Tennis Elbow 2011 v1.0f

General discussions about the 3rd edition of Tennis Elbow

Tennis Elbow 2011 v1.0f

Postby manutoo » 30 Aug 2012, 14:48

Hello,

Tennis Elbow 2011 v1.0f is released (Build 90-2011.8.30) :
https://www.managames.com/download.php?TE2011_fe10f.exe ~37MB [Permanent direct download link to the latest version]
http://toogame.free.fr/Files/TennisElbow2011.exe [Mirror site for people having corrupted download from managames.com - but not up to date all the time]

Patch for all versions since v1.0d Build 80 => 1.0f Build 96 - SubBuild 2012.12.17 : (download the Patch if you don't want to download the Demo again)
https://www.managames.com/download.php?TE2011-Patch.exe ~6MB

Image

New Features :
- New Strike Styles & Return Stances : another bunch of animations created by Lucian86, m4n4c0r & Jaydraco have been integrated to the game !
- Outfit : you can now change your racket strings color & choose your string logo independently from your racket type
- World Tour : in Season mode, you can now continue to the next season, if you played a total of less than 16 seasons (1)
- World Tour : Early Ball hit talent implemented for the CPU players (only 3 players in the original male players database have this talent)
- World Tour : Auto-Retrain button in the Training screen ; this allows you to automatically retrain your lost skills since the last training session (if you have enough Experience points & Training hours available)
- Gameplay : the new Auto-step back feature makes you start to run in the opposite direction a tiny bit faster ; this is especially useful if you use a gamepad that is slow to change left/right direction, but has low effect for players with a good keyboard (2)
- .Dmo Recording : can now be buffered in case it slows down your PC while recording ; it'll then record at each end of point ; use "AutoRecord = 2" instead of "1" to set the buffered mode
- Modding : separate animation for acceleration (Modders: more information in the animation topic soon ;) )
- Modding : Max Players Per Country can be set in the Tour.ini in each tournament section using "MaxPlrPerCountry = 2" (for example) ; works only for Singles
- Online : experimental Reputation system ! Now, at the end of the match, you can vote to tell about your opponent behavior & improve or lower his reputation ; the Reputation is shown in the server list & in the connection screen, allowing to avoid players with bad reputation (3)
- Gameplay : new combo strike => half-lobbing slice : to do it press B2 then B2+down then B2 ; it's a poorly defensive, very slow & inaccurate and somewhat high slice, which can give you some time to replace yourself (and get destroyed on your next opponent strike ;) )

Changes :
- Gameplay : Arcade controls allow to faster change of direction when running
- Gameplay : more accurate hit zone when hitting the ball to the side or the back of your body
- Gameplay : players rest a lot faster their overall energy when it's nearly depleted
- Gameplay : your player cannot move for a few milliseconds after you hit the ball (4)
- Gameplay : CPU returns a bit less effectively
- Gameplay : when running & turning by less than 1/16th ( = 22.5°), significantly less speed is lost
- AI : CPU has less chances to go back to baseline after doing a volley near the service line
- Animation : victory gesture is rotated if the player stands too close of the net
- Animation : animation position tuned when running & strike animation contains movement information (this should make easier to position your player while running with such strike animation)
- World Tour : seeds are shuffled in same way than real life

Bug Fixes:
- Animation : the slice animation for the wrong side could be started when the CPU was standing a bit before the incoming ball bounce
- World Tour : control type (ie: Simulation / Arcade / Elite) wasn't correctly saved when exporting players to the Training Club

Notes :
- Changelog of previous versions is here : topic15-7450.php
- Mac OSX version will be released before end of next week
- (1) : if you started a season with v1.0e & go on with v1.0f, then the proposed new rank at end of season may be incorrect
- (2) : with a good keyboard, you need around 30-50 milliseconds to press the left key after stopping to press the right one ; with a gamepad, this time can go up to 100-150ms ; and with a joystick a lot more than that ; the Auto-step back considers you start to press left just after you unpressed right when the ball is going to your left (and vice versa from left to right) ; this feature makes the game more fair as it removes a disadvantage of playing with a gamepad
- (3) : this is totally experimental and will likely be tuned in the future ; let me know your impressions about it !
- (4) : good online players start to run around 100ms after they have struck the ball ; you cannot move your player for less than this time for safe & normal strike, and a bit above it for attack strikes
- Comments : topic15-9022.php


Important Note :
Post in this topic only if it's related to the latest new Version / Build, ie only for these 2 cases :
- about a point listed in the New Features / Changes / Bug Fixes
- about a bug that you are sure didn't happen in the previous version but happens in the new one (else, post in the "Bug Report" forum)
Do not write about anything else, else I may delete your post without any prior warning (or at very least, I won't answer it) ; if you're not sure your topic is related or not to the latest version, just create a new topic in the forum, it'll be fine...

Also on a side note, don't send me PM ( = Private Message) except for Private thing. Everything that can be read by everybody should be pointed out / asked in the forum, so my comments & answers could also be read by everybody, and hopefully, I won't have to write them again when someone else will have the same comments / questions...
ManuTOO
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Re: Tennis Elbow 2011 v1.0f

Postby manutoo » 30 Aug 2012, 16:55

Build 91, August 30th:

Bug Fixes :
- Animation : it was not possible to change the return stance & the serve preparation was always the n°1 even if another serve selected

Notes :
- Comments : topic15-9029.php
ManuTOO
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Re: Tennis Elbow 2011 v1.0f

Postby manutoo » 31 Aug 2012, 08:57

Build 92, August 31st:

Changes :
- Gameplay : speed transfer & loss when turning fixed & tuned
- Gameplay : dropshot slightly improved

Bug Fixes :
- Animation : Acceleration Animation for Forehand #4 was #2 instead of #3
- Online : Serve #14 could lead to few desync
- Online : human controlled player could get the Early Ball Hit talent which would lead to unending desync

Notes :
- Comments : topic15-9060.php
ManuTOO
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Re: Tennis Elbow 2011 v1.0f

Postby manutoo » 03 Sep 2012, 08:35

Build 93, September 3rd:

New Features :
- Animation : you can now deactivate the alternate acceleration style from within the Outfit screen (that option is only visible when the "Advanced Options" are turned on in the "Misc Options" menu)

Changes :
- Gameplay : it's now significantly harder to control the ball when doing a lob at the net (ie: a volley-lob)

Bug Fixes :
- Gameplay : autoback fixed => it could trigger when your player was already in reach of the ball
- Sound : the Crowd was getting disappointed for 1st serve in the net

Note :
- Online : I just reset all reputations to 0 ; I did some update to the system sensibility, it should work better now.
- Comments : topic15-10050.php
ManuTOO
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Re: Tennis Elbow 2011 v1.0f

Postby manutoo » 07 Dec 2012, 11:57

Build 94, December 7th:

New Features :
- AI : added AiSlowerReturner & AiSlowerServer under [Game] in Tennis.ini, to allow tuning of CPU return & serve performances
- Online : Fair mode has been revamped : now, Service & Forehand skills are remapped to 20-70%, Backhand skills to 15-65%, and other skills to 25-75% ; so now Fair mode is mostly intended to newbie players (ie: easier to return serve & rally strikes), but played with Elite controls it can be great fun even for more advanced players
- Gameplay : you can now choose to apply an Online Skill Mode to your offline matches in the Training Club (available in "Misc Options" menu, with "Advanced Options" turned on)

Changes :
- Gameplay : short slice combo changed to B2+Up then B2 (instead of B1+up then B2)
- Gameplay : normal & short acceleration and attack lob are a bit less accurate if the incoming ball is sliced
- Gameplay : now when choosing Elite mode, it also lowers the accuracy of the serve, in the same proportion than the rally strikes
- Gameplay : overall energy gain & loss tuned a bit so long tied matches should empty it more often
- Gameplay : it's now much harder to volley against an accelerated smash
- Gameplay : forehand strike is triggered a bit earlier when turning around your backhand
- Gameplay : in World Tour, women with counter style were overpowered
- Gameplay : Counter's style maximal acceleration strike speed limited on very fast ball ; this limit mainly applies on serve return, where the incoming ball speed can be very high
- Gameplay : 1-Handed-Backhand acceleration speed bonus on shoulder height ball significantly lowered, and its trigger height has been lowered a bit as well (ie: around mid upper-arm instead of shoulder)
- Gameplay : Auto Step Back can now trigger only once before each strike, and can't trigger more than 0.6 second after your opponent stroke the ball
- Gameplay : maximal average serve speed lowered by 5 km/h
- Demo : default strike styles for Demo users changed
- AI : in World Tour, top women were returning freakishly too well, now they'll be only very good ;)
- Online : Delay will now go above 200ms only if really needed

Bug Fixes :
- World Tour : rackets & strings were wrongly put in white for the UK Slam
- Gameplay : the ball could go through your racket during 2 special cases (mainly when changing slice/normal strike/acceleration during your strike preparation)
- AI : CPU shouldn't have anymore a jump frame when using an alternative acceleration animation

Notes :
- Comments : topic15-10064.php
ManuTOO
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Re: Tennis Elbow 2011 v1.0f

Postby manutoo » 14 Dec 2012, 14:05

Build 95, December 14th:

Changes :
- Gameplay : Player Style jump bonus now slightly depends of the Net Presence ; ie: to get the full jump bonus, you need to have 100% Net Presence
- Gameplay : Attack lob is slightly lower & faster when you stand within baseline and your opponent is close of the net
- Gameplay : 1H & 2H Backhands were not enough less powerful than forehand when Power was under 100%
- Gameplay : with Tiredness on, the Counter acceleration is now slightly more tiring
- Gameplay : Counter accelerations were slightly too slow when playing with skills lower than 90%
- Gameplay : Counter acceleration minimal speed in good conditions (ie: well positioned on a very slow incoming ball) is now always at least a bit faster than the normal B1 strike
- Online : Input Dead Time halved on return of serve ; ie: it lasts 25% of the Delay instead of 50%

Notes :
- Comments : topic15-10072.php
ManuTOO
== Mana Games ==

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Re: Tennis Elbow 2011 v1.0f

Postby manutoo » 17 Dec 2012, 09:45

Build 96, December 17th:

Bug Fixes :
- Online : return of serve aiming was too sensitive
- Online : it seems that pressing buttons on return of serve could be not detected ; hopefully the previous fix will also fix this bug (note : it is normal when you press the button(s) at the last instant before the strike, that the game doesn't detect it and your player hits weakly the ball to the center of the opposing court)
ManuTOO
== Mana Games ==

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Re: Tennis Elbow 2011 v1.0f

Postby Mashapova Por » 17 Dec 2012, 13:58

On fair mode it's impossible to make winners, the speed is RDICULOUSLY high, i played DASP and we both said THIS IS RIDICULOUS. I have the .dmo where he is on the completely opposite side of the court, outside the doubles line and he still reaches the ball on the other side of the court How is this realistic and possible? It's not, u took power from the strikes how about reducing the speed and velocity? Too unrealistic, u need to win the point 10 times before it's a winner, even with short angles and flat strikes doesn't work, and then you become a volleyer and end up the point at tyhe net. You seriously need to reduce the speed
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Re: Tennis Elbow 2011 v1.0f

Postby Ayoub rima » 17 Dec 2012, 14:21

Manu i played this game " 3 or 4 years " And this Build it's simply ( great ) i play in the fair mode and i do much winners and i don't know why some peoples say that's impossible to make winners . i think this build help the club players and it's good cauz in the last build they can't do nothing against master
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Re: Tennis Elbow 2011 v1.0f

Postby Mashapova Por » 17 Dec 2012, 14:25

Ayoub rima wrote:Manu i played this game " 3 or 4 years " And this Build it's simply ( great ) i play in the fair mode and i do much winners and i don't know why some peoples say that's impossible to make winners . i think this build help the club players and it's good cauz in the last build they can't do nothing against master

Hoa can a power basliner like me not make winners and Dasp as a PB defend aswell as a Defender? u really need to watch some real tennis... It helps the clubs yes like you but Good players like US are VERY AFFECTED...
Mashapova Por
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Re: Tennis Elbow 2011 v1.0f

Postby Algo » 17 Dec 2012, 14:32

Mashapova Por wrote:Hoa can a power basliner like me not make winners and Dasp as a PB defend aswell as a Defender? u really need to watch some real tennis... It helps the clubs yes like you but Good players like US are VERY AFFECTED...

As 'good' players are affected, its a bad build? hilarious.
Winners are still possible, and if a PB can defend as well as a defender would, it's only because of speed.
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Re: Tennis Elbow 2011 v1.0f

Postby Envy » 17 Dec 2012, 14:34

Mashapova Por wrote:On fair mode it's impossible to make winners, the speed is RDICULOUSLY high, i played DASP and we both said THIS IS RIDICULOUS. I have the .dmo where he is on the completely opposite side of the court, outside the doubles line and he still reaches the ball on the other side of the court How is this realistic and possible? It's not, u took power from the strikes how about reducing the speed and velocity? Too unrealistic, u need to win the point 10 times before it's a winner, even with short angles and flat strikes doesn't work, and then you become a volleyer and end up the point at tyhe net. You seriously need to reduce the speed


You argued with a game against the best counter on tour (at least I've never met a better one) ... that's as if Federer will complain to the referee "That's unfair to me - Rafael has too good footwork / reactions. Rallies take too long." :D

There are always chances to get winners ... and I am a defender. I think everyone have to play smarter than before - so it is an improvement by the new update.
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Re: Tennis Elbow 2011 v1.0f

Postby Mashapova Por » 17 Dec 2012, 14:39

Envy wrote:You argued with a game against the best counter on tour (at least I've never met a better one) ... that's as if Federer will complain to the referee "That's unfair to me - Rafael has too good footwork / reactions. Rallies take too long." :D

There are always chances to get winners ... and I am a defender. I think everyone have to play smarter than before - so it is an improvement by the new update.



did ur read where i say..HE IS A POWER BASELINAER...NOT COUNTER? exactly read everything first...

And u can ask Dasp anyone here as a power baseliner im one of the best and attacking so I know what im talking about. I've been playing TE since 2007 sio i Know very well and Manutoo knows it very well. The Noobs are all happy cause they can "defend" but its not realistic the speed that it is now
Mashapova Por
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Re: Tennis Elbow 2011 v1.0f

Postby Envy » 17 Dec 2012, 14:55

I meant Dasps style not his settings ... he defends like a counter / defender and plays a really smart tennis.

And nobody is a noob in this game. Only the dogs in a manager.
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Re: Tennis Elbow 2011 v1.0f

Postby Mashapova Por » 17 Dec 2012, 15:07

U don't really understand... He HIMSELF said it was ridiculous and UNREALISTIC, i know his style stats and i Have .dmo to PROVE that is too MUCH...too UNREAL
Mashapova Por
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