Any way to control the inertia of direction?

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Any way to control the inertia of direction?

Postby anrox335 » 17 Apr 2025, 04:05

I have been playing in the training club, and I noticed that if I get wrong-footed, the player immediately changes direction as soon as I change the input. This feels weird both gameplay-wise and animation-wise. I feel there should be inertia of direction, which stops me from immediately changing direction, and the same should be visible in the animation, where the running animation in the direction of my initial input will continue until I stop.

There is another minor issue unrelated to this. When using AutoHDR on Windows, the game becomes way too dark when I am standing on the side with stadium shadows.
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Re: Any way to control the inertia of direction?

Postby manutoo » 17 Apr 2025, 05:55

Hello,

1) If you move slowly there's almost no inertia, but if you move fast, there's a good amount of inertia, except if you have activated Footwork Boost in your Character Sheet

2) I have no idea how it works and what it does exactly, and I don't think it's something the game can handle (TE4 doesn't support hardware HDR)... :fear:
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Re: Any way to control the inertia of direction?

Postby anrox335 » 17 Apr 2025, 11:49

manutoo wrote:Hello,

1) If you move slowly there's almost no inertia, but if you move fast, there's a good amount of inertia, except if you have activated Footwork Boost in your Character Sheet


I think it may only be a visual issue. There seems to be no inertia of direction in terms of animations. Will the future motion captured animations handle it?
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Re: Any way to control the inertia of direction?

Postby manutoo » 18 Apr 2025, 05:52

Did you try to activate Settings -> 3D Match -> Experimental movement animations ?
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Re: Any way to control the inertia of direction?

Postby anrox335 » 19 Apr 2025, 01:01

It was already activated. I have sent 6 bug reports, with the first 2 being distinct instances and 3-6 happening in the same shot .
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Re: Any way to control the inertia of direction?

Postby manutoo » 19 Apr 2025, 06:28

The issue is that it currently misses some animations so the player can do weird things, especially when you move non-conventionally.

Also, you have Footwork boost ; if you want a more realistic inertia, you have to disable it.
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Re: Any way to control the inertia of direction?

Postby anrox335 » 19 Apr 2025, 06:44

Ok, understood, will disable it.

So, the mocap animations will have small footworks, sidesteps and twisting while changing direction? WIll they have other animations too? I feel like inside out shots need separate animations, or at least some little tweaks in the present system(For instance, add a modifier button for inside out shots. Take a look at this scenario where I think it could help. Let's say I am running toward the ball and am in a position to hit a backhand. If I press the modifier button, the player will not start the backhand preparation animation, but instead will do one for forehand preparation, and wait for me to reach the forehand position.)
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Re: Any way to control the inertia of direction?

Postby manutoo » 20 Apr 2025, 06:19

1) Yes, that's the goal. Still not sure I'll manage to do that or not... :fear:

2) Users generally prefer the way it works right now, as it feels more natural & simple in terms of controls, so I won't change it.
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Re: Any way to control the inertia of direction?

Postby anrox335 » 20 Apr 2025, 10:33

Ok, so the animations are perfect after turning off Footwork boost.

Regarding 2, maybe you should do a poll if you feel you cannot get time to do this. Because this feature is present in various versions of top spin. So, it would be easier for folks who are migrating from TopSpin to TE4
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Re: Any way to control the inertia of direction?

Postby Guest233 » 21 Apr 2025, 11:50

anrox335 wrote:Ok, so the animations are perfect after turning off Footwork boost.

Regarding 2, maybe you should do a poll if you feel you cannot get time to do this. Because this feature is present in various versions of top spin. So, it would be easier for folks who are migrating from TopSpin to TE4


If you want to do an inside out, run around the ball... you don't need a modifier button! Lazy!
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Re: Any way to control the inertia of direction?

Postby anrox335 » 23 Apr 2025, 05:19

Guest233 wrote:
If you want to do an inside out, run around the ball... you don't need a modifier button! Lazy!


It is the animations which are the issue, and are quite distracting. Modifier button will solve the animation issue, and frankly should give a boost while doing inside out shots
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Re: Any way to control the inertia of direction?

Postby Jirafalox » 28 Apr 2025, 22:10

It is the animations which are the issue, and are quite distracting. Modifier button will solve the animation issue, and frankly should give a boost while doing inside out shots


Regarding the last part, you do get a bonus, because if you hit an inverted Forehand (inside out is more like the direction you choose, inverted fh is what you're doing, can go down the line or inside out) it will always be faster than a Backhand in my testing, in realistic mode online an inverted fh with 95 power can go up to like 140-145 km/h if done correctly, and a Backhand with the same Power Stat, and with a long preparation time (like if you choose not to invert for example) will only go to around 133-137 km/h and with less RPS (spin) in general
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