I just got an idea today : maybe I could noticeably lower the precision of strong & normal serve on the 2nd serve ? (it's likely too accurate anyway, even for a 1st serve)
What do you think ?
manutoo wrote:it's likely too accurate anyway, even for a 1st serve
manutoo wrote:Mystery,
"too accurate" means the aiming zone is too small for the strong serve. If you compare the serve distribution of a skilled human in TE4 and a tennis pro in real life, the TE4 user aims significantly closer to the lines.
KINGBARBOZA wrote:I don't know if much can be done without completely destroying the serve %. Some players will be willing to roll the dice in a purely RNG serve mechanic where you can fluke a set serving all accel 2nd serves with 0 or 1 double faults, attempt the same tactic in the next set, and make 10-15 double faults. It's hard to call unbalanced as the results can vary so much. Also, the safe serve has a 100% win rate so I don't think it's majorly OP to hit faster 2nd serves since the alternative is a guaranteed IN serve. that 2nd set where the guy has 0 double faults while serving 180km/h avg 2nd serve is just someone getting extremely lucky/great RNG in that particular set. It's one of my gripes with TE4, that the serve system is completely void of any skill-based mechanic to influence serve speed or %.
KINGBARBOZA wrote:I don't know if much can be done without completely destroying the serve %. Some players will be willing to roll the dice in a purely RNG serve mechanic where you can fluke a set serving all accel 2nd serves with 0 or 1 double faults, attempt the same tactic in the next set, and make 10-15 double faults. It's hard to call unbalanced as the results can vary so much. Also, the safe serve has a 100% win rate so I don't think it's majorly OP to hit faster 2nd serves since the alternative is a guaranteed IN serve. that 2nd set where the guy has 0 double faults while serving 180km/h avg 2nd serve is just someone getting extremely lucky/great RNG in that particular set. It's one of my gripes with TE4, that the serve system is completely void of any skill-based mechanic to influence serve speed or %.
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