Simulations that could help Manutoo

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Simulations that could help Manutoo

Postby iopzzza » 05 Apr 2022, 01:38

Hello, Manutoo. I've made a simulation between all styles on Hard (AO) Clay and Grass. Matches were played BO5, Pro 10 , simulation Controls, slow auto pos.
Players were equally skilled on 90 all (top spin being 35 on all). I am posting the results here, if they could be useful for you :) (i will personally used them to create more realistic players.ini for the world tour. Haven simulated on US Open , because i feel its still Hard and more or less similar to AO hard.

https://ws.eniblo.com/bBF06sdAUZyCZsAnqn/ - Australian Open (hard results)

https://ws.eniblo.com/1eIg1gFEemKVf4OraC/ - Roland Garros (clay results)

https://ws.eniblo.com/rq4mhwxRQD91cjSRTw/ - Wimbledon (grass results).

Sorry for the annomyous sites, i assure you there are no malwares :D .

Also i've made a whole ranking out of the 3 tournaments (1st for each tournament gets 9 points, 2nd 8 points, 3rd 7 points and so on.)

Puncher - 21 points
PowerBaseliner - 19 points
Counter - 18 points
Bulldog - 18 points
All-Rounder - 17 points
Counter-Puncher - 15 points
All-Court Attacker - 13 points.
Volleyer - 11 points
Deffender - 4 points

I can easily say, Volleyer is pointless (Unless on grass) and Deffender is bad on all surfaces.
Counter-Puncher, All-Court attacker + All Rounder being somewhat in the middle. Never Being top 2 on any surfaces.
And Puncher, Power BS, counter and Bulldog are good for all surfaces (may be excluding grass, on grass results were a bit weird). They were top 2 on all surfaces exluding Volleyer on grass, who got 2nd position.

If u need i could do US Open simulation also, if needed. Just to point out i am using to XKT Mod, so courts arent vanilla, but they use Vanilla Base as much as i know.

Personally i will use only 5 of these styles for the players, because i feel All-Court attacker is quite similar to All-Rounder (watched some 3d matches on normal speed). Same goes for Counter-Puncher, Counter is the better version of the two. Deffender wont be used at all and Volleyer will be used only for a few players like Dustin Brown (no one plays like that, anymore haha).

Cheers!
iopzzza
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Re: Simulations that could help Manutoo

Postby manutoo » 05 Apr 2022, 06:22

Hello,

thanks, it complements results from this topic : topic15-32164.php .

The Defender might need a small buff..! :yes:
ManuTOO
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Re: Simulations that could help Manutoo

Postby knich » 06 Apr 2022, 02:40

manutoo wrote:Hello,

thanks, it complements results from this topic : topic15-32164.php .

The Defender might need a small buff..! :yes:


Serve and volley could use some love. I enjoy playing 80s tennis.
knich
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Re: Simulations that could help Manutoo

Postby MRGreeny74 » 07 Apr 2022, 11:15

iopzzza wrote:Just to point out i am using to XKT Mod, so courts arent vanilla, but they use Vanilla Base as much as i know.


That's a HUGE problem. The XKT mod changes the physics on all courts. This leads to misleading results.

The COUNTER, for example, is complete garbage in Australia and France without the XKT mod. In my tests, the COUNTER only won 20 games and lost 140 games in Australia and France. The COUNTER is by far the worst player type on these surfaces.

Australia :
download/file.php?id=27583&mode=view

France :
download/file.php?id=27594&mode=view

In addition, I recommend playing at least 10-matches per matchup, otherwise the results are too random.
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Re: Simulations that could help Manutoo

Postby manutoo » 08 Apr 2022, 20:47

MRGreeny74,
a lower topspin skill may help the Counter (lower both for him & his opponent), as well as higher power skills (for his opponent) because he can use the incoming ball speed to his advantage. :yes:
ManuTOO
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