

SLC wrote:why the palyer color seem 50% transparency?
and the John Millman forcehand air-strike bug in some Mod, include this mod. how to fix??
Roms wrote:it's normal that the texture of the players is like this, he reworked their texture so that it is better homogeneous in 3D field mode, he said it during his presentation I think
ivanLjubicic wrote:
Yes this are the numbers:
[MtRun]
Acceleration = 1.05
MaxSpeed = 0.83
AiAcceleration = 1
AiMaxSpeed = 0.83
Regarding the link I'm reuploading
StefanEdberg wrote:
Hi, is there a way to make service speeds appear?
SLC wrote:
edit the court.ini as follow
[HUD] // Coordinates of the Info Text, Serve Speed & Match Time, in the 640x480 virtual screen
InfoX = 640
InfoY = 2
ServeX = 4
ServeY = 2
TimeX = 640
TimeY = 476
SLC wrote:
edit the court.ini as follow
[HUD] // Coordinates of the Info Text, Serve Speed & Match Time, in the 640x480 virtual screen
InfoX = 640
InfoY = 2
ServeX = 4
ServeY = 2
TimeX = 640
TimeY = 476
SLC wrote:Player lighting reworked (I feel this color matchs better with the game's 3d engine)
after 2 weeks played.
to be frankly, 2D court mod feel as the real, but " lighting reworked" feel unreal and just like game.
so how to set back to the original color??
StefanEdberg wrote:
Excuse me, but the file court.ini is present in each field folder so it has to be changed manually in all of them?
ivanLjubicic wrote:
The mod was created to be played like that. Buuuut if you want to play with the vainilla colors, just look for the file "gamesys.ini" from any other patch and replace it inside my mod folder
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