Slice skill & Defensive talent

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Slice skill & Defensive talent

Postby NNUE » 17 Aug 2022, 19:13

Hello i will have 2 suggestions.

I know there is a slice mastery talent and thanks Manuto slices are much realistic now but still it would be great to have slice stat in Character sheet. For instance player like Tsitsipas and Federer are not same nor close using slices. I know Fed has slice talent Maybe this is not great comparision but even some normal players have better slice than Tsi. Some if we compare 2 players without talent with Slice stat there will be still differences.
Slice stat feature maybe could help to defend better and get more depth on shots if stat is low then could lead to more errors.This would be nice. Sometimes should be more errors with slice. Obviously slice talent should stay meaningfull.

Anyway my second little request is in a future it will be great to have some defensive talent. Idk maybe about something like passing this is more transition offensive. But i feel passing is really tough without short acc. There should be more passing shots with normal shot. Sorry this is another topic but some defensive talent to help defending more easier would be really cool.

I hope there will be some defensive talent in the future or something related to defense on character sheet.
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Re: [TE4] Post your Ideas & Suggestions here !

Postby NNUE » 21 Aug 2022, 12:10

Manuto any comment, answer? .
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Re: Slice skill & Defensive talent

Postby manutoo » 22 Aug 2022, 08:14

Hello,

1a) The Talents are exactly like skills, from 0 to 100, except there are shown as stars. You can put any value in the player base, it'll show just a partial star.

1b) I saw several Tsitsipas matches, and I didn't notice he had an especially bad slice. Globally, the difference in slice capability is small and doesn't require a 100-value bar to be represented. (I said that in the past, and I didn't change my mind)

2a) IRL, as soon as the opponent is at the net, you want to hit a low ball, coz the higher it is, the easier it is to volley it. Low means shorter. Of course, when the court is all open and the volleyer isn't going to be able to reach the ball, a normal strike is alright. So I think if there's an issue here, it's more with the volleyer's reach and net coverage rather than with a missing defensive talent... :thinking:

2b) If there's something specific to enhance the defense to be added to the game, let me know, coz many people asked for it in the past, but none came up with an interesting idea (usually they wanted the defender to run faster, which would have been very bad for the global defense/attack balance of the game, and was bad with the game rule in a general way => the player styles & talents don't enhance skills, they have other special effects).
And so if such a thing is missing, it may goes into the Defender style instead of a Talent (depending on if it's important to be dosed, as only Talent allows for dosage).
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Re: Slice skill & Defensive talent

Postby NNUE » 22 Aug 2022, 22:08

Thanks for explanation. Yes i think second issue against volleyers it should probably because of net coverage. Their net coverage is so good. Whenever i face both offline and online not only the volleyers player on the net covers the net well as well as having a very good reach. I think tuning a bit on reaching the ball or specially covering the net would be nice.

In real life while i was watching i see mostly players passing from baseline with just normal shots. Almost nobody covering net that well. when player don't have the advantage going on to the net they shouldn't cover net well. despite hitting the corners sometimes still i get good cover from the opponent. These are related either because of passing or great coverage on the net.
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Re: Slice skill & Defensive talent

Postby anrox335 » 23 Aug 2022, 01:05

I have the same issue with passing shots. Does the reaction time have an effect on it? By reaction time, I meant the time the opponent has after we hit a shot. If we hit a shot with full power, he should have significantly less time to react and should not be able to volley.
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Re: Slice skill & Defensive talent

Postby knich » 23 Aug 2022, 05:26

I think the slice is not powerful enough against CPU. CPU can hit acceleration and winner on virtually every slice.

A good slice should be hard to return with power.

I can pass a CPU serving and volley 90% of the time.

But I can only pass CPU at the net 10% of the time. Very hard to pass unless I am doing something wrong. Is there a way to strike the ball around the volleyer and keep in play?
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Re: Slice skill & Defensive talent

Postby manutoo » 23 Aug 2022, 06:25

anrox335,
the only thing like that is that the volleyer needs a bit of time to be able to move again after a jump. So if he jumps to one side ( = movement faster than normal), you have a good chance to do a winner with a normal acceleration to the other side if you hit it quickly enough (ie: not standing too far from the baseline).

knich,
you should be able to reach 30~40% of success against volleyers by using the short strike & the short acceleration : the 1st one often forces a weak response from the volleyer, and the 2nd one can be a winner if you find a good angle. Don't stand too far from the baseline as well.
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Re: Slice skill & Defensive talent

Postby knich » 23 Aug 2022, 09:31

The problem is my success rate against volleyers is about 90%. I can use short strike and acceleration and pass serve and volleyer 90% of the time.
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Re: Slice skill & Defensive talent

Postby noys390 » 28 Aug 2022, 07:31

2b) If there's something specific to enhance the defense to be added to the game, let me know, coz many people asked for it in the past, but none came up with an interesting idea (usually they wanted the defender to run faster, which would have been very bad for the global defense/attack balance of the game, and was bad with the game rule in a general way => the player styles & talents don't enhance skills, they have other special effects).
And so if such a thing is missing, it may goes into the Defender style instead of a Talent (depending on if it's important to be dosed, as only Talent allows for dosage).


Hi Manutoo,
As I have mentioned in another thread, I feel the most simple way to implement balance between a defender vs PBL and between defender vs volleyer, is to make the volley and accelaration shot difficultly higher with the amount of top spin imparted, while amount of top-spin will depend on the play-style & the court characteristics. I am sure this will restore all the balance back in the game. The clay should belong to the defender while the grass to volleyer. I also have some simple balance suggestion on PBL vs volleyers which I would mention later if current one is acceptable. The balance may not play an important part of TE4, but it has high importance in TEM2. I could not find any related topic there so had to post here.
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