PCG Experiment [Need testers to rate random creation system]

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PCG Experiment [Need testers to rate random creation system]

Postby LetsGoBro » 15 Oct 2014, 01:36

Hello,

My RMIT University colleagues and I are conducting a small research project relating to the procedural generation of maps in games. We are seeking as many participants as possible to play four (4) maps in an action game and to complete a questionnaire. This should take you roughly 15 to 30 minutes to complete. The experiment is completely anonymous and the only restriction to participation is that you acknowledge that you are over the age of 18.

If you would like to participate, you can find more information and play the game at:
http://goanna.cs.rmit.edu.au/~wraffe/Ca ... /home.html.

You can play the game at any time that suits you, as long as you have an Internet connection. The game can be played in your web browser or downloaded and played on Windows or Mac. Please, ensure that you read through the documentation available on the experiment website before you make your final decision to participate.

Thank you.

P.S If you have any issues running the game and/or if you any further questions, feel free to comment or give me a PM.
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Re: PCG Experiment

Postby manutoo » 15 Oct 2014, 05:47

Hello,

you should put a little screenshot so people would have a better idea about what it is.

The page appearing when clicking on "Download" (with the .pdf in the middle) is confusing ; it requires to scroll down to actually see the download links. "Play the game" should be "Play the game in your browser" instead.

I did the test, my User ID is 7105. Here what I wrote in the comments.

The most important gameplay influence comes from the ammo/health/weapon/mobs distribution. The map layout comes actually very far behind all these.
In the first 3 maps I selected, there was not enough ammo, and I ended running like an idiot with an empty gun till I died. It was the most bad in the first 2 maps where several big robots had spawned right at the start.
In the last map, the distribution was much better, but the exit was almost next the start point, which means after only 2 rooms that game was over (on the map selection screen, it felt that map was much bigger).
The tutorial map was correctly balanced and relatively easy, thus it comes even at a bigger shock to meet such wrong maps.

Moreover, I think this kind of game doesn't work well to test map layout (for the reason explained above), so if it's your mail goal (as I thought at 1st when reading your experiment description), you'll have trouble to conclude anything on that side.
Game should be way different or more evolved if you want the layout to really count (ie: need keys to unlock doors, special event along the way, etc...)

Glitch:
Used ammo supply is still too much bright/yellow, so I was never sure if I already picked them up or not.


Good luck with your experiment, I wonder what you'll conclude from it.
It's an area of interest for me, as I strongly put away randomly generated maps for my Dungeon Crawler, but introduced a few random stuff to raise a bit the replayability value.
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Re: PCG Experiment [Need testers to rate random creation sys

Postby MarkChan » 16 Oct 2014, 13:05

Done But I have no idea what I was doing sorry. I am a bad gamer. Though I fluked to finish one map.
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Re: PCG Experiment [Need testers to rate random creation sys

Postby E=mc2 » 19 Oct 2014, 12:18

LetsGoBro wrote:Hello,

My RMIT University colleagues ....

Okay I read all the instructions and I cleared the first map with ease. I selected the second map and I was moving in some room and then suddenly I was thrown into a black hole and I don't know what to do. I just kept moving in all directions and I did shoot some of my ammo too but nothing happened. I think this is a bug in the game. First map I liked the game. However in the second I felt ammo was very less because I lost a life(too many bots attacked me and I played like noob :sweat: ) but I replayed it and killed those bitches but then I went into this black hole lol...Here is a screenshot ':D
P.S. I cannot complete the map because of this, so may be I will try later :wink:
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Re: PCG Experiment [Need testers to rate random creation sys

Postby E=mc2 » 19 Oct 2014, 12:33

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