Question about aiming to the Baseline

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Question about aiming to the Baseline

Postby Sasashi91 » 24 Dec 2024, 17:25

Just got the Ps5 game. Very deep game and a tennis fan's dream really. I've bought TS4, Tiebreak and now TE4. It's safe to say, this is by far the deepest game. With the Mods, the game looks much better..

My question is regarding the aiming to the baseline. I can push/pull the ball and try to pinpoint it to the sidelines but when I aim all the way back to the baseline, the ball just always falls a little short.

I went into the hit around before a match and turned on the aim cursor zone, when I push all the way max to aim to the baseline, the green aiming zone stops at a certain point and won't allow me to try to hit a shot on the actual white baseline. Maybe I have my settings wrong, but to the sidelines, I can hit beyond the lines, and if aimed perfectly can actually hit the sidelines But on the baseline the aim zone doesn't go all the way back.

Am I doing something wrong?

Thanks.
Sasashi91
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Re: Question about aiming to the Baseline

Postby dimcoe » 24 Dec 2024, 20:52

Hey,
As far as I understand, the depth of your strike depends on how long you prepared the strike (that is, how long you've been pressing the strike button) and how well positioned you are in relation to the ball. Same for the short strike, but then of course the more prepared and well-positioned you are, the shortest the strike.
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Re: Question about aiming to the Baseline

Postby Sasashi91 » 24 Dec 2024, 22:44

I tried it on the easiest level with the easiest hit settings....im loading up. And I can't aim for the line. I've also noticed like 95 percent plus of your errors are wide, not deep. I think it's because you can't even aim for beyond the baseline, like you could aim beyond the sidelines. Both would result in faults....but to the sidelines, we can aim BEYOND. that's my point. You can clearly see this when you have the aim zone enabled for view.

Thx for the tips
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Re: Question about aiming to the Baseline

Postby manutoo » 25 Dec 2024, 09:33

Sasashi91,
at tennis, you can aim left/right but not really aim for depth: we say (at least in French) that we look for depth, not that we aim for it.
No one would aim for the baseline like a good player can do for the sidelines.

In real life, left/right faults depend on the wrong aim and loss of ball control, both of which are well simulated in TE4.

The depth faults mostly depend on the loss of ball control, and this one is not simulated very well. Thus, as you have noticed, it leads to an unrealistic wide/depth fault ratio.
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Re: Question about aiming to the Baseline

Postby Sasashi91 » 25 Dec 2024, 10:46

Thanks for the explanation Manutoo. Is there a way to fix that in your game to simulate the depth faults? What is the disadvantage in enabling the aim cursor zone so that it can reach beyond the baseline? This will surely add depth faults and more baseline hits no?

Would love to hear your feedback on that.

By the way, I bought Tie break 5 days ago, played it a lot and thought it was great. I was really enjoying the game. After playing TE4, for 2 days, I tried tiebreak again. I played 5 mins and lost complete interest. Just to show you how GOOD TE4 is.The idea of positioning vs timing in hitting makes a world of a difference in feeling rewarded when you hit the big shot. It's like pro evolution (TE4) vs Fifa games( TS4, TB) all over again. Only this time in tennis.

Very thankful you brought this game to PS5.

by the way I'm up to pro 7 now but still having trouble hitting winners. Even with Nadal on clay. any tips? lol
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Re: Question about aiming to the Baseline

Postby dimcoe » 25 Dec 2024, 16:16

If you want to get more faults, it may be a good idea to switch to elite controls. You get more net faults and more depth faults too, at least in my experience, and even more so if you use accelerations.
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Re: Question about aiming to the Baseline

Postby manutoo » 27 Dec 2024, 06:46

Sasashi91,
1) as I said, it's not realistic to aim long ; to achieve a realistic result, we would have to modulate by ourselves the speed, spin and ball height (not depth) to get depth fault, and put up some execution errors in the mix. That'd be way too complicated.

But this reminded me that when we hit the ball with the racket frame, currently it almost always goes to the side. In TE3, about 50% were ending as long faults. I'll try to restore that for the next update.

Once you're well experimented with the game, dimcoe's advice is good.

2) I'm glad you enjoy the game that much ! :yes:

3) Clay is not the easiest surface to hit winners. Average-speed surfaces like cement will be easier. The base is to take advantage of your opponent's short balls and hit a decently-aimed acceleration when you step on the baseline or 1 meter inside it.
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Re: Question about aiming to the Baseline

Postby Sasashi91 » 27 Dec 2024, 08:48

Thanks for the tips and consideration for a fault update.

I'm now up to pro 10 with simulation stroke and hitting winners much more. I tried Delpotro and I had a bunch of winners. The key is acceleration strokes when your opponent is vulnerable.

You said that Pro-10 is the tuned to be most realistic. What makes pro 10 the most realistic?

And how is pro 10 more realistic than Master 1, for example?

Thanks again Manu.
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Re: Question about aiming to the Baseline

Postby Sasashi91 » 27 Dec 2024, 11:29

dimcoe wrote:If you want to get more faults, it may be a good idea to switch to elite controls. You get more net faults and more depth faults too, at least in my experience, and even more so if you use accelerations.


I tried with elite....im just not that good yet to use this. getting killed by cpu.

Thx for the tip.
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Re: Question about aiming to the Baseline

Postby manutoo » 28 Dec 2024, 06:28

Sasashi91,
Pro-10 players have the most realistic reflexes, ball distribution on serves, winner & error behaviors, and overall capabilities.

Master players have better reflexes and aim closer to the lines more often.
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