1) try to lower your Lift ( = TopSpin) skill.
Right now, with 50, it's a bit like playing with Ferrero, clearly not the most topspin possible, but already a good bunch of spin.
Also, if u lose precision, u'll do more often rounded balls
2) I just did it for TEM...
3) Maybe I'll update it to version Test #2, we'll see ; but anyway, warm up will be still available
4) not sure what the price will be... but less than 20 euros & less than 30 USD, for sure.
People who will have bought TE2006 (Windows version) 2 months before the release of TE2008 will get it for free (so it's very likely that everyone's buying TE2006 now will get it for free)
People who bought TE2006 in 2008 will get something like 40% discount, in 2007 30% off, and in 2006 %20 off.
+ a little bit more discount for TEM owners.
People who got a discount for TE2006 or TEM won't be entitled to these discounts.
Not completely sure of these numbers, but it'll be something like this.
>> The kind of shot your opponent hits will have an effect on the shot you are able to hit?
>> Lowering your accuracy, power? Am I right?
Yes & no.
Yes coz your opponent shots will require to get different positioning, but no coz if you're well positioned, you'll always hit the ball in the same way (more or less).
>> How do you get more preparation time?
just prepare your strike as early as possible.
To test this, go to the warm-up, and do drop-shots (without aiming left/right).
Try with pressing the button 2 + up at the very last moment ==> u'll send the ball a bit everywhere.
Try by pressing the button 2 + up as early as possible ==> u'll send the ball in a very small area, that's precision !
>> Staying more back, behind the baseline to take the ball later?
yup, it'll give u more time to prepare your strike, so more precision
>> Does taking the ball late have any other effects on the shots?
Indirectly yes. Coz taking ball early may lower your own strike speed.
Also, if you take the ball really too late, ie before it'll bounce a 2nd time, it'll be also hard to play it, and you could do a direct fault.
>> how can you hit a longer ball?
If you're 6 meters after the baseline, you'll obviously send the ball more far than if u stand 2 meters inside the court (considering your strike will go a bit after the opposite service line), and thus, u'll be less precise.
You can try to aim a 20cm circle on a real tennis court from these 2 positions, and u'll tell me from where u can get the ball closer of the circle..!
>> Does it give you some benefits to hit the ball in the red danger zone, like taking the ball early and on the rise?
yes, there are some benefits : you wait less by taking the ball early, thus it raises the possibility to overspeed your opponent. But this is also counter balanced by the fact that your player will hit the ball less strongly if it's too difficult ( => too fast, too early), so u'll have to do many tries to see in what occasions & what positions it's better or worse than playing a bit farther.
It'll be also counter balanced by the loss of precision (coz less time to prepare your strike), so aiming for the lines will be very risky, you'll have to play more inside the court to stay on the safe side.
Additional note : a ball hit at 100kmh 1 meter inside the baseline instead of 120kmh 3 meters after the baseline will likely arrive earlier to your opponent, coz it'll have traveled 8 meters less, so even if you strike the ball less strongly (coz of ball difficulty), you'll still overspeed your opponent...
The red zone should be usually avoided, though, but the orange zone can still be seen as "safe" if you don't aim for the lines, and strike the ball within the racket cords.
If you really like to play like this, give a try to the counter style, which has less difficulty to play fast balls, and even get a speed bonus for his own strikes from that..!