How to assign to each 3D and 2D short his own net ?

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How to assign to each 3D and 2D short his own net ?

Postby Maxou » 07 Feb 2014, 16:29

I have a question to ask. We can assign to each 3D and 2D short his own net and how (without having to manually change each time the file system) Pending a response THANK YOU to all! :thinking: :jap:
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Re: Modders with 1st Post Edit Ability [ = Verified Modders]

Postby Nigogu » 07 Feb 2014, 17:04

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Re: Modders with 1st Post Edit Ability [ = Verified Modders]

Postby Maxou » 07 Feb 2014, 17:19

How to load different nets according to the court : topic29-11961.php OK ! Thanks NIGOGU
I read everything but I do not understand! 'm A little stupid.
I need a little tutorial! :sweat:
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Re: Modders with 1st Post Edit Ability [ = Verified Modders]

Postby Maxou » 07 Feb 2014, 17:25

v1.0a Will Be released in a pair of weeks and Will let you install & load several net, DEPENDING of the current court.

To do so, edit the GameSys.ini, and under [StadiumXX] (XX = number of your short), add this line if you want to use .3 ds Reviews another model than "Net.3ds"
CODE: SELECT ALL
Net = MyNet
MyNet.3ds HAS to be in the "Data / Models" folder.

And / or add this line to use Reviews another texture than "Data / Textures / Net.tga"
CODE: SELECT ALL
NetSkin = Nets / MyNetSkin
the texture file HAS to be "Data / Models / Textures / Nets / MyNetSkin / Net.tga" (if you use another "Net.3ds" It May not use "Net.tga").
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Re: Modders with 1st Post Edit Ability [ = Verified Modders]

Postby Maxou » 07 Feb 2014, 17:27

I read that but am lost!
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Re: Modders with 1st Post Edit Ability [ = Verified Modders]

Postby Maxou » 07 Feb 2014, 17:51

Currently, to change the net, I have to go in PAK3 / DATA / MISCSPRITE / and change the file MISC-00.tga and do all this before you play! it's exhausting!
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Re: Modders with 1st Post Edit Ability [ = Verified Modders]

Postby Nigogu » 07 Feb 2014, 18:31

Do you know where is Gamesys.ini :?:
Check if you have it in ''scripts'' folder on TE main folder. If no, extract it with Qped (it is in scripts folder).
There is a list of stadiums on this file, where you can choose the net for each one, and you can load a different net with each stadium following the instructions.
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Re: Modders with 1st Post Edit Ability [ = Verified Modders]

Postby Maxou » 08 Feb 2014, 13:08

What is CODE: SELECT ALL? In the explanation of Manutoo for nets.
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Re: Modders with 1st Post Edit Ability [ = Verified Modders]

Postby Maxou » 08 Feb 2014, 13:12

CODE : TOUT SÉLECTIONNER
================ 3DS Loader : Data\Models\Long.3DS ================
New Object: 'Box01'
Convert Mesh: Data\Models\Long.3DS
Object Name: Box01
Warning: too much shaders used !! (Max = 700)
Nb Points before merging: 4
Nb Points after merging: 4; NbFaces: 2; NbGhostPts: 0
Box01 Radius: 659.621

What does it have access to software like that?
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