I tried with .tga files and alpha channel, but i have the same result, in the 3ds max looks good, but in the game appears the white plane.
Here is the system.log report
================ 3DS Loader : Data\Models\Net.3DS ================
New Object: 'net'
New Object: 'Plane02'
Convert Mesh: Data\Models\Net.3DS
Object Name: net
Bitmap(256*256*0)->Tex: .\Data\Models\Textures\Net.Tga (Format: RgbA)
Nb Points before merging: 868
Nb Points after merging: 694; NbFaces: 420; NbGhostPts: 236
Radius: 520.726
Object Name: Plane02
Bitmap(512*32*0)->Tex: .\Data\Models\Textures\NET2.TGA (Format: RgbA)
Nb Points before merging: 25
Nb Points after merging: 25; NbFaces: 32; NbGhostPts: 0
Radius: 210.024
Any Other idea?
Thanks