Hi,

Here are official courts' measured speed rating(attached). But how can I implement it into the game by editing court.ini?

The formula they used is CPI(speed rating)= 100(1-f)+150(0.81-e)

f is friction

e is elasticity; same the value in "court.ini"

Now I did research on this forum for a formula, but all I found out is that:

f=3.5*(1-u)/(1+e); by mantuo

u is the friction in the "court.ini"

e is the elasticity in "court.ini".

But to apply this, I need to know at least one value of "e", "u", or "f". But I have none of those (none of them is available publicly), so I assumed that "e" is same as the value set before, but then I got a very high friction amount reaching 0.70! And the fastest court now in game has 0.605 friction.

So, can these official speed be implemented? How?

Or is TE physics different than real world that it is not possible to implement?

And if anyone can get one of the values "e", "u", or "f", can you provide them please?

I would appreciate a help.

Thank you