S.Williamz wrote:I have a problem with how badly the online aspect is balanced...it really doesn't take a lot of skill if you just change your stats, height, etc., and yet you can beat all players who haven't figured out how to build their char as well. For example being really short has far more advantages than being taller, a 190 cm player never has a chance against a 170 cm player, even if both players are very good. Same with many other aspects, such as one-handed backhand vs. two-handed backhand, and more. I just find it really boring having to play around with the stats all the time, to have any chance against some players. It's not a question of who is a better player, but who placed the stats better. To me, really boring. Others may like it I don't know. In TE06 it was better because the differences were really tiny, so essentially no one had advantage over the other in this respect.
I know it's hard if not impossible to balance things really well, but I'm just dissapointed in this part.
Sigh...Whenever I'm winning dominantly, something has to change. Ok, I will say that the smaller player does have the advantage, but I'd like to know what these advantages are. Could you put the advantages between, say a 170cm player and a 200cm player, and weight differences also, in the documentation? Also, I think the balance does need a bit of tweaking, but not too much. I don't want to see net play be as dominant as it was 06, above all other things. My defensive play works well, and yet no one else uses it like I do. I would have to say that it IS more realistic than TE 06. And it does take skill other than stats, I think. I like it that it is difficult to hit winners and would like it if it stays that way, but maybe not quite as hard. I know it's very difficult to find what works for everyone, and I admire how well you've handled it so far, Manutoo. Good luck!
jenks10s wrote:No, it was my world tour player.
When i went to load it, it just said invalid player
S.Williamz wrote:Ok I would like to complain about the defender style...with it, positioning doesn't matter at all...you can be in whatever position you like and never hit and error. It's like, the worse you position your player, the better shot you get, because you can hit some short shots like that, which are really difficult for the opponent...it's really dumb because you spend your time worrying a lot about not positiong wrong and hit lots of errors too and your defender style opponent just can hit and run as pleases...
S.Williamz wrote:Ok forget all I said about the defender style, it seems positioning doesn't matter with any normal shots. lol I hadn't noticed this before. It's actually kind of nice. I had been using accelerations most of the time, I though the positioning was similar with normal shots, but it's actually a lot easier. My bad.
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