




Gusbaldo wrote:I want to make a point inverting on my drive and playing a high ball to my opponent's backhand. This is where I can't execute that deep, high shot with more topspin. I understand that the amount of topspin the player has must influence it and that it is also more effective on clay. But tactically, it is a shot that can be used to put pressure on the opponent's backhand and push him back.

manutoo wrote:Gusbaldo,
with 100% in your Topspin (and even below), you can do topspin strikes that bounce at 2m high (or a bit more) on clay (at least in the original game, I don't know what they did in the XKT Mod) ; I think it's high enough.

manutoo wrote:Gusbaldo,
with 100% in your Topspin (and even below), you can do topspin strikes that bounce at 2m high (or a bit more) on clay (at least in the original game, I don't know what they did in the XKT Mod) ; I think it's high enough.

Jira wrote:
Yes agree 100%, clay is very very very unrealistic at medium and high levels in online with the topspin pushing, i don't think we need more tools to keep infinite rallies going than what we already have lmao.

Gusbaldo wrote:
In real life, tactically, the idea is not to make the rally infinite (although this may happen at lower levels or among beginners), but rather to achieve depth and height so that you can force your opponent back with the pressure of the ball, leaving a short shot that can enter the court and attack the net.
It's true that the bounce on clay is strange.

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