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Different animations for different shots

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Different animations for different shots

Postby anrox335 » 08 Feb 2026, 16:01

It would be great if we could mod the drop shot, lob shot, top spin or even have different animations for a well-prepared shot and an unprepared running shot. I think we can even use some of the animations from the current mods to have different shot animations.
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Re: Different animations for different shots

Postby manutoo » 09 Feb 2026, 05:32

Hello,

it'd be possible to add drop & lob anims, but the preparation time before hitting the ball should be identical for each variation. (so it's not possible to mix random existing anims)

The topspin strike could be trickier as it's possible to dose the amount of spin, but I guess it'd be possible to just play it as soon as the user puts a bit of topspin in his strike.

For the unprepared shot, I'm not sure ; I guess it could be possible to show it if the user still didn't press any strike button a certain time before hitting the ball... :thinking:

Did you already create some anims ?
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Re: Different animations for different shots

Postby anrox335 » 09 Feb 2026, 11:46

it'd be possible to add drop & lob anims, but the preparation time before hitting the ball should be identical for each variation. (so it's not possible to mix random existing anims)

That would be fine I guess. Every player with their unique drop shot animation would be great addition to this game.

The topspin strike could be trickier as it's possible to dose the amount of spin, but I guess it'd be possible to just play it as soon as the user puts a bit of topspin in his strike.

This would be fine too. But AFAIK, isn't the top spin input fixed or is it analog?

For the unprepared shot, I'm not sure ; I guess it could be possible to show it if the user still didn't press any strike button a certain time before hitting the ball... :thinking:

That works as well. I just prepared an animation for the unprepared running shot. What I was suggesting is that even other modders can use some of the already created animations for these strikes.
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Re: Different animations for different shots

Postby Jira » 09 Feb 2026, 15:04

There are already a lot of existing very similar animations that could be used for each shot if they were configurable in the character sheet for example use Nadal forehand for topspin and another one for normal shots and a different one for accelerations, also modders would create lob and drop shots animations in a pinch if they knew they would get added into the game as selectable, if you ever had considered adding this manu it really would be greatly appreciated as immersion would be a lot higher overall through all game modes

Edit.: Also about the topspin, I really don't know anyone from the online community at least that "controls" the amount of topspin they want to add to the topspin strike, most of us when we want to do a topspin strike, we want the most amount possible at that given moment, so I don't think it would be really an issue for most cases
Last edited by Jira on 09 Feb 2026, 20:41, edited 1 time in total.
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Re: Different animations for different shots

Postby Scott123 » 09 Feb 2026, 16:04

This development would really elevate the game to a whole new level, its already the best of the best, but with variation in animations for players, that's taking it to the stratosphere.
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Re: Different animations for different shots

Postby anrox335 » 24 Feb 2026, 23:59

manutoo,

Is this feature planned for the near future?
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Re: Different animations for different shots

Postby manutoo » 25 Feb 2026, 05:53

anrox335,
no, sorry ; I'm not adding any feature for now, I'm only trying to fix the reported bugs so I could free my mind and move to a new project... :fear:
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Re: Different animations for different shots

Postby anrox335 » 25 Feb 2026, 09:34

no, sorry ; I'm not adding any feature for now, I'm only trying to fix the reported bugs so I could free my mind and move to a new project... :fear:

Thanks for responding, hopefully we'll be able to mod different animations for different shots someday

The topspin strike could be trickier as it's possible to dose the amount of spin, but I guess it'd be possible to just play it as soon as the user puts a bit of topspin in his strike.

Is it possible to manually control the amount of spin we give right now?
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Re: Different animations for different shots

Postby manutoo » 26 Feb 2026, 05:50

anrox335,
yes, with the default configuraiton, it's easy : you do the normal strike, and press more or less down, to put more or less spin in the ball. If the topsin strike is on its own button, it's still possible, but harder to do.
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Re: Different animations for different shots

Postby anrox335 » 26 Feb 2026, 09:43

Is it possible to use the triggers on the PS/Xbox controller as analog input instead of the down button?
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Re: Different animations for different shots

Postby manutoo » 27 Feb 2026, 06:23

No.
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Re: Different animations for different shots

Postby anrox335 » 28 Feb 2026, 01:52

It would be great if this could be added to the game. Otherwise, I'll have to use some external tools to remap the joystick down to right trigger.
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Re: Different animations for different shots

Postby manutoo » 28 Feb 2026, 06:07

Sorry, it won't change.
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