor, Courtin1 for Indoor). courttex is found in the court folders in data, courta01 in /models/textures/stadium/subfolderx. To add new stadium textures you need to create a new subfolder in the Stadium folder (can be called anything) and put a Courta01/Courtin1 file in it). To assign it to a court you need to edit gamesys.ini, adding new entries under [stadium] at the bottom of the file. The "skin" value corresponds to the folder name of the texture. There are several other options you may need to set as well, for indoor stadiums you must add the line Mesh = StadiumIn01.
To disable the default advert textures (most custom courts don't use them) add the line SignColor = 0.

Hopefully this makes sense, I know this can seem kind complicated and confusing, but it shouldn't be too hard to understand ':D
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Re: MEGAPATCH of Courts by me

Postby Raz » 03 Jan 2012, 01:24

ok that made sense, it worked.thanks ! one last thing, i noticed the camera is a bit weird on 2D courts is there a way to make it normal like on 3D courts?
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Re: MEGAPATCH of Courts by me

Postby torto14 » 03 Jan 2012, 01:33

Well apart from changing the camera modes (Dynamic, Still etc) on the pause menu, you can't, without changing the texture (because it's just a static backdrop).

If you do want to change the texture, you can alter the position of the camera by using the number keys (look in the howtomod.html for the controls)

One reason I don't use 2D courts! :P
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Re: MEGAPATCH of Courts by me

Postby Raz » 03 Jan 2012, 03:07

thats too bad,because some of those 2D courts are really well made id love to play on them but camera sucks, i guess ill stick to 3D courts
well thats about all i wanted to know, thanks man ;p
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Re: MEGAPATCH of Courts by me

Postby Leena » 04 Jan 2012, 04:24

Thanks for doing this. Highly appreciated. :)
Hrmph.
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