Mahmut wrote:I strongly disagree on clay. idk what is the general view but they were opposite to me, too much effective on clay. Did you played on clay? It was locking me or opponents on the BH side. It's hard to escape from this pattern. Everyone has their preferences but i think it's better + more realistic now. It's already difficult to hit through opponent on clay. Slice was quite neutralizer in rallies. I don't think players uses slices so much outside of defensive shots on clay IRL. You are looking from one way maybe these talents like Bulldog were at disadvantage earlier.
Variety also includes like the shots on run or many other things. I didn't see anyone complain about talent boosts of All-rounder and all court attacker. Sure many uses. There were so much boosts there 5-6 months ago. it means either these talents were at disadvantage before or opposite now compared to other talents. I think it's the second option. Also i think you were not playing xkt? So game dynamics are completely different there and vanilla compared to WTET. Players are slower and i don't think you have x2 Slice talent there. IMO game shouldn't focus only high level players rather what feels right.
Bulldog is like snynom with this i'm open to have this kind of little boosts to other talents to differ since it came to All-rounder.
I've played a lot of sets on clay, and I would say I'm one of the players online who uses a lot of slices compared to others. To be honest with you, against similar level players to me unless I hit an absolutely perfect slice, it's almost always worse than hitting a topspin, normal or accel shot in the same situation, especially on clay where short slices are less effective due to the bounce slowing down so much. I've never had any experiences problems being "locked" on the backhand side as you put it.
I fully disagree with the on the run shot buff from a talent. The way TE is with the positioning and charging system makes hitting on the run shots really tough and you need to really be perfect position wise and aiming wise to hit them well on the run. It's something that is rewarding and one of the only shots which is properly skill based. I'm indifferent to the serve talents, as the serve mechanic is already void of any skill and 95% based on RNG, but adding an artificial buff to one of the most skill based shots is cheap in my opinion. I'm generally not a fan of the talent system or the "acceleration traits", as in my opinion they are generally overall lazy buffs which have effects without any player controlled gameplay mechanics. Generally I am more biased and drawn towards more skill based competitive play which is where our opinions differ I think.