How to Skin Line Judges ?

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How to Skin Line Judges ?

Postby Maxou » 30 May 2014, 12:20

MANUTOO, your new allocation system works NPC except for judges of lines that appear all white, a solution please! thank you good work.
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Re: Tennis Elbow 2013 v1.0d [Windows]

Postby Maxou » 30 May 2014, 18:22

TE2013_000.jpg
TE2013_000.jpg (188.41 KiB) Viewed 2156 times
Maxou wrote:MANUTOO, your new allocation system works NPC except for judges of lines that appear all white, a solution please! thank you good work.
New " PATCH MAXOU 2016" link here: topic29-24824.php
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Re: Tennis Elbow 2013 v1.0d [Windows]

Postby Maxou » 30 May 2014, 20:12

Manutoo in PAK1 there is no linejudge.3ds file but there linejudge.smx and linejudge.x files! Is this normal?
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Re: Tennis Elbow 2013 v1.0d [Windows]

Postby manutoo » 31 May 2014, 04:16

Maxou,
I checked and actually this one requires a NpcSkinned.jpg texture, not Npc.jpg ; you can redir to Npc.jpg by manually creating a shader ; check Tennis.Shader -> Data/Models/Textures/NpcSkinned to see how it's done (and check System.log to see the exact texture is failing to load, so you'll know its name).
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Re: Tennis Elbow 2013 v1.0d [Windows]

Postby Maxou » 31 May 2014, 10:52

Manutoo, thank you for responding so quickly, but I'm not a computer, and I do not understand exactly what you are telling me, just one more rational explanation arrange me, excuse me for the inconvenience, I learn a little every days but I need time. Pending a more detailed explanation from you, thank you again.
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Re: Tennis Elbow 2013 v1.0d [Windows]

Postby Maxou » 31 May 2014, 11:10

manutoo wrote:Maxou,
I checked and actually this one requires a NpcSkinned.jpg texture, not Npc.jpg ; you can redir to Npc.jpg by manually creating a shader ; check Tennis.Shader -> Data/Models/Textures/NpcSkinned to see how it's done (and check System.log to see the exact texture is failing to load, so you'll know its name).


Should I change in PAK 1 or 3 (ITST)? :sweat:
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Re: Tennis Elbow 2013 v1.0d [Windows]

Postby Maxou » 31 May 2014, 11:47

in the past, the system used Npc.tga not Npc.jpg ........ Anyway, I'm in trouble. It would be so nice to enjoy 3D tennis courts without having to manually change each time those pesky Npc.tga. THANK YOU for your patience. :oops: :jap:
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Re: How to Skin Line Judges ?

Postby manutoo » 01 Jun 2014, 03:58

Maxou,
- the principle of the Mod is that every file in Pak03 takes over Pak01's file. So if it's in Pak03, you have to change it there.
- Stop to use Npc.tga ; it's too big ; you can convert to .jpg, I think.
- if you use the Skin "Npcs/UsOpen" , the Line judge will need this texture : "Data/Models/Textures/Npcs/UsOpen/NpcSkinned.jpg" ; it's shown in System.log , it's easy to know
- if you want to use "Data/Models/Textures/Npcs/UsOpen/Npc.jpg" instead (to not duplicate twice all your Npc.jpg files), then add this shader in Tennis.shader :
Code: Select all
Data/Models/Textures/Npcs/UsOpen/NpcSkinned
{
   Specular 0.2
   SpecPower 8

   {
      Map Data/Models/Textures/Npcs/UsOpen/Npc
   }
}
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Re: How to Skin Line Judges ?

Postby Maxou » 01 Jun 2014, 11:58

I think it works now! Thank you much for your patience Manutoo! :jap:
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Re: How to Skin Line Judges ?

Postby manutoo » 02 Jun 2014, 03:11

No problemo & thanks for your 3D courts & NPCs ! ;)
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