kersou wrote:Hello,
Try something like this for hudboardscoresub.menu (if someone has an easier solution, tell us...): Bye
Thanks it works


Is something like this for the names and server indicator?
kersou wrote:Hello,
Try something like this for hudboardscoresub.menu (if someone has an easier solution, tell us...): Bye
rogerfed1 wrote:Thanks it works![]()
![]()
Is something like this for the names and server indicator?
Font NameF HugeChars 10 13 0xFFFFFFFF 0 Circle Center Center Shadow0
//=== Names
def Sdx ScoreDx -2.75
def ShrDx ScoreDx 2.5
item
{
Text /Intern/Team1s
Pos /Intern/ScoreX+Sdx ScoreYu Left Center
Font NameF
ShrinkToMaxPixel ShrDx
}
item
{
Text /Intern/Team2s
Pos /Intern/ScoreX+Sdx ScoreYd Left Center
Font NameF
ShrinkToMaxPixel ShrDx
}
haas192 wrote:Is it possible to use other texture for the played sets and the certain sets? if yes please someone tell me how
Include Hud.Def
Include Menu.Def
Background #PreviousMenu
Font Default HugeChars 11 15 0xFFFFFFFF 0 Circle Center Center Shadow0
Font SetF HugeChars 11 15 0xFFFFFF5F 0 Circle Center Center Shadow0
Font CurrentSetF HugeChars 11 15 0xFF2F6FAF 0 Circle Center Center Shadow0
ShrinkTo 0 0 // Don't shrink
def x ScoreDx 0.5
def $s1 StatTeam1Set1
def $s2 StatTeam2Set1
item
{
Image Ico/ScoreBoardSet ScoreDx ScoreDy
Pos 0 0 Left Up
Font ScoreBgF
OnRender
{
MulAddMulCfg /Intern/ScoreX 1 -ScoreDx
}
ShowIfNot $1 0
ShowIf $2 0
}
add ScoreDx ScoreDx
item
{
Image Ico/ScoreBoardSet ScoreDx ScoreDy
Pos -x 0 Left Up
Font ScoreBgF
OnRender
{
MulAddMulCfg /Intern/ScoreX 1 -ScoreDx
}
ShowIf $2 1
}
add x 1
item
{
Text /$s1/Score
Pos x ScoreYu
Font SetF
ShowIfNot $1 0
ShowIf /Intern/CurrentSet $1 5
ShowIfNot /Intern/CurrentSet $1
}
item
{
Text /$s2/Score
Pos x ScoreYd
Font SetF
ShowIfNot $1 0
ShowIf /Intern/CurrentSet $1 5
ShowIfNot /Intern/CurrentSet $1
}
item
{
Text /$s1/Score
Pos x ScoreYu
Font CurrentSetF
ShowIfNot $1 0
ShowIf /Intern/CurrentSet $1
}
item
{
Text /$s2/Score
Pos x ScoreYd
Font CurrentSetF
ShowIfNot $1 0
ShowIf /Intern/CurrentSet $1
}
item
{
Text /$s1/Score
Pos x ScoreYu
ShowIf $1 0
ShowIf /Intern/CurrentSet $1 5
}
item
{
Text /$s2/Score
Pos x ScoreYd
ShowIf $1 0
ShowIf /Intern/CurrentSet $1 5
}
Font CurrentSetF HugeChars 11 15 0xFF000000 0xFFFFFF5F Rectangle
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