Hi Manutoo !
What an amazing surprise to be able to test these new animations already!!
I thought the first test version would be available much later in the year. As I mentioned elsewhere on the forum, I was looking forward to these new animations in TE4 even more than GTA 6!!
Here’s my detailed feedback — I hope it helps!
I marked "It's not ok, it requires new animations to be appealing," because, as it stands, it's still experimental and therefore not usable by default in the game. However, we’re already very close to having an impressive result that could be used as the default.
From what I observed in 2-3 hours of gameplay:
- Overall, this brings a completely new dimension to the gameplay. As others have already said, it almost feels like playing a new game—or at least, stepping into a new category of tennis games. To me, we are getting closer to the perfect tennis game.
- These movement animations create a new feeling as a player: it truly feels like we are controlling a real player rather than just a 3D model in a game. You can really sense the players’ speed, athletic abilities, and weight. When combined with XKT and real-player animations, I often felt like I was controlling the real Nadal, Alcaraz, Zverev... It’s addictive. It made me want to play again with every player on every court available. It’s been a long time since I felt that excitement with TE4!!
- The lateral movements are fantastic, incredibly realistic. All the micro-adjustments add a lot of fluidity and seem to be fully compatible with the different player animations available. That was my initial concern, but it turned out to be one of the biggest surprises and successes!
- The direction change animation (change of foot support) is absolutely fantastic, but sometimes instead of changing the supporting foot to change direction, the player turns his body completely 180 degrees and then runs in the opposite direction, and this specific animation is a bit strange, because it is not very realistic
- The forward and backward movements are also an improvement, but could still be refined. The small adjustment steps forward and backward are perfect, but the sprinting animations in those directions feel a bit more amateur and less like a professional player.
- I noticed a major animation bug when hitting a shot while moving backward. It almost always results in a very strange player animation. This does not seem to happen when hitting a shot while running forward.
- The general animations seem to work well, but you always need to be prepared to hit your shot for the animations to stay fluid. They don’t react well when hitting a shot at the last second.
- With these new movement animations, you can really feel the shots being landed at the end of a run, and it's extremely satisfying
- Ideally, further work on overall animation fluidity and transitions would be great—for example, the transitions between movement animations, shot animations, and back to movement. The first few minutes of testing were visually surprising, but once you get into this new gameplay, it becomes very immersive.
Additional Needs Regarding Animations:- When the opponent hits the ball into the net, our player still performs a forehand or backhand animation. The game should detect when the ball is in the net and cancel the player’s animation — it looks a bit strange as it is.
- Similarly, the game currently detects when an opponent’s shot is out and prevents our player from performing an animation. This is great. It would be even better if the game could do the same when a shot is simply out of reach (either for the player or the AI). The game should cancel the shot animation if the ball is too far away.
- This is a minor detail, but when a point ends, there's still that small, repetitive animation where the players stop and move mechanically on their feet. I don’t have any specific ideas for improvement, but this animation is more noticeable now, as it reminds us after every point that the players are still robots in a game
- Similarly, the celebration / frustration animations at the end of points won or lost now seem really baby-level animations, compared to the new movement animations.
I think I covered everything on my mind, but I’ll add more as I identify other aspects!
Thanks again for your incredible work—you are definitely on the right track!!!