Hello,
right now, the drop shot is always at least a bit masked as it shares the anim with the slice, so the opponent doesn't know if it's going to be a drop or a slice.
Morever, online, because of the lag, the masking might last till the very impact with the ball, so it could get too effective, so I'm not sure if it's a good idea, although I like it at least for offline play...

The solution would be to have a dedicated drop shot anim that includes the caching. However, it'd be generic and thus might differ from the assigned normal strike anim, and thus the masking would be actually quite revealing...
