>> Does it mean that it will just randomly be shorter or longer ball,
>> and randomly go more left or more right,
>> regardless of how long I hold down the left/right keys?
yes, by a tiny amount in most of times.
In average situation, the left/right imprecision is around +/- 20 cm. In a good one, less than 10cm, in a bad one 50cm, and in a totally catastrophic one about 2m.
You can try by not aiming left/right at all, and looking where your ball goes on the opposite side; it should go exactly to the center for a very precise strike, and a more & more decentred for less & less precise strikes.
Vary your precision by varying your preparation time. Try also the different shots, coz they don't have all the same precision.
>> I also didn't quite understand what consistency did...
The higher your consistency is (compared to your strike power), the harder the ball you can play without penalty.
Or formulate is another way, the easier the ball...
>> which will lead to random errors that you have no control over?
yes, u don't have a pure technical control over these random errors.
Wanting to reproduce this technical control wouldn't lead closer to a tennis simulation, as there's no way to reproduce the technicality of tennis, which comes from the whole body, where on your PC you use only the fingers (which are almost not used at all in real tennis).
So games pretending to get closer of a tennis simulation by this mean are just completely wrong.
Me, I miss to play tennis, but I don't miss to press many buttons in strange ways to do strikes that I can easily do in real...
So even if you don't have a technical control over these random errors, you do have a lot of preemptive control over them : you have to analysis the ball trajectory & react to it quickly, to give you time to prepare your strike, and thus reduce your imprecision, place yourself in the right spot, and then you have to choose the right strike in the right situation, and decide what risk you're willing to take according to your appreciation of your strike imprecisions, which also depend of your player strike skills, so learning your own limits due to your natural skills is very important.
Oh my god, isn't that almost exactly what _real_ tennis is all about ..?
I do it again in slow motion :
- ball analysis
- quick reflexes
- tactics & strike decision
- appreciation of risk and knowing your own limits
If you prefer complicated button combinations & timing, there are already enough tennis games like this.
But if you want to keep urself busy with what a real tennis player thinks about & feels on a real court, humm, the choice is quickly made...
By the way, if anyone sees a flaw in my reasoning, now is a good time to talk about it, so I could correct some parts of the game before the final release..!