Nicky Gi.,
are you aware that this comes across as extremely rude?
Comparing features in isolation between games, especially by reducing everything to "another solo dev did it", completely ignores scope, platforms, technical constraints and long-term maintenance.
If I had implemented dynamic nets already, it would simply mean that another feature wouldn’t exist today instead. Which one should I have skipped ? Most of what’s in TE4 comes directly from user feedback, so chances are you’d now be complaining about that missing feature instead.
It’s very welcome to wish for features, as it helps me define priorities, but this is not a constructive way to ask.
