Comments about the TE4 mini Dev Blog

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Re: Comments about the TE4 mini Dev Blog

Postby manutoo » 29 Oct 2023, 07:10

polakis,
I still don't know the performances : I was still not able to run the game on my DevKit (got many bugs on the way :sweat: ).
I don't think the Xbox One can run a game natively at 4K though ; maybe it can upscale, but I'm not sure. If you want 4K, you need the Xbox One X, or the Xbox One Series S/X.
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Re: Comments about the TE4 mini Dev Blog

Postby polakis » 29 Oct 2023, 13:43

How close are we in v1.0 official?
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Re: Comments about the TE4 mini Dev Blog

Postby manutoo » 30 Oct 2023, 06:24

polakis,
no idea... :fear: (but hopefully closer than yesterday and farther than tomorrow :blackeye: )
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Re: Comments about the TE4 mini Dev Blog

Postby TinTin5 » 06 Nov 2023, 20:42

On the latest blog, if you are going to drop something, drop Hawkeye. It's being dropped in real tournaments now, along with line judges in some cases. All computerised. We have computers to play TE4. We have the technology. No need for questionable line calls!

After recently buying TE4 at the v0.90 level, I do hope you will have the time to improve the animations after v1 is done. They never look quite right in this or in the previous game, almost like a few frames of animation are missing. It is the one thing you could do to significantly improve sales.
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Re: Comments about the TE4 mini Dev Blog

Postby polakis » 06 Nov 2023, 23:01

TinTin5 wrote:[...]


I agree. Animations are number one priority for me also.
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Re: Comments about the TE4 mini Dev Blog

Postby Fed1 » 08 Nov 2023, 18:28

wow 7 years is a lot! I get it that it can lead to tiredness and you want to move on, it makes all the sense in the world.

I feel the game is great as it's today, but I agree that if you have to decide only one thing left to do, I'd go with improving animations without a doubt. Wish I have an answer on what to improve about them, I know there's not budget for a AAA experience, but maybe little things here and there that can improve the experience would make all the difference in the world
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Re: Comments about the TE4 mini Dev Blog

Postby KarLewis » 09 Nov 2023, 12:20

Hi, are you planning to release the game in version 1.0 or version Game preview on Xbox?
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Re: Comments about the TE4 mini Dev Blog

Postby Actarus69 » 09 Nov 2023, 16:37

I didn't know that you had been working on TE4 for 7 years, that's a long time. I don't know what games you'll want to make in the future, and I take inspiration from this to tell you something that I don't know if I've ever told you but it doesn't hurt to repeat it: I will never stop thanking you for giving us Linux users, and me in particular because I love tennis, to be able to play TE2013, and now TE4.

It's not for everyone, we users are often ignored because we only program for Windows, but we like to play too :D

So thank you once again. And obviously if you make new games we Linux users are here ;)
Italy winner of the 2023 Davis Cup. Thanks guys!
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Re: Comments about the TE4 mini Dev Blog

Postby manutoo » 09 Nov 2023, 17:21

TinTin5,
by "previous game", do you mean TE2013 or TEM2 ?
I don't have a confirmed plan to improve the strike animations at this point. However, I'd like to do at least 1 forehand in all reaching positions, to compare the result of hand-made animations vs procedural ones (spoiler alert : it should logically be much better for the extreme cases :blackeye: ).
About the missing frames, I'm not sure what you mean ; if you have the time & the mood, could you launch a replay when it happens, pause it on the most explanatory moment (once pause you can advance & rewind by 1 frame by pressing the menu action & lower buttons), and then send me a Bug Report detailing a bit more about what went wrong ? (HowTo => topic5-31732.php )

KarLewis,
it'll be the same version on Xbox as on PC. I'll likely remove the "Early Version" banner in-game as it's not very useful anymore, and put a message on the game-start to explain the game will still see improvements.

Actarus69,
thanks for the praise ! :jap:
However, Steam Proton works pretty well nowadays, but I get that Steam DRMs aren't exactly in the Linux spirit... :blackeye:
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Re: Comments about the TE4 mini Dev Blog

Postby Actarus69 » 09 Nov 2023, 18:01

manutoo wrote:Actarus69,
thanks for the praise ! :jap:
However, Steam Proton works pretty well nowadays, but I get that Steam DRMs aren't exactly in the Linux spirit... :blackeye:

No, that's not why, I don't use Proton because I'm not a gamer, I only play a few games, and those few I prefer native Linux. And so I appreciate programmers like you who also make games for Linux :)
Italy winner of the 2023 Davis Cup. Thanks guys!
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Re: Comments about the TE4 mini Dev Blog

Postby polakis » 01 Jan 2024, 14:45

Happy new year! Any news for the xbox version? How close are we?
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Re: Comments about the TE4 mini Dev Blog

Postby manutoo » 02 Jan 2024, 07:45

polakis,
I'll likely do a post at the end of the week. And happy new year. :occasion9:
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Re: Comments about the TE4 mini Dev Blog

Postby polakis » 06 Jan 2024, 16:20

Manu after the 1st release candidate to Microsoft, how much time the game needs to be released?
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Re: Comments about the TE4 mini Dev Blog

Postby Cloudrift » 08 Jan 2024, 03:48

Manu, I enjoy the game that much that I'll be sure to buy it again when it comes to PlayStation to support you.
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Re: Comments about the TE4 mini Dev Blog

Postby manutoo » 08 Jan 2024, 07:14

polakis,
I wrote : "The back-and-forth might take up to a couple of months". But it could be faster if we're lucky... :fear:

Cloudrift,
thanks ! :jap:
ManuTOO
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