Tutorial & Tips about animation for TE

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Re: Tutorial & Tips about animation for TE

Postby Ivo ISNER » 09 Mar 2014, 00:06

ok sorry to rush you are a good man megy
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Re: Tutorial & Tips about animation for TE

Postby megyaem » 13 May 2014, 03:00

guys, anyone who want to animate,just check this topic,ask what you need, if Im able I will help you.
Just try it, dont give up at your first attempt,or second,or third...
JUST DO IT

:D
for help and support animations go here :
http://megyaemanimste.blogspot.com.ar/
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Re: Tutorial & Tips about animation for TE

Postby carlosforonda » 13 May 2014, 10:04

Hello megyaem30. How can I reedit an animation (.anim) using Autodesk 3ds Max 8?.
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Re: Tutorial & Tips about animation for TE

Postby deniznadalfan » 13 May 2014, 16:13

thanks fir all the tips i will mak anims in the future if i'm able to do it!!
just a question can i make a anim without a biped file???
if you want new outfits from 2016 then contact me on private message!
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Re: Tutorial & Tips about animation for TE

Postby megyaem » 13 May 2014, 21:11

carlosforonda,
that is not possible.

deniznadalfan,
biped file is the base of the animation, I dont know how you can create an anim without biped. Just check the first post and download there the strikes that manutoo release. :)
for help and support animations go here :
http://megyaemanimste.blogspot.com.ar/
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Re: Tutorial & Tips about animation for TE

Postby deniznadalfan » 13 May 2014, 22:22

already have them but it's very hard to make an anim without reading the tips you gave us so now i will watch carefully at them an hope i can make something good!!
if you want new outfits from 2016 then contact me on private message!
be free to make a donation on paypal: deniznadalfan@hotmail.com
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Re: Tutorial & Tips about animation for TE

Postby megyaem » 14 May 2014, 01:44

deniznadalfan,
well,thats what this thread is for, to give tips to animate ':D
anyway, maybe I upload here some anims, so everyone could work with a good base :D
for help and support animations go here :
http://megyaemanimste.blogspot.com.ar/
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Re: Tutorial & Tips about animation for TE

Postby deniznadalfan » 14 May 2014, 06:58

thanks for the information!!
if you want new outfits from 2016 then contact me on private message!
be free to make a donation on paypal: deniznadalfan@hotmail.com
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Re: Tutorial & Tips about animation for TE

Postby megyaem » 29 May 2014, 23:17

Guys, first post updated with animations to practice,you got every stroke you need to create your anim.
:wink:
for help and support animations go here :
http://megyaemanimste.blogspot.com.ar/
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Re: Tutorial & Tips about animation for TE

Postby Ivo ISNER » 30 May 2014, 03:34

many thanks megy
ITSTsingles:24-doubles:1
Tour Mod
tour rank: (singles)20 (Doubles)10
Biggest wins: doubles: def. Quasar 6-4 2-6 1-6 7-6(7) 12-10 Wimbledon r2
Singles: def. Sampreas 6-4 4-6 7-6(8)
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Re: Tutorial & Tips about animation for TE

Postby carlosforonda » 30 May 2014, 10:49

Thank you very much!!!
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Re: Tutorial & Tips about animation for TE

Postby Jsederer » 23 Aug 2014, 18:24

megyaem Might upload the video in which you create the right federer
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Re: Tutorial & Tips about animation for TE

Postby juansototennis » 27 Aug 2014, 02:21

I have a problem when I want to export the animation to convert to file option kwxport .x not appear please help me
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Re: Tutorial & Tips about animation for TE

Postby Ivo ISNER » 27 Aug 2014, 02:36

Place the kwxport file in the 3ds max plugins folder
ITSTsingles:24-doubles:1
Tour Mod
tour rank: (singles)20 (Doubles)10
Biggest wins: doubles: def. Quasar 6-4 2-6 1-6 7-6(7) 12-10 Wimbledon r2
Singles: def. Sampreas 6-4 4-6 7-6(8)
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Ivo ISNER
crazy of the little yellow ball
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Messages: 1427
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Location: United States

Re: Tutorial & Tips about animation for TE

Postby noletennis » 29 Aug 2014, 17:51

I have a question when I want to create a biped animation appeaI have a question when I want to create a biped animation appears on the standby situation but not how to delete frames to start creating the new animation please helprs on the standby situation but not how to delete frames to start creating the new animation
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