your kind of people = the other people who complained about the Build 104 (and happened to mostly play the ITST Mod)
I didn't talk about winner, I talked about the handicap on the backward run and you complaining about me making it more realistic.
You play with a Mod that greatly twists TE settings and bring a lot of problems that are not happening with the recommended settings (ie: Realistic + Elite controls), or are there but to a significantly smaller extent.
so 1st reason, it's same than isaldor as you play with ITST.
2nd reason is that you need to step on the baseline or slightly inside & be perfectly positioned to do a clear winner ; when everything is like this, your 101 works ; the real TE issue is that actually the average ball length is a bit too deep which makes it slightly harder than in real life to step in. This was a deliberate choice when I first built TE2009 as I considered it was hard to move and to know where to position ourselves up/down, so I made in sort that the ball length is a bit more constant & deeper than in real life (especially with high consistency skills) ; this was before I came up with the Danger Zone, so now I think it might be possible to get a more realistic ball depth distribution without impairing the gameplay.
I'll do some tests in TEM2 in that direction (it's required for my TEM2 goal anyway), and if it's conclusive and I feel I can get the gameplay where I want with it (ie: I don't want TE to require too much skills, everybody should be able to feel like he's Federer or Nadal, and I don't want the game to be too much based on luck so the online is still interesting), then it'll make its way into TE4.
if you play against a high CPU difficulty (ie: Incredible, or maybe Master), you may want to lower it, and then lower your own skills to get more realism while still having an interesting difficulty.
== Mana Games ==
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